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Unified Diff: cc/shader.h

Issue 12314003: cc: Use highp precision for texture coordinates if available (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Use getShaderPrecisionFormat instead of GL_FRAGMENT_PRECISION_HIGH Created 7 years, 10 months ago
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Index: cc/shader.h
diff --git a/cc/shader.h b/cc/shader.h
index 0d929f90f19af9a1fa20f191abee6468a66f8880..24bf2a5a0fc6a9b0fd7a54863c48e271be27470d 100644
--- a/cc/shader.h
+++ b/cc/shader.h
@@ -19,7 +19,7 @@ public:
VertexShaderPosTex();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
@@ -32,7 +32,7 @@ public:
VertexShaderPosTexYUVStretch();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
int texScaleLocation() const { return m_texScaleLocation; }
@@ -47,7 +47,7 @@ public:
VertexShaderPos();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
@@ -58,7 +58,7 @@ private:
class VertexShaderPosTexIdentity {
public:
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex) { }
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class VertexShaderPosTexTransform {
@@ -66,7 +66,7 @@ public:
VertexShaderPosTexTransform();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
int texTransformLocation() const { return m_texTransformLocation; }
@@ -83,7 +83,7 @@ public:
VertexShaderQuad();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
int pointLocation() const { return m_pointLocation; }
@@ -100,7 +100,7 @@ public:
VertexShaderTile();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
int pointLocation() const { return m_pointLocation; }
@@ -117,7 +117,7 @@ public:
VertexShaderVideoTransform();
bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int matrixLocation() const { return m_matrixLocation; }
int texMatrixLocation() const { return m_texMatrixLocation; }
@@ -158,55 +158,55 @@ private:
class FragmentShaderRGBATexFlipVaryingAlpha : public FragmentTexOpaqueBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATexVaryingAlpha : public FragmentTexOpaqueBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATexAlpha : public FragmentTexAlphaBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATexRectFlipVaryingAlpha : public FragmentTexAlphaBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATexRectVaryingAlpha : public FragmentTexAlphaBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATexOpaque : public FragmentTexOpaqueBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATex : public FragmentTexOpaqueBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
// Swizzles the red and blue component of sampled texel with alpha.
class FragmentShaderRGBATexSwizzleAlpha : public FragmentTexAlphaBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
// Swizzles the red and blue component of sampled texel without alpha.
class FragmentShaderRGBATexSwizzleOpaque : public FragmentTexOpaqueBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
// Fragment shader for external textures.
class FragmentShaderOESImageExternal : public FragmentTexAlphaBinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
bool init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
private:
int m_samplerLocation;
@@ -217,7 +217,7 @@ public:
FragmentShaderRGBATexAlphaAA();
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
int alphaLocation() const { return m_alphaLocation; }
int samplerLocation() const { return m_samplerLocation; }
@@ -248,19 +248,19 @@ private:
class FragmentShaderRGBATexClampAlphaAA : public FragmentTexClampAlphaAABinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
// Swizzles the red and blue component of sampled texel.
class FragmentShaderRGBATexClampSwizzleAlphaAA : public FragmentTexClampAlphaAABinding {
public:
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
};
class FragmentShaderRGBATexAlphaMask {
public:
FragmentShaderRGBATexAlphaMask();
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int alphaLocation() const { return m_alphaLocation; }
@@ -280,7 +280,7 @@ private:
class FragmentShaderRGBATexAlphaMaskAA {
public:
FragmentShaderRGBATexAlphaMaskAA();
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int alphaLocation() const { return m_alphaLocation; }
@@ -302,7 +302,7 @@ private:
class FragmentShaderYUVVideo {
public:
FragmentShaderYUVVideo();
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
@@ -325,7 +325,7 @@ private:
class FragmentShaderColor {
public:
FragmentShaderColor();
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int colorLocation() const { return m_colorLocation; }
@@ -337,7 +337,7 @@ private:
class FragmentShaderCheckerboard {
public:
FragmentShaderCheckerboard();
- std::string getShaderString() const;
+ std::string getShaderString(WebKit::WebGraphicsContext3D* context) const;
void init(WebKit::WebGraphicsContext3D*, unsigned program, bool usingBindUniform, int* baseUniformIndex);
int alphaLocation() const { return m_alphaLocation; }
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