| Index: media/audio/ios/audio_manager_ios.mm
|
| diff --git a/media/audio/ios/audio_manager_ios.mm b/media/audio/ios/audio_manager_ios.mm
|
| index 8949b1c711bcdfb9377d069e5c492a0c8b0876cb..00b8d79cb7c275df53814dad8018e89f700cda9e 100644
|
| --- a/media/audio/ios/audio_manager_ios.mm
|
| +++ b/media/audio/ios/audio_manager_ios.mm
|
| @@ -8,9 +8,11 @@
|
| #import <AVFoundation/AVFoundation.h>
|
|
|
| #include "base/sys_info.h"
|
| +#include "media/audio/audio_parameters.h"
|
| #include "media/audio/fake_audio_input_stream.h"
|
| #include "media/audio/ios/audio_session_util_ios.h"
|
| #include "media/audio/mac/audio_input_mac.h"
|
| +#include "media/base/channel_layout.h"
|
| #include "media/base/limits.h"
|
|
|
| namespace media {
|
| @@ -47,6 +49,18 @@ bool AudioManagerIOS::HasAudioInputDevices() {
|
| return error == kAudioSessionNoError ? audio_input_is_available : false;
|
| }
|
|
|
| +AudioParameters AudioManagerIOS::GetInputStreamParameters(
|
| + const std::string& device_id) {
|
| + // TODO(xians): figure out the right input sample rate and buffer size to
|
| + // achieve the best audio performance for iOS devices.
|
| + // TODO(xians): query the native channel layout for the specific device.
|
| + static const int kDefaultSampleRate = 48000;
|
| + static const int kDefaultBufferSize = 2048;
|
| + return AudioParameters(
|
| + AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO,
|
| + kDefaultSampleRate, 16, kDefaultBufferSize);
|
| +}
|
| +
|
| AudioOutputStream* AudioManagerIOS::MakeAudioOutputStream(
|
| const AudioParameters& params) {
|
| NOTIMPLEMENTED(); // Only input is supported on iOS.
|
| @@ -90,6 +104,22 @@ AudioInputStream* AudioManagerIOS::MakeLowLatencyInputStream(
|
| return MakeAudioInputStream(params, device_id);
|
| }
|
|
|
| +
|
| +AudioParameters AudioManagerIOS::GetPreferredOutputStreamParameters(
|
| + const AudioParameters& input_params) {
|
| + // TODO(xians): handle the case when input_params is valid.
|
| + // TODO(xians): figure out the right output sample rate and sample rate to
|
| + // achieve the best audio performance for iOS devices.
|
| + static const int kDefaultSampleRate = 48000;
|
| + static const int kDefaultBufferSize = 2048;
|
| + if (input_params.IsValid()) {
|
| + NOTREACHED();
|
| + }
|
| + return AudioParameters(
|
| + AudioParameters::AUDIO_PCM_LOW_LATENCY, CHANNEL_LAYOUT_STEREO,
|
| + kDefaultSampleRate, 16, kDefaultBufferSize);
|
| +}
|
| +
|
| // Called by the stream when it has been released by calling Close().
|
| void AudioManagerIOS::ReleaseOutputStream(AudioOutputStream* stream) {
|
| NOTIMPLEMENTED(); // Only input is supported on iOS.
|
|
|