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Side by Side Diff: sky/sdk/lib/animation/animation_performance.dart

Issue 1231893006: Update ink splash to new animation system (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: less final Created 5 years, 5 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 import 'timeline.dart'; 5 import 'timeline.dart';
6 import 'curves.dart'; 6 import 'curves.dart';
7 7
8 // TODO(mpcomplete): merge this stuff with AnimatedValue somehow. We shouldn't 8 // TODO(mpcomplete): merge this stuff with AnimatedValue somehow. We shouldn't
9 // have 2 different ways to animate values. 9 // have 2 different ways to animate values.
10 abstract class AnimatedVariable { 10 abstract class AnimatedVariable {
11 void setFraction(double t); 11 void setFraction(double t);
12 } 12 }
13 13
14 class AnimatedType<T extends dynamic> extends AnimatedVariable { 14 class AnimatedType<T extends dynamic> extends AnimatedVariable {
15 T value;
16 T begin, end;
17 final Curve curve;
18
19 AnimatedType(this.begin, {this.end, this.curve: linear}) { 15 AnimatedType(this.begin, {this.end, this.curve: linear}) {
20 value = begin; 16 value = begin;
21 } 17 }
22 18
19 T value;
20 T begin;
21 T end;
22 Curve curve;
23
23 void setFraction(double t) { 24 void setFraction(double t) {
24 if (end != null) { 25 if (end != null) {
25 // TODO(mpcomplete): Reverse the timeline and curve. 26 // TODO(mpcomplete): Reverse the timeline and curve.
26 value = begin + (end - begin) * curve.transform(t); 27 value = begin + (end - begin) * curve.transform(t);
27 } 28 }
28 } 29 }
29 } 30 }
30 31
31 // This class manages a "performance" - a collection of values that change 32 // This class manages a "performance" - a collection of values that change
32 // based on a timeline. For example, a performance may handle an animation 33 // based on a timeline. For example, a performance may handle an animation
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103 timeline.stop(); 104 timeline.stop();
104 if (remainingDistance != 0.0) 105 if (remainingDistance != 0.0)
105 timeline.animateTo(target, duration: remainingDistance * duration.inMillis econds); 106 timeline.animateTo(target, duration: remainingDistance * duration.inMillis econds);
106 } 107 }
107 108
108 void _tick(double t) { 109 void _tick(double t) {
109 variable.setFraction(t); 110 variable.setFraction(t);
110 _notifyListeners(); 111 _notifyListeners();
111 } 112 }
112 } 113 }
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