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1 /* | 1 /* |
2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> | 2 * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org> |
3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 3 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
4 * Copyright 2014 The Chromium Authors. All rights reserved. | 4 * Copyright 2014 The Chromium Authors. All rights reserved. |
5 * | 5 * |
6 * This library is free software; you can redistribute it and/or | 6 * This library is free software; you can redistribute it and/or |
7 * modify it under the terms of the GNU Library General Public | 7 * modify it under the terms of the GNU Library General Public |
8 * License as published by the Free Software Foundation; either | 8 * License as published by the Free Software Foundation; either |
9 * version 2 of the License, or (at your option) any later version. | 9 * version 2 of the License, or (at your option) any later version. |
10 * | 10 * |
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35 | 35 |
36 class AffineTransform; | 36 class AffineTransform; |
37 class FloatRect; | 37 class FloatRect; |
38 class SVGPatternElement; | 38 class SVGPatternElement; |
39 struct PatternData; | 39 struct PatternData; |
40 | 40 |
41 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { | 41 class LayoutSVGResourcePattern final : public LayoutSVGResourcePaintServer { |
42 public: | 42 public: |
43 explicit LayoutSVGResourcePattern(SVGPatternElement*); | 43 explicit LayoutSVGResourcePattern(SVGPatternElement*); |
44 | 44 |
45 virtual const char* name() const override { return "LayoutSVGResourcePattern
"; } | 45 const char* name() const override { return "LayoutSVGResourcePattern"; } |
46 | 46 |
47 virtual void removeAllClientsFromCache(bool markForInvalidation = true) over
ride; | 47 void removeAllClientsFromCache(bool markForInvalidation = true) override; |
48 virtual void removeClientFromCache(LayoutObject*, bool markForInvalidation =
true) override; | 48 void removeClientFromCache(LayoutObject*, bool markForInvalidation = true) o
verride; |
49 | 49 |
50 virtual SVGPaintServer preparePaintServer(const LayoutObject&) override; | 50 SVGPaintServer preparePaintServer(const LayoutObject&) override; |
51 | 51 |
52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; | 52 static const LayoutSVGResourceType s_resourceType = PatternResourceType; |
53 virtual LayoutSVGResourceType resourceType() const override { return s_resou
rceType; } | 53 LayoutSVGResourceType resourceType() const override { return s_resourceType;
} |
54 | 54 |
55 private: | 55 private: |
56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); | 56 PassOwnPtr<PatternData> buildPatternData(const LayoutObject&); |
57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; | 57 PassRefPtr<const SkPicture> asPicture(const FloatRect& tile, const AffineTra
nsform&) const; |
58 PatternData* patternForLayoutObject(const LayoutObject&); | 58 PatternData* patternForLayoutObject(const LayoutObject&); |
59 | 59 |
60 bool m_shouldCollectPatternAttributes : 1; | 60 bool m_shouldCollectPatternAttributes : 1; |
61 #if ENABLE(OILPAN) | 61 #if ENABLE(OILPAN) |
62 Persistent<PatternAttributesWrapper> m_attributesWrapper; | 62 Persistent<PatternAttributesWrapper> m_attributesWrapper; |
63 | 63 |
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75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we | 75 // Hence, we need one Pattern shader per client. The display list OTOH is th
e same => we |
76 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one | 76 // should be able to cache a single display list per LayoutSVGResourcePatter
n + one |
77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients | 77 // Pattern(shader) for each client -- this would avoid re-recording when mul
tiple clients |
78 // share the same pattern. | 78 // share the same pattern. |
79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; | 79 HashMap<const LayoutObject*, OwnPtr<PatternData>> m_patternMap; |
80 }; | 80 }; |
81 | 81 |
82 } | 82 } |
83 | 83 |
84 #endif | 84 #endif |
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