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| 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "chrome/test/chromedriver/keycode_text_conversion.h" | 5 #include "chrome/test/chromedriver/keycode_text_conversion.h" |
| 6 | 6 |
| 7 #include <windows.h> | 7 #include <windows.h> |
| 8 | 8 |
| 9 #include <cctype> | 9 #include <cctype> |
| 10 | 10 |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 if (modifiers & kAltKeyModifierMask) | 22 if (modifiers & kAltKeyModifierMask) |
| 23 keyboard_state[VK_MENU] |= 0x80; | 23 keyboard_state[VK_MENU] |= 0x80; |
| 24 wchar_t chars[5]; | 24 wchar_t chars[5]; |
| 25 int code = ::ToUnicode(key_code, scan_code, keyboard_state, chars, 4, 0); | 25 int code = ::ToUnicode(key_code, scan_code, keyboard_state, chars, 4, 0); |
| 26 // |ToUnicode| converts some non-text key codes like F1 to various ASCII | 26 // |ToUnicode| converts some non-text key codes like F1 to various ASCII |
| 27 // control chars. Filter those out. | 27 // control chars. Filter those out. |
| 28 if (code <= 0 || (code == 1 && std::iscntrl(chars[0]))) { | 28 if (code <= 0 || (code == 1 && std::iscntrl(chars[0]))) { |
| 29 return ""; | 29 return ""; |
| 30 } else { | 30 } else { |
| 31 std::string text; | 31 std::string text; |
| 32 WideToUTF8(chars, code, &text); | 32 base::WideToUTF8(chars, code, &text); |
| 33 return text; | 33 return text; |
| 34 } | 34 } |
| 35 } | 35 } |
| 36 | 36 |
| 37 bool ConvertCharToKeyCode( | 37 bool ConvertCharToKeyCode( |
| 38 char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers) { | 38 char16 key, ui::KeyboardCode* key_code, int *necessary_modifiers) { |
| 39 short vkey_and_modifiers = ::VkKeyScanW(key); | 39 short vkey_and_modifiers = ::VkKeyScanW(key); |
| 40 bool translated = vkey_and_modifiers != -1 && | 40 bool translated = vkey_and_modifiers != -1 && |
| 41 LOBYTE(vkey_and_modifiers) != -1 && | 41 LOBYTE(vkey_and_modifiers) != -1 && |
| 42 HIBYTE(vkey_and_modifiers) != -1; | 42 HIBYTE(vkey_and_modifiers) != -1; |
| 43 if (translated) { | 43 if (translated) { |
| 44 *key_code = static_cast<ui::KeyboardCode>(LOBYTE(vkey_and_modifiers)); | 44 *key_code = static_cast<ui::KeyboardCode>(LOBYTE(vkey_and_modifiers)); |
| 45 int win_modifiers = HIBYTE(vkey_and_modifiers); | 45 int win_modifiers = HIBYTE(vkey_and_modifiers); |
| 46 int modifiers = 0; | 46 int modifiers = 0; |
| 47 if (win_modifiers & 0x01) | 47 if (win_modifiers & 0x01) |
| 48 modifiers |= kShiftKeyModifierMask; | 48 modifiers |= kShiftKeyModifierMask; |
| 49 if (win_modifiers & 0x02) | 49 if (win_modifiers & 0x02) |
| 50 modifiers |= kControlKeyModifierMask; | 50 modifiers |= kControlKeyModifierMask; |
| 51 if (win_modifiers & 0x04) | 51 if (win_modifiers & 0x04) |
| 52 modifiers |= kAltKeyModifierMask; | 52 modifiers |= kAltKeyModifierMask; |
| 53 // Ignore bit 0x08: It is for Hankaku key. | 53 // Ignore bit 0x08: It is for Hankaku key. |
| 54 *necessary_modifiers = modifiers; | 54 *necessary_modifiers = modifiers; |
| 55 } | 55 } |
| 56 return translated; | 56 return translated; |
| 57 } | 57 } |
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