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Unified Diff: ash/shelf/shelf_widget.h

Issue 12313118: Refactor: Shelf Widget (Closed) Base URL: http://git.chromium.org/chromium/src.git@master
Patch Set: Created 7 years, 10 months ago
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Index: ash/shelf/shelf_widget.h
diff --git a/ash/shelf/shelf_widget.h b/ash/shelf/shelf_widget.h
new file mode 100644
index 0000000000000000000000000000000000000000..322c53ee5a12f5a07df03889b474d0eeb0cf3780
--- /dev/null
+++ b/ash/shelf/shelf_widget.h
@@ -0,0 +1,96 @@
+// Copyright (c) 2012 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef ASH_SHELF_SHELF_WIDGET_H_
+#define ASH_SHELF_SHELF_WIDGET_H_
+
+#include "ash/ash_export.h"
+#include "ash/shelf/background_animator.h"
+#include "ash/shelf/shelf_types.h"
+#include "ui/views/widget/widget.h"
+#include "ui/views/widget/widget_observer.h"
+
+namespace aura {
+class Window;
+}
+
+namespace ash {
+class Launcher;
+
+namespace internal {
+class FocusCycler;
+class StatusAreaWidget;
+class ShelfLayoutManager;
+class WorkspaceController;
+}
+
+class ASH_EXPORT ShelfWidget : public views::Widget,
+ public views::WidgetObserver {
+ public:
+ ShelfWidget(
+ aura::Window* shelf_container,
+ aura::Window* status_container,
+ internal::WorkspaceController* workspace_controller);
+ virtual ~ShelfWidget();
+
+ ShelfAlignment GetAlignment() const;
+ void SetAlignment(ShelfAlignment alignmnet);
+
+ // Sets/gets the shelf auto-hide behavior.
+ ShelfAutoHideBehavior GetAutoHideBehavior() const;
+ void SetAutoHideBehavior(ShelfAutoHideBehavior behavior);
+
+ // Sets whether the launcher paints a background. Default is false, but is set
+ // to true if a window overlaps the shelf.
+ void SetPaintsBackground(
+ bool value,
+ internal::BackgroundAnimator::ChangeType change_type);
+ bool paints_background() const {
+ return background_animator_.paints_background();
+ }
+
+ // Causes shelf items to be slightly dimmed.
+ void SetDimsShelf(bool dimming);
+ bool GetDimsShelf() const;
+
+ internal::ShelfLayoutManager* shelf_layout_manager() {
+ return shelf_layout_manager_;
+ }
+ Launcher* launcher() const { return launcher_.get(); }
+ internal::StatusAreaWidget* status_area_widget() const {
+ return status_area_widget_;
+ }
+
+ void CreateLauncher();
Mr4D (OOO till 08-26) 2013/03/02 02:02:12 Here are only a few comments. Maybe add a few?
Harry McCleave 2013/03/04 02:47:41 Done.
+ bool LauncherVisible() const;
+ void SetLauncherVisibility(bool visible);
+
+ // Sets the focus cycler. Also adds the launcher to the cycle.
+ void SetFocusCycler(internal::FocusCycler* focus_cycler);
+ internal::FocusCycler* GetFocusCycler();
+
+ // Called by the activation delegate, before the launcher is activated
+ // when no other windows are visible.
+ void WillActivateAsFallback() { activating_as_fallback_ = true; }
+
+ // Overridden from views::WidgetObserver:
+ virtual void OnWidgetActivationChanged(
+ views::Widget* widget, bool active) OVERRIDE;
+
+ aura::Window* window_container() { return window_container_; }
Mr4D (OOO till 08-26) 2013/03/02 02:02:12 empty line before private
Harry McCleave 2013/03/04 02:47:41 Done.
Harry McCleave 2013/03/04 02:47:41 Done.
+ private:
+ class DelegateView;
+
+ internal::ShelfLayoutManager* shelf_layout_manager_;
+ scoped_ptr<Launcher> launcher_;
+ internal::StatusAreaWidget* status_area_widget_;
+ DelegateView* delegate_view_;
+ internal::BackgroundAnimator background_animator_;
+ bool activating_as_fallback_;
+ aura::Window* window_container_;
+};
+
+} // namespace ash
+
+#endif // ASH_SHELF_SHELF_WIDGET_H_

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