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Issue 12316131: Moved AudioUtil static functions to AudioManager interfaces (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: made the GetPreferredOutputStreamParameters protected Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_io.h" 5 #include "media/audio/audio_io.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <objbase.h> // This has to be before initguid.h 8 #include <objbase.h> // This has to be before initguid.h
9 #include <initguid.h> 9 #include <initguid.h>
10 #include <mmsystem.h> 10 #include <mmsystem.h>
11 #include <setupapi.h> 11 #include <setupapi.h>
12 12
13 #include "base/bind.h" 13 #include "base/bind.h"
14 #include "base/bind_helpers.h" 14 #include "base/bind_helpers.h"
15 #include "base/command_line.h" 15 #include "base/command_line.h"
16 #include "base/files/file_path.h" 16 #include "base/files/file_path.h"
17 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
18 #include "base/message_loop.h" 18 #include "base/message_loop.h"
19 #include "base/path_service.h" 19 #include "base/path_service.h"
20 #include "base/process_util.h" 20 #include "base/process_util.h"
21 #include "base/string_number_conversions.h" 21 #include "base/string_number_conversions.h"
22 #include "base/string_util.h" 22 #include "base/string_util.h"
23 #include "media/audio/audio_parameters.h"
23 #include "media/audio/audio_util.h" 24 #include "media/audio/audio_util.h"
24 #include "media/audio/win/audio_device_listener_win.h" 25 #include "media/audio/win/audio_device_listener_win.h"
25 #include "media/audio/win/audio_low_latency_input_win.h" 26 #include "media/audio/win/audio_low_latency_input_win.h"
26 #include "media/audio/win/audio_low_latency_output_win.h" 27 #include "media/audio/win/audio_low_latency_output_win.h"
27 #include "media/audio/win/audio_manager_win.h" 28 #include "media/audio/win/audio_manager_win.h"
28 #include "media/audio/win/audio_unified_win.h" 29 #include "media/audio/win/audio_unified_win.h"
29 #include "media/audio/win/core_audio_util_win.h" 30 #include "media/audio/win/core_audio_util_win.h"
30 #include "media/audio/win/device_enumeration_win.h" 31 #include "media/audio/win/device_enumeration_win.h"
31 #include "media/audio/win/wavein_input_win.h" 32 #include "media/audio/win/wavein_input_win.h"
32 #include "media/audio/win/waveout_output_win.h" 33 #include "media/audio/win/waveout_output_win.h"
33 #include "media/base/bind_to_loop.h" 34 #include "media/base/bind_to_loop.h"
35 #include "media/base/channel_layout.h"
34 #include "media/base/limits.h" 36 #include "media/base/limits.h"
35 #include "media/base/media_switches.h" 37 #include "media/base/media_switches.h"
36 38
37 // Libraries required for the SetupAPI and Wbem APIs used here. 39 // Libraries required for the SetupAPI and Wbem APIs used here.
38 #pragma comment(lib, "setupapi.lib") 40 #pragma comment(lib, "setupapi.lib")
39 41
40 // The following are defined in various DDK headers, and we (re)define them here 42 // The following are defined in various DDK headers, and we (re)define them here
41 // to avoid adding the DDK as a chrome dependency. 43 // to avoid adding the DDK as a chrome dependency.
42 #define DRV_QUERYDEVICEINTERFACE 0x80c 44 #define DRV_QUERYDEVICEINTERFACE 0x80c
43 #define DRVM_MAPPER_PREFERRED_GET 0x2015 45 #define DRVM_MAPPER_PREFERRED_GET 0x2015
(...skipping 10 matching lines...) Expand all
54 // right drivers, but graceful error handling is needed. 56 // right drivers, but graceful error handling is needed.
55 static const int kWinMaxChannels = 8; 57 static const int kWinMaxChannels = 8;
56 58
57 // We use 3 buffers for recording audio so that if a recording callback takes 59 // We use 3 buffers for recording audio so that if a recording callback takes
58 // some time to return we won't lose audio. More buffers while recording are 60 // some time to return we won't lose audio. More buffers while recording are
59 // ok because they don't introduce any delay in recording, unlike in playback 61 // ok because they don't introduce any delay in recording, unlike in playback
60 // where you first need to fill in that number of buffers before starting to 62 // where you first need to fill in that number of buffers before starting to
61 // play. 63 // play.
62 static const int kNumInputBuffers = 3; 64 static const int kNumInputBuffers = 3;
63 65
66 // Buffer size to use for input and output stream when a proper size can't be
67 // determined from the system
68 static const int kFallbackBufferSize = 2048;
69
64 static int GetVersionPartAsInt(DWORDLONG num) { 70 static int GetVersionPartAsInt(DWORDLONG num) {
65 return static_cast<int>(num & 0xffff); 71 return static_cast<int>(num & 0xffff);
66 } 72 }
67 73
68 // Returns a string containing the given device's description and installed 74 // Returns a string containing the given device's description and installed
69 // driver version. 75 // driver version.
70 static string16 GetDeviceAndDriverInfo(HDEVINFO device_info, 76 static string16 GetDeviceAndDriverInfo(HDEVINFO device_info,
71 SP_DEVINFO_DATA* device_data) { 77 SP_DEVINFO_DATA* device_data) {
72 // Save the old install params setting and set a flag for the 78 // Save the old install params setting and set a flag for the
73 // SetupDiBuildDriverInfoList below to return only the installed drivers. 79 // SetupDiBuildDriverInfoList below to return only the installed drivers.
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248 254
249 // Always add default device parameters as first element. 255 // Always add default device parameters as first element.
250 if (!device_names->empty()) { 256 if (!device_names->empty()) {
251 media::AudioDeviceName name; 257 media::AudioDeviceName name;
252 name.device_name = AudioManagerBase::kDefaultDeviceName; 258 name.device_name = AudioManagerBase::kDefaultDeviceName;
253 name.unique_id = AudioManagerBase::kDefaultDeviceId; 259 name.unique_id = AudioManagerBase::kDefaultDeviceId;
254 device_names->push_front(name); 260 device_names->push_front(name);
255 } 261 }
256 } 262 }
257 263
264 AudioParameters AudioManagerWin::GetInputStreamParameters(
265 const std::string& device_id) {
266 int sample_rate = 0;
267 ChannelLayout channel_layout = CHANNEL_LAYOUT_NONE;
268 if (!CoreAudioUtil::IsSupported()) {
269 sample_rate = 48000;
270 channel_layout = CHANNEL_LAYOUT_STEREO;
271 } else {
272 sample_rate = WASAPIAudioInputStream::HardwareSampleRate(device_id);
273 channel_layout =
274 WASAPIAudioInputStream::HardwareChannelCount(device_id) == 1 ?
275 CHANNEL_LAYOUT_MONO : CHANNEL_LAYOUT_STEREO;
276 }
277
278 // TODO(Henrika): improve the default buffer size value for input stream.
279 return AudioParameters(
280 AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout,
281 sample_rate, 16, kFallbackBufferSize);
282 }
283
258 // Factory for the implementations of AudioOutputStream for AUDIO_PCM_LINEAR 284 // Factory for the implementations of AudioOutputStream for AUDIO_PCM_LINEAR
259 // mode. 285 // mode.
260 // - PCMWaveOutAudioOutputStream: Based on the waveOut API. 286 // - PCMWaveOutAudioOutputStream: Based on the waveOut API.
261 AudioOutputStream* AudioManagerWin::MakeLinearOutputStream( 287 AudioOutputStream* AudioManagerWin::MakeLinearOutputStream(
262 const AudioParameters& params) { 288 const AudioParameters& params) {
263 DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); 289 DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
264 if (params.channels() > kWinMaxChannels) 290 if (params.channels() > kWinMaxChannels)
265 return NULL; 291 return NULL;
266 292
267 return new PCMWaveOutAudioOutputStream(this, 293 return new PCMWaveOutAudioOutputStream(this,
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322 // Fall back to Windows Wave implementation on Windows XP or lower. 348 // Fall back to Windows Wave implementation on Windows XP or lower.
323 DVLOG(1) << "Using WaveIn since WASAPI requires at least Vista."; 349 DVLOG(1) << "Using WaveIn since WASAPI requires at least Vista.";
324 stream = CreatePCMWaveInAudioInputStream(params, device_id); 350 stream = CreatePCMWaveInAudioInputStream(params, device_id);
325 } else { 351 } else {
326 stream = new WASAPIAudioInputStream(this, params, device_id); 352 stream = new WASAPIAudioInputStream(this, params, device_id);
327 } 353 }
328 354
329 return stream; 355 return stream;
330 } 356 }
331 357
358 AudioParameters AudioManagerWin::GetPreferredOutputStreamParameters(
359 const AudioParameters& input_params) {
360 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
361 ChannelLayout channel_layout = CHANNEL_LAYOUT_STEREO;
362 int sample_rate = 0;
363 int buffer_size = 0;
364 int bits_per_sample = 16;
365 int input_channels = 0;
366 if (!CoreAudioUtil::IsSupported()) {
367 // Fall back to Windows Wave implementation on Windows XP or lower.
368 // Use 48kHz as default input sample rate, kFallbackBufferSize as
369 // default buffer size.
370 sample_rate = 48000;
371 buffer_size = kFallbackBufferSize;
372 } else if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio)) {
373 // TODO(crogers): tune these values for best possible WebAudio performance.
374 // WebRTC works well at 48kHz and a buffer size of 480 samples will be used
375 // for this case. Note that exclusive mode is experimental.
376 // This sample rate will be combined with a buffer size of 256 samples,
377 // which corresponds to an output delay of ~5.33ms.
378 sample_rate = 48000;
379 buffer_size = 256;
380 } else {
381 // Hardware sample-rate on Windows can be configured, so we must query.
382 // TODO(henrika): improve possibility to specify an audio endpoint.
383 // Use the default device (same as for Wave) for now to be compatible.
384 sample_rate = WASAPIAudioOutputStream::HardwareSampleRate();
385
386 AudioParameters params;
387 HRESULT hr = CoreAudioUtil::GetPreferredAudioParameters(eRender, eConsole,
388 &params);
389 buffer_size = FAILED(hr) ? kFallbackBufferSize : params.frames_per_buffer();
390 channel_layout = WASAPIAudioOutputStream::HardwareChannelLayout();
391 }
392
393 if (input_params.IsValid()) {
394 input_channels = input_params.input_channels();
395 if (!CoreAudioUtil::IsSupported()) {
396 // If WASAPI isn't supported we'll fallback to WaveOut, which will take
397 // care of resampling and bits per sample changes. By setting these
398 // equal to the input values, AudioOutputResampler will skip resampling
399 // and bit per sample differences (since the input parameters will match
400 // the output parameters).
401 sample_rate = input_params.sample_rate();
402 bits_per_sample = input_params.bits_per_sample();
403 channel_layout = input_params.channel_layout();
404 }
405 }
406
407 return AudioParameters(
408 AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, input_channels,
409 sample_rate, bits_per_sample, buffer_size);
410 }
411
332 AudioInputStream* AudioManagerWin::CreatePCMWaveInAudioInputStream( 412 AudioInputStream* AudioManagerWin::CreatePCMWaveInAudioInputStream(
333 const AudioParameters& params, 413 const AudioParameters& params,
334 const std::string& device_id) { 414 const std::string& device_id) {
335 std::string xp_device_id = device_id; 415 std::string xp_device_id = device_id;
336 if (device_id != AudioManagerBase::kDefaultDeviceId && 416 if (device_id != AudioManagerBase::kDefaultDeviceId &&
337 enumeration_type_ == kMMDeviceEnumeration) { 417 enumeration_type_ == kMMDeviceEnumeration) {
338 xp_device_id = media::ConvertToWinXPDeviceId(device_id); 418 xp_device_id = media::ConvertToWinXPDeviceId(device_id);
339 if (xp_device_id.empty()) { 419 if (xp_device_id.empty()) {
340 DLOG(ERROR) << "Cannot find a waveIn device which matches the device ID " 420 DLOG(ERROR) << "Cannot find a waveIn device which matches the device ID "
341 << device_id; 421 << device_id;
342 return NULL; 422 return NULL;
343 } 423 }
344 } 424 }
345 425
346 return new PCMWaveInAudioInputStream(this, params, kNumInputBuffers, 426 return new PCMWaveInAudioInputStream(this, params, kNumInputBuffers,
347 xp_device_id); 427 xp_device_id);
348 } 428 }
349 429
350 /// static 430 /// static
351 AudioManager* CreateAudioManager() { 431 AudioManager* CreateAudioManager() {
352 return new AudioManagerWin(); 432 return new AudioManagerWin();
353 } 433 }
354 434
355 AudioParameters AudioManagerWin::GetPreferredLowLatencyOutputStreamParameters(
356 const AudioParameters& input_params) {
357 // If WASAPI isn't supported we'll fallback to WaveOut, which will take care
358 // of resampling and bits per sample changes. By setting these equal to the
359 // input values, AudioOutputResampler will skip resampling and bit per sample
360 // differences (since the input parameters will match the output parameters).
361 int sample_rate = input_params.sample_rate();
362 int bits_per_sample = input_params.bits_per_sample();
363 ChannelLayout channel_layout = input_params.channel_layout();
364 int input_channels = input_params.input_channels();
365 if (CoreAudioUtil::IsSupported()) {
366 sample_rate = GetAudioHardwareSampleRate();
367 bits_per_sample = 16;
368 channel_layout = WASAPIAudioOutputStream::HardwareChannelLayout();
369 }
370
371 // TODO(dalecurtis): This should include hardware bits per channel eventually.
372 return AudioParameters(
373 AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, input_channels,
374 sample_rate, bits_per_sample, GetAudioHardwareBufferSize());
375 }
376
377 } // namespace media 435 } // namespace media
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