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Side by Side Diff: media/audio/win/audio_manager_win.cc

Issue 12316131: Moved AudioUtil static functions to AudioManager interfaces (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: merged GetPreferredLowLatencyOutputStreamParameters to GetDefaultOutputStreamParameters Created 7 years, 9 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "media/audio/audio_io.h" 5 #include "media/audio/audio_io.h"
6 6
7 #include <windows.h> 7 #include <windows.h>
8 #include <objbase.h> // This has to be before initguid.h 8 #include <objbase.h> // This has to be before initguid.h
9 #include <initguid.h> 9 #include <initguid.h>
10 #include <mmsystem.h> 10 #include <mmsystem.h>
11 #include <setupapi.h> 11 #include <setupapi.h>
12 12
13 #include "base/bind.h" 13 #include "base/bind.h"
14 #include "base/bind_helpers.h" 14 #include "base/bind_helpers.h"
15 #include "base/command_line.h" 15 #include "base/command_line.h"
16 #include "base/files/file_path.h" 16 #include "base/files/file_path.h"
17 #include "base/memory/scoped_ptr.h" 17 #include "base/memory/scoped_ptr.h"
18 #include "base/message_loop.h" 18 #include "base/message_loop.h"
19 #include "base/path_service.h" 19 #include "base/path_service.h"
20 #include "base/process_util.h" 20 #include "base/process_util.h"
21 #include "base/string_number_conversions.h" 21 #include "base/string_number_conversions.h"
22 #include "base/string_util.h" 22 #include "base/string_util.h"
23 #include "media/audio/audio_util.h" 23 #include "media/audio/audio_parameters.h"
24 #include "media/audio/win/audio_device_listener_win.h" 24 #include "media/audio/win/audio_device_listener_win.h"
25 #include "media/audio/win/audio_low_latency_input_win.h" 25 #include "media/audio/win/audio_low_latency_input_win.h"
26 #include "media/audio/win/audio_low_latency_output_win.h" 26 #include "media/audio/win/audio_low_latency_output_win.h"
27 #include "media/audio/win/audio_manager_win.h" 27 #include "media/audio/win/audio_manager_win.h"
28 #include "media/audio/win/audio_unified_win.h" 28 #include "media/audio/win/audio_unified_win.h"
29 #include "media/audio/win/core_audio_util_win.h" 29 #include "media/audio/win/core_audio_util_win.h"
30 #include "media/audio/win/device_enumeration_win.h" 30 #include "media/audio/win/device_enumeration_win.h"
31 #include "media/audio/win/wavein_input_win.h" 31 #include "media/audio/win/wavein_input_win.h"
32 #include "media/audio/win/waveout_output_win.h" 32 #include "media/audio/win/waveout_output_win.h"
33 #include "media/base/bind_to_loop.h" 33 #include "media/base/bind_to_loop.h"
34 #include "media/base/channel_layout.h"
34 #include "media/base/limits.h" 35 #include "media/base/limits.h"
35 #include "media/base/media_switches.h" 36 #include "media/base/media_switches.h"
36 37
37 // Libraries required for the SetupAPI and Wbem APIs used here. 38 // Libraries required for the SetupAPI and Wbem APIs used here.
38 #pragma comment(lib, "setupapi.lib") 39 #pragma comment(lib, "setupapi.lib")
39 40
40 // The following are defined in various DDK headers, and we (re)define them here 41 // The following are defined in various DDK headers, and we (re)define them here
41 // to avoid adding the DDK as a chrome dependency. 42 // to avoid adding the DDK as a chrome dependency.
42 #define DRV_QUERYDEVICEINTERFACE 0x80c 43 #define DRV_QUERYDEVICEINTERFACE 0x80c
43 #define DRVM_MAPPER_PREFERRED_GET 0x2015 44 #define DRVM_MAPPER_PREFERRED_GET 0x2015
(...skipping 10 matching lines...) Expand all
54 // right drivers, but graceful error handling is needed. 55 // right drivers, but graceful error handling is needed.
55 static const int kWinMaxChannels = 8; 56 static const int kWinMaxChannels = 8;
56 57
57 // We use 3 buffers for recording audio so that if a recording callback takes 58 // We use 3 buffers for recording audio so that if a recording callback takes
58 // some time to return we won't lose audio. More buffers while recording are 59 // some time to return we won't lose audio. More buffers while recording are
59 // ok because they don't introduce any delay in recording, unlike in playback 60 // ok because they don't introduce any delay in recording, unlike in playback
60 // where you first need to fill in that number of buffers before starting to 61 // where you first need to fill in that number of buffers before starting to
61 // play. 62 // play.
62 static const int kNumInputBuffers = 3; 63 static const int kNumInputBuffers = 3;
63 64
65 // Buffer size to use for input and output stream when a proper size can't be
66 // determined from the system
67 static const int kFallbackBufferSize = 2048;
68
64 static int GetVersionPartAsInt(DWORDLONG num) { 69 static int GetVersionPartAsInt(DWORDLONG num) {
65 return static_cast<int>(num & 0xffff); 70 return static_cast<int>(num & 0xffff);
66 } 71 }
67 72
68 // Returns a string containing the given device's description and installed 73 // Returns a string containing the given device's description and installed
69 // driver version. 74 // driver version.
70 static string16 GetDeviceAndDriverInfo(HDEVINFO device_info, 75 static string16 GetDeviceAndDriverInfo(HDEVINFO device_info,
71 SP_DEVINFO_DATA* device_data) { 76 SP_DEVINFO_DATA* device_data) {
72 // Save the old install params setting and set a flag for the 77 // Save the old install params setting and set a flag for the
73 // SetupDiBuildDriverInfoList below to return only the installed drivers. 78 // SetupDiBuildDriverInfoList below to return only the installed drivers.
(...skipping 174 matching lines...) Expand 10 before | Expand all | Expand 10 after
248 253
249 // Always add default device parameters as first element. 254 // Always add default device parameters as first element.
250 if (!device_names->empty()) { 255 if (!device_names->empty()) {
251 media::AudioDeviceName name; 256 media::AudioDeviceName name;
252 name.device_name = AudioManagerBase::kDefaultDeviceName; 257 name.device_name = AudioManagerBase::kDefaultDeviceName;
253 name.unique_id = AudioManagerBase::kDefaultDeviceId; 258 name.unique_id = AudioManagerBase::kDefaultDeviceId;
254 device_names->push_front(name); 259 device_names->push_front(name);
255 } 260 }
256 } 261 }
257 262
263 AudioParameters AudioManagerWin::GetDefaultOutputStreamParameters(
264 const AudioParameters& input_params) {
265 const CommandLine* cmd_line = CommandLine::ForCurrentProcess();
266 ChannelLayout channel_layout = CHANNEL_LAYOUT_STEREO;
267 int sample_rate = 0;
268 int buffer_size = 0;
269 int bits_per_sample = 16;
270 int input_channels = 0;
271 if (!CoreAudioUtil::IsSupported()) {
272 // Fall back to Windows Wave implementation on Windows XP or lower.
273 if (input_params.IsValid()) {
274 // Use the client's input parameters if they are valid.
275 sample_rate = input_params.sample_rate();
276 bits_per_sample = input_params.bits_per_sample();
277 channel_layout = input_params.channel_layout();
278 input_channels = input_params.input_channels();
279 buffer_size = input_params.frames_per_buffer();
280 } else {
281 // Use 48kHz as default input sample rate, kFallbackBufferSize as
282 // default buffer size.
283 sample_rate = 48000;
284 buffer_size = kFallbackBufferSize;
285 }
286 } else if (cmd_line->HasSwitch(switches::kEnableExclusiveAudio)) {
287 // TODO(crogers): tune these values for best possible WebAudio performance.
288 // WebRTC works well at 48kHz and a buffer size of 480 samples will be used
289 // for this case. Note that exclusive mode is experimental.
290 // This sample rate will be combined with a buffer size of 256 samples,
291 // which corresponds to an output delay of ~5.33ms.
292 sample_rate = 48000;
293 buffer_size = 256;16
Chris Rogers 2013/03/04 01:04:11 256;16 ??
no longer working on chromium 2013/03/04 14:55:04 oh, a mistake. Removed now. thanks.
294 } else {
295 // Hardware sample-rate on Windows can be configured, so we must query.
296 // TODO(henrika): improve possibility to specify an audio endpoint.
297 // Use the default device (same as for Wave) for now to be compatible.
298 sample_rate = WASAPIAudioOutputStream::HardwareSampleRate();
299
300 AudioParameters params;
301 HRESULT hr = CoreAudioUtil::GetPreferredAudioParameters(eRender, eConsole,
302 &params);
303 buffer_size = FAILED(hr) ? kFallbackBufferSize : params.frames_per_buffer();
304 channel_layout = WASAPIAudioOutputStream::HardwareChannelLayout();
Chris Rogers 2013/03/04 01:04:11 you need to set |input_channels| here to what |inp
no longer working on chromium 2013/03/04 14:55:04 Fixed now.
305 }
306
307 return AudioParameters(
308 AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, input_channels,
309 sample_rate, bits_per_sample, buffer_size);
310 }
311
312 AudioParameters AudioManagerWin::GetInputStreamParameters(
313 const std::string& device_id) {
314 int sample_rate = 0;
315 ChannelLayout channel_layout = CHANNEL_LAYOUT_NONE;
316 if (!CoreAudioUtil::IsSupported()) {
317 sample_rate = 48000;
318 channel_layout = CHANNEL_LAYOUT_STEREO;
319 } else {
320 sample_rate = WASAPIAudioInputStream::HardwareSampleRate(device_id);
321 channel_layout =
322 WASAPIAudioInputStream::HardwareChannelCount(device_id) == 1 ?
323 CHANNEL_LAYOUT_MONO : CHANNEL_LAYOUT_STEREO;
324 }
325
326 // TODO(Henrika): improve the default buffer size value for input stream.
327 return AudioParameters(
328 AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout,
329 sample_rate, 16, kFallbackBufferSize);
330 }
331
258 // Factory for the implementations of AudioOutputStream for AUDIO_PCM_LINEAR 332 // Factory for the implementations of AudioOutputStream for AUDIO_PCM_LINEAR
259 // mode. 333 // mode.
260 // - PCMWaveOutAudioOutputStream: Based on the waveOut API. 334 // - PCMWaveOutAudioOutputStream: Based on the waveOut API.
261 AudioOutputStream* AudioManagerWin::MakeLinearOutputStream( 335 AudioOutputStream* AudioManagerWin::MakeLinearOutputStream(
262 const AudioParameters& params) { 336 const AudioParameters& params) {
263 DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format()); 337 DCHECK_EQ(AudioParameters::AUDIO_PCM_LINEAR, params.format());
264 if (params.channels() > kWinMaxChannels) 338 if (params.channels() > kWinMaxChannels)
265 return NULL; 339 return NULL;
266 340
267 return new PCMWaveOutAudioOutputStream(this, 341 return new PCMWaveOutAudioOutputStream(this,
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345 419
346 return new PCMWaveInAudioInputStream(this, params, kNumInputBuffers, 420 return new PCMWaveInAudioInputStream(this, params, kNumInputBuffers,
347 xp_device_id); 421 xp_device_id);
348 } 422 }
349 423
350 /// static 424 /// static
351 AudioManager* CreateAudioManager() { 425 AudioManager* CreateAudioManager() {
352 return new AudioManagerWin(); 426 return new AudioManagerWin();
353 } 427 }
354 428
355 AudioParameters AudioManagerWin::GetPreferredLowLatencyOutputStreamParameters(
356 const AudioParameters& input_params) {
357 // If WASAPI isn't supported we'll fallback to WaveOut, which will take care
358 // of resampling and bits per sample changes. By setting these equal to the
359 // input values, AudioOutputResampler will skip resampling and bit per sample
360 // differences (since the input parameters will match the output parameters).
361 int sample_rate = input_params.sample_rate();
362 int bits_per_sample = input_params.bits_per_sample();
363 ChannelLayout channel_layout = input_params.channel_layout();
364 int input_channels = input_params.input_channels();
365 if (CoreAudioUtil::IsSupported()) {
366 sample_rate = GetAudioHardwareSampleRate();
367 bits_per_sample = 16;
368 channel_layout = WASAPIAudioOutputStream::HardwareChannelLayout();
369 }
370
371 // TODO(dalecurtis): This should include hardware bits per channel eventually.
372 return AudioParameters(
373 AudioParameters::AUDIO_PCM_LOW_LATENCY, channel_layout, input_channels,
374 sample_rate, bits_per_sample, GetAudioHardwareBufferSize());
375 }
376
377 } // namespace media 429 } // namespace media
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