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1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | |
2 // for details. All rights reserved. Use of this source code is governed by a | |
3 // BSD-style license that can be found in the LICENSE file. | |
4 // | |
5 // Echo server test program for testing sockets. | |
6 // | |
7 // VMOptions= | |
8 // VMOptions=--short_socket_read | |
9 // VMOptions=--short_socket_write | |
10 // VMOptions=--short_socket_read --short_socket_write | |
11 | |
12 library ServerTest; | |
13 import "dart:io"; | |
14 import "dart:isolate"; | |
15 part "testing_server.dart"; | |
16 | |
17 class EchoServerTest { | |
18 | |
19 static void testMain() { | |
20 EchoServerGame echoServerGame = new EchoServerGame.start(); | |
21 } | |
22 } | |
23 | |
24 class EchoServerGame { | |
25 | |
26 static const MSGSIZE = 10; | |
27 static const MESSAGES = 100; | |
28 static const FIRSTCHAR = 65; | |
29 | |
30 EchoServerGame.start() | |
31 : _receivePort = new ReceivePort(), | |
32 _sendPort = null, | |
33 _buffer = new List<int>.fixedLength(MSGSIZE), | |
34 _messages = 0 { | |
35 for (int i = 0; i < MSGSIZE; i++) { | |
36 _buffer[i] = FIRSTCHAR + i; | |
37 } | |
38 _sendPort = spawnFunction(startEchoServer); | |
39 initialize(); | |
40 } | |
41 | |
42 void sendData() { | |
43 Socket _socket; | |
44 | |
45 void messageHandler() { | |
46 | |
47 List<int> bufferReceived = new List<int>.fixedLength(MSGSIZE); | |
48 int bytesRead = 0; | |
49 | |
50 void handleRead() { | |
51 bytesRead += _socket.readList( | |
52 bufferReceived, bytesRead, MSGSIZE - bytesRead); | |
53 if (bytesRead < MSGSIZE) { | |
54 // We check every time the whole buffer to verify data integrity. | |
55 for (int i = 0; i < bytesRead; i++) { | |
56 Expect.equals(FIRSTCHAR + i, bufferReceived[i]); | |
57 } | |
58 _socket.onData = handleRead; | |
59 } else { | |
60 // We check every time the whole buffer to verify data integrity. | |
61 for (int i = 0; i < MSGSIZE; i++) { | |
62 Expect.equals(FIRSTCHAR + i, bufferReceived[i]); | |
63 } | |
64 _messages++; | |
65 _socket.close(); | |
66 if (_messages < MESSAGES) { | |
67 sendData(); | |
68 } else { | |
69 shutdown(); | |
70 } | |
71 } | |
72 } | |
73 | |
74 handleRead(); | |
75 } | |
76 | |
77 void errorHandler(Exception e) { | |
78 Expect.fail("Socket error $e"); | |
79 } | |
80 | |
81 void connectHandler() { | |
82 | |
83 void writeMessage() { | |
84 int bytesWritten = 0; | |
85 | |
86 void handleWrite() { | |
87 bytesWritten += _socket.writeList( | |
88 _buffer, bytesWritten, MSGSIZE - bytesWritten); | |
89 if (bytesWritten < MSGSIZE) { | |
90 _socket.onWrite = handleWrite; | |
91 } | |
92 } | |
93 | |
94 handleWrite(); | |
95 } | |
96 | |
97 _socket.onData = messageHandler; | |
98 _socket.onError = errorHandler; | |
99 writeMessage(); | |
100 } | |
101 | |
102 _socket = new Socket(TestingServer.HOST, _port); | |
103 if (_socket != null) { | |
104 _socket.onConnect = connectHandler; | |
105 } else { | |
106 Expect.fail("Socket creation failed"); | |
107 } | |
108 } | |
109 | |
110 void initialize() { | |
111 _receivePort.receive((var message, SendPort replyTo) { | |
112 _port = message; | |
113 sendData(); | |
114 }); | |
115 _sendPort.send(TestingServer.INIT, _receivePort.toSendPort()); | |
116 } | |
117 | |
118 void shutdown() { | |
119 _sendPort.send(TestingServer.SHUTDOWN, _receivePort.toSendPort()); | |
120 _receivePort.close(); | |
121 } | |
122 | |
123 int _port; | |
124 ReceivePort _receivePort; | |
125 SendPort _sendPort; | |
126 List<int> _buffer; | |
127 int _messages; | |
128 } | |
129 | |
130 | |
131 void startEchoServer() { | |
132 var server = new EchoServer(); | |
133 port.receive(server.dispatch); | |
134 } | |
135 | |
136 class EchoServer extends TestingServer { | |
137 | |
138 static const msgSize = EchoServerGame.MSGSIZE; | |
139 | |
140 void onConnection(Socket connection) { | |
141 | |
142 void messageHandler() { | |
143 | |
144 List<int> buffer = new List<int>.fixedLength(msgSize); | |
145 int bytesRead = 0; | |
146 | |
147 void handleRead() { | |
148 int read = connection.readList(buffer, bytesRead, msgSize - bytesRead); | |
149 if (read > 0) { | |
150 bytesRead += read; | |
151 if (bytesRead < msgSize) { | |
152 // We check every time the whole buffer to verify data integrity. | |
153 for (int i = 0; i < bytesRead; i++) { | |
154 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); | |
155 } | |
156 connection.onData = handleRead; | |
157 } else { | |
158 // We check every time the whole buffer to verify data integrity. | |
159 for (int i = 0; i < msgSize; i++) { | |
160 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); | |
161 } | |
162 | |
163 void writeMessage() { | |
164 | |
165 int bytesWritten = 0; | |
166 | |
167 void handleWrite() { | |
168 int written = connection.writeList( | |
169 buffer, bytesWritten, msgSize - bytesWritten); | |
170 bytesWritten += written; | |
171 if (bytesWritten < msgSize) { | |
172 connection.onWrite = handleWrite; | |
173 } else { | |
174 connection.close(true); | |
175 } | |
176 } | |
177 handleWrite(); | |
178 } | |
179 writeMessage(); | |
180 } | |
181 } | |
182 } | |
183 | |
184 handleRead(); | |
185 } | |
186 | |
187 void closeHandler() { | |
188 connection.close(); | |
189 } | |
190 | |
191 void errorHandler(Exception e) { | |
192 Expect.fail("Socket error $e"); | |
193 } | |
194 | |
195 connection.onData = messageHandler; | |
196 connection.onClosed = closeHandler; | |
197 connection.onError = errorHandler; | |
198 } | |
199 } | |
200 | |
201 main() { | |
202 EchoServerTest.testMain(); | |
203 } | |
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