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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 import 'package:vector_math/vector_math.dart'; | 5 import 'package:vector_math/vector_math.dart'; |
| 6 | 6 |
| 7 import '../animation/animation_performance.dart'; | 7 import '../animation/animation_performance.dart'; |
| 8 import '../animation/curves.dart'; | 8 import '../animation/curves.dart'; |
| 9 import '../base/lerp.dart'; | 9 import '../base/lerp.dart'; |
| 10 import '../painting/box_painter.dart'; | 10 import '../painting/box_painter.dart'; |
| 11 import '../theme/shadows.dart'; | 11 import '../theme/shadows.dart'; |
| 12 import 'basic.dart'; | 12 import 'basic.dart'; |
| 13 | 13 |
| 14 // This class builds a Container object from a collection of optionally- | 14 // This class builds a Container object from a collection of optionally- |
| 15 // animated properties. Use syncFields to update the Container's properties, | 15 // animated properties. Use syncFields to update the Container's properties, |
| 16 // which will optionally animate them using an AnimationPerformance. | 16 // which will optionally animate them using an AnimationPerformance. |
| 17 class AnimatedContainer { | 17 class AnimatedContainer { |
| 18 AnimatedType<double> opacity; |
| 18 AnimatedType<Point> position; | 19 AnimatedType<Point> position; |
| 19 AnimatedType<double> shadow; | 20 AnimatedType<double> shadow; |
| 20 AnimatedColor backgroundColor; | 21 AnimatedColor backgroundColor; |
| 21 | 22 |
| 22 // These don't animate, but are used to build the Container anyway. | 23 // These don't animate, but are used to build the Container anyway. |
| 23 double borderRadius; | 24 double borderRadius; |
| 24 Shape shape; | 25 Shape shape; |
| 25 | 26 |
| 26 Map<AnimatedVariable, AnimationPerformance> _variableToPerformance = | 27 Map<AnimatedVariable, AnimationPerformance> _variableToPerformance = |
| 27 new Map<AnimatedVariable, AnimationPerformance>(); | 28 new Map<AnimatedVariable, AnimationPerformance>(); |
| 28 | 29 |
| 29 AnimatedContainer(); | 30 AnimatedContainer(); |
| 30 | 31 |
| 31 AnimationPerformance createPerformance(AnimatedType variable, | 32 AnimationPerformance createPerformance(List<AnimatedType> variables, |
| 32 {Duration duration}) { | 33 {Duration duration}) { |
| 33 AnimationPerformance performance = new AnimationPerformance() | 34 AnimationPerformance performance = new AnimationPerformance() |
| 34 ..duration = duration | 35 ..duration = duration |
| 35 ..variable = variable; | 36 ..variable = new AnimatedList(variables); |
| 36 _variableToPerformance[variable] = performance; | 37 for (AnimatedVariable variable in variables) |
| 38 _variableToPerformance[variable] = performance; |
| 37 return performance; | 39 return performance; |
| 38 } | 40 } |
| 39 | 41 |
| 40 Widget build(Widget child) { | 42 Widget build(Widget child) { |
| 41 Widget current = child; | 43 Widget current = child; |
| 42 if (shadow != null || backgroundColor != null || | 44 if (shadow != null || backgroundColor != null || |
| 43 borderRadius != null || shape != null) { | 45 borderRadius != null || shape != null) { |
| 44 current = new DecoratedBox( | 46 current = new DecoratedBox( |
| 45 decoration: new BoxDecoration( | 47 decoration: new BoxDecoration( |
| 46 borderRadius: borderRadius, | 48 borderRadius: borderRadius, |
| 47 shape: shape, | 49 shape: shape, |
| 48 boxShadow: shadow != null ? _computeShadow(shadow.value) : null, | 50 boxShadow: shadow != null ? _computeShadow(shadow.value) : null, |
| 49 backgroundColor: backgroundColor != null ? backgroundColor.value : nul
l), | 51 backgroundColor: backgroundColor != null ? backgroundColor.value : nul
l), |
| 50 child: current); | 52 child: current); |
| 51 } | 53 } |
| 52 | 54 |
| 53 if (position != null) { | 55 if (position != null) { |
| 54 Matrix4 transform = new Matrix4.identity(); | 56 Matrix4 transform = new Matrix4.identity(); |
| 55 transform.translate(position.value.x, position.value.y); | 57 transform.translate(position.value.x, position.value.y); |
| 56 current = new Transform(transform: transform, child: child); | 58 current = new Transform(transform: transform, child: current); |
| 59 } |
| 60 |
| 61 if (opacity != null) { |
| 62 current = new Opacity(opacity: opacity.value, child: current); |
| 57 } | 63 } |
| 58 | 64 |
| 59 return current; | 65 return current; |
| 60 } | 66 } |
| 61 | 67 |
| 62 void syncFields(AnimatedContainer source) { | 68 void syncFields(AnimatedContainer source) { |
| 63 _syncField(position, source.position); | 69 _syncField(position, source.position); |
| 64 _syncField(shadow, source.shadow); | 70 _syncField(shadow, source.shadow); |
| 65 _syncField(backgroundColor, source.backgroundColor); | 71 _syncField(backgroundColor, source.backgroundColor); |
| 66 | 72 |
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| 106 | 112 |
| 107 int level1 = level.floor(); | 113 int level1 = level.floor(); |
| 108 int level2 = level.ceil(); | 114 int level2 = level.ceil(); |
| 109 double t = level - level1.toDouble(); | 115 double t = level - level1.toDouble(); |
| 110 | 116 |
| 111 List<BoxShadow> shadow = new List<BoxShadow>(); | 117 List<BoxShadow> shadow = new List<BoxShadow>(); |
| 112 for (int i = 0; i < shadows[level1].length; ++i) | 118 for (int i = 0; i < shadows[level1].length; ++i) |
| 113 shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t)); | 119 shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t)); |
| 114 return shadow; | 120 return shadow; |
| 115 } | 121 } |
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