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| 1 // Copyright (c) 2012, the Dart project authors. Please see the AUTHORS file | |
| 2 // for details. All rights reserved. Use of this source code is governed by a | |
| 3 // BSD-style license that can be found in the LICENSE file. | |
| 4 // | |
| 5 // Echo server test program for testing sockets. | |
| 6 // | |
| 7 // VMOptions= | |
| 8 // VMOptions=--short_socket_read | |
| 9 // VMOptions=--short_socket_write | |
| 10 // VMOptions=--short_socket_read --short_socket_write | |
| 11 | |
| 12 library ServerTest; | |
| 13 import "dart:io"; | |
| 14 import "dart:isolate"; | |
| 15 part "testing_server.dart"; | |
| 16 | |
| 17 class EchoServerTest { | |
| 18 | |
| 19 static void testMain() { | |
| 20 EchoServerGame echoServerGame = new EchoServerGame.start(); | |
| 21 } | |
| 22 } | |
| 23 | |
| 24 class EchoServerGame { | |
| 25 | |
| 26 static const MSGSIZE = 10; | |
| 27 static const MESSAGES = 100; | |
| 28 static const FIRSTCHAR = 65; | |
| 29 | |
| 30 EchoServerGame.start() | |
| 31 : _receivePort = new ReceivePort(), | |
| 32 _sendPort = null, | |
| 33 _buffer = new List<int>.fixedLength(MSGSIZE), | |
| 34 _messages = 0 { | |
| 35 for (int i = 0; i < MSGSIZE; i++) { | |
| 36 _buffer[i] = FIRSTCHAR + i; | |
| 37 } | |
| 38 _sendPort = spawnFunction(startEchoServer); | |
| 39 initialize(); | |
| 40 } | |
| 41 | |
| 42 void sendData() { | |
| 43 Socket _socket; | |
| 44 | |
| 45 void messageHandler() { | |
| 46 | |
| 47 List<int> bufferReceived = new List<int>.fixedLength(MSGSIZE); | |
| 48 int bytesRead = 0; | |
| 49 | |
| 50 void handleRead() { | |
| 51 bytesRead += _socket.readList( | |
| 52 bufferReceived, bytesRead, MSGSIZE - bytesRead); | |
| 53 if (bytesRead < MSGSIZE) { | |
| 54 // We check every time the whole buffer to verify data integrity. | |
| 55 for (int i = 0; i < bytesRead; i++) { | |
| 56 Expect.equals(FIRSTCHAR + i, bufferReceived[i]); | |
| 57 } | |
| 58 _socket.onData = handleRead; | |
| 59 } else { | |
| 60 // We check every time the whole buffer to verify data integrity. | |
| 61 for (int i = 0; i < MSGSIZE; i++) { | |
| 62 Expect.equals(FIRSTCHAR + i, bufferReceived[i]); | |
| 63 } | |
| 64 _messages++; | |
| 65 _socket.close(); | |
| 66 if (_messages < MESSAGES) { | |
| 67 sendData(); | |
| 68 } else { | |
| 69 shutdown(); | |
| 70 } | |
| 71 } | |
| 72 } | |
| 73 | |
| 74 handleRead(); | |
| 75 } | |
| 76 | |
| 77 void errorHandler(Exception e) { | |
| 78 Expect.fail("Socket error $e"); | |
| 79 } | |
| 80 | |
| 81 void connectHandler() { | |
| 82 | |
| 83 void writeMessage() { | |
| 84 int bytesWritten = 0; | |
| 85 | |
| 86 void handleWrite() { | |
| 87 bytesWritten += _socket.writeList( | |
| 88 _buffer, bytesWritten, MSGSIZE - bytesWritten); | |
| 89 if (bytesWritten < MSGSIZE) { | |
| 90 _socket.onWrite = handleWrite; | |
| 91 } | |
| 92 } | |
| 93 | |
| 94 handleWrite(); | |
| 95 } | |
| 96 | |
| 97 _socket.onData = messageHandler; | |
| 98 _socket.onError = errorHandler; | |
| 99 writeMessage(); | |
| 100 } | |
| 101 | |
| 102 _socket = new Socket(TestingServer.HOST, _port); | |
| 103 if (_socket != null) { | |
| 104 _socket.onConnect = connectHandler; | |
| 105 } else { | |
| 106 Expect.fail("Socket creation failed"); | |
| 107 } | |
| 108 } | |
| 109 | |
| 110 void initialize() { | |
| 111 _receivePort.receive((var message, SendPort replyTo) { | |
| 112 _port = message; | |
| 113 sendData(); | |
| 114 }); | |
| 115 _sendPort.send(TestingServer.INIT, _receivePort.toSendPort()); | |
| 116 } | |
| 117 | |
| 118 void shutdown() { | |
| 119 _sendPort.send(TestingServer.SHUTDOWN, _receivePort.toSendPort()); | |
| 120 _receivePort.close(); | |
| 121 } | |
| 122 | |
| 123 int _port; | |
| 124 ReceivePort _receivePort; | |
| 125 SendPort _sendPort; | |
| 126 List<int> _buffer; | |
| 127 int _messages; | |
| 128 } | |
| 129 | |
| 130 | |
| 131 void startEchoServer() { | |
| 132 var server = new EchoServer(); | |
| 133 port.receive(server.dispatch); | |
| 134 } | |
| 135 | |
| 136 class EchoServer extends TestingServer { | |
| 137 | |
| 138 static const msgSize = EchoServerGame.MSGSIZE; | |
| 139 | |
| 140 void onConnection(Socket connection) { | |
| 141 | |
| 142 void messageHandler() { | |
| 143 | |
| 144 List<int> buffer = new List<int>.fixedLength(msgSize); | |
| 145 int bytesRead = 0; | |
| 146 | |
| 147 void handleRead() { | |
| 148 int read = connection.readList(buffer, bytesRead, msgSize - bytesRead); | |
| 149 if (read > 0) { | |
| 150 bytesRead += read; | |
| 151 if (bytesRead < msgSize) { | |
| 152 // We check every time the whole buffer to verify data integrity. | |
| 153 for (int i = 0; i < bytesRead; i++) { | |
| 154 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); | |
| 155 } | |
| 156 connection.onData = handleRead; | |
| 157 } else { | |
| 158 // We check every time the whole buffer to verify data integrity. | |
| 159 for (int i = 0; i < msgSize; i++) { | |
| 160 Expect.equals(EchoServerGame.FIRSTCHAR + i, buffer[i]); | |
| 161 } | |
| 162 | |
| 163 void writeMessage() { | |
| 164 | |
| 165 int bytesWritten = 0; | |
| 166 | |
| 167 void handleWrite() { | |
| 168 int written = connection.writeList( | |
| 169 buffer, bytesWritten, msgSize - bytesWritten); | |
| 170 bytesWritten += written; | |
| 171 if (bytesWritten < msgSize) { | |
| 172 connection.onWrite = handleWrite; | |
| 173 } else { | |
| 174 connection.close(true); | |
| 175 } | |
| 176 } | |
| 177 handleWrite(); | |
| 178 } | |
| 179 writeMessage(); | |
| 180 } | |
| 181 } | |
| 182 } | |
| 183 | |
| 184 handleRead(); | |
| 185 } | |
| 186 | |
| 187 void closeHandler() { | |
| 188 connection.close(); | |
| 189 } | |
| 190 | |
| 191 void errorHandler(Exception e) { | |
| 192 Expect.fail("Socket error $e"); | |
| 193 } | |
| 194 | |
| 195 connection.onData = messageHandler; | |
| 196 connection.onClosed = closeHandler; | |
| 197 connection.onError = errorHandler; | |
| 198 } | |
| 199 } | |
| 200 | |
| 201 main() { | |
| 202 EchoServerTest.testMain(); | |
| 203 } | |
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