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Issue 1231603009: Re-land: Reimplement automation API on top of C++-backed AXTree. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix nested event sending in AutomationManagerAura Created 5 years, 5 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/accessibility/ax_tree.h" 5 #include "ui/accessibility/ax_tree.h"
6 6
7 #include <set> 7 #include <set>
8 8
9 #include "base/logging.h" 9 #include "base/logging.h"
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
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197 // Now build a new children vector, reusing nodes when possible, 197 // Now build a new children vector, reusing nodes when possible,
198 // and swap it in. 198 // and swap it in.
199 std::vector<AXNode*> new_children; 199 std::vector<AXNode*> new_children;
200 bool success = CreateNewChildVector( 200 bool success = CreateNewChildVector(
201 node, src.child_ids, &new_children, update_state); 201 node, src.child_ids, &new_children, update_state);
202 node->SwapChildren(new_children); 202 node->SwapChildren(new_children);
203 203
204 // Update the root of the tree if needed. 204 // Update the root of the tree if needed.
205 if ((src.role == AX_ROLE_ROOT_WEB_AREA || src.role == AX_ROLE_DESKTOP) && 205 if ((src.role == AX_ROLE_ROOT_WEB_AREA || src.role == AX_ROLE_DESKTOP) &&
206 (!root_ || root_->id() != src.id)) { 206 (!root_ || root_->id() != src.id)) {
207 if (root_) 207 // Make sure root_ always points to something valid, even inside
208 DestroySubtree(root_, update_state); 208 // DestroySubtree.
209 AXNode* old_root = root_;
209 root_ = node; 210 root_ = node;
211 if (old_root)
212 DestroySubtree(old_root, update_state);
210 } 213 }
211 214
212 return success; 215 return success;
213 } 216 }
214 217
215 void AXTree::DestroySubtree(AXNode* node, 218 void AXTree::DestroySubtree(AXNode* node,
216 AXTreeUpdateState* update_state) { 219 AXTreeUpdateState* update_state) {
217 if (delegate_) 220 if (delegate_)
218 delegate_->OnSubtreeWillBeDeleted(this, node); 221 delegate_->OnSubtreeWillBeDeleted(this, node);
219 DestroyNodeAndSubtree(node, update_state); 222 DestroyNodeAndSubtree(node, update_state);
220 } 223 }
221 224
222 void AXTree::DestroyNodeAndSubtree(AXNode* node, 225 void AXTree::DestroyNodeAndSubtree(AXNode* node,
223 AXTreeUpdateState* update_state) { 226 AXTreeUpdateState* update_state) {
227 if (delegate_)
228 delegate_->OnNodeWillBeDeleted(this, node);
224 id_map_.erase(node->id()); 229 id_map_.erase(node->id());
225 for (int i = 0; i < node->child_count(); ++i) 230 for (int i = 0; i < node->child_count(); ++i)
226 DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state); 231 DestroyNodeAndSubtree(node->ChildAtIndex(i), update_state);
227 if (delegate_)
228 delegate_->OnNodeWillBeDeleted(this, node);
229 if (update_state) { 232 if (update_state) {
230 update_state->pending_nodes.erase(node); 233 update_state->pending_nodes.erase(node);
231 } 234 }
232 node->Destroy(); 235 node->Destroy();
233 } 236 }
234 237
235 bool AXTree::DeleteOldChildren(AXNode* node, 238 bool AXTree::DeleteOldChildren(AXNode* node,
236 const std::vector<int32>& new_child_ids, 239 const std::vector<int32>& new_child_ids,
237 AXTreeUpdateState* update_state) { 240 AXTreeUpdateState* update_state) {
238 // Create a set of child ids in |src| for fast lookup, and return false 241 // Create a set of child ids in |src| for fast lookup, and return false
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286 update_state->pending_nodes.insert(child); 289 update_state->pending_nodes.insert(child);
287 update_state->new_nodes.insert(child); 290 update_state->new_nodes.insert(child);
288 } 291 }
289 new_children->push_back(child); 292 new_children->push_back(child);
290 } 293 }
291 294
292 return success; 295 return success;
293 } 296 }
294 297
295 } // namespace ui 298 } // namespace ui
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