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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/wm/gestures/system_pinch_handler.h" | 5 #include "ash/wm/gestures/system_pinch_handler.h" |
6 | 6 |
7 #include "ash/launcher/launcher.h" | 7 #include "ash/launcher/launcher.h" |
8 #include "ash/screen_ash.h" | 8 #include "ash/screen_ash.h" |
| 9 #include "ash/shelf/shelf_widget.h" |
9 #include "ash/shell.h" | 10 #include "ash/shell.h" |
10 #include "ash/wm/property_util.h" | 11 #include "ash/wm/property_util.h" |
11 #include "ash/wm/window_util.h" | 12 #include "ash/wm/window_util.h" |
12 #include "ash/wm/workspace/snap_sizer.h" | 13 #include "ash/wm/workspace/snap_sizer.h" |
13 #include "ui/aura/window.h" | 14 #include "ui/aura/window.h" |
14 #include "ui/base/events/event_constants.h" | 15 #include "ui/base/events/event_constants.h" |
15 #include "ui/base/gestures/gesture_types.h" | 16 #include "ui/base/gestures/gesture_types.h" |
16 #include "ui/compositor/scoped_layer_animation_settings.h" | 17 #include "ui/compositor/scoped_layer_animation_settings.h" |
17 #include "ui/gfx/rect.h" | 18 #include "ui/gfx/rect.h" |
18 #include "ui/views/widget/widget.h" | 19 #include "ui/views/widget/widget.h" |
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124 if (restore) { | 125 if (restore) { |
125 phantom_state_ = PHANTOM_WINDOW_MINIMIZED; | 126 phantom_state_ = PHANTOM_WINDOW_MINIMIZED; |
126 return *restore; | 127 return *restore; |
127 } | 128 } |
128 return window->bounds(); | 129 return window->bounds(); |
129 } | 130 } |
130 | 131 |
131 Launcher* launcher = Launcher::ForWindow(window); | 132 Launcher* launcher = Launcher::ForWindow(window); |
132 gfx::Rect rect = launcher->GetScreenBoundsOfItemIconForWindow(target_); | 133 gfx::Rect rect = launcher->GetScreenBoundsOfItemIconForWindow(target_); |
133 if (rect.IsEmpty()) | 134 if (rect.IsEmpty()) |
134 rect = launcher->widget()->GetWindowBoundsInScreen(); | 135 rect = launcher->shelf_widget()->GetWindowBoundsInScreen(); |
135 else | 136 else |
136 rect.Inset(-8, -8); | 137 rect.Inset(-8, -8); |
137 phantom_state_ = PHANTOM_WINDOW_MINIMIZED; | 138 phantom_state_ = PHANTOM_WINDOW_MINIMIZED; |
138 return rect; | 139 return rect; |
139 } | 140 } |
140 | 141 |
141 phantom_state_ = PHANTOM_WINDOW_NORMAL; | 142 phantom_state_ = PHANTOM_WINDOW_NORMAL; |
142 return window->bounds(); | 143 return window->bounds(); |
143 } | 144 } |
144 | 145 |
145 } // namespace internal | 146 } // namespace internal |
146 } // namespace ash | 147 } // namespace ash |
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