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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_SHELF_LAYOUT_MANAGER_H_ | 5 #ifndef ASH_SHELF_SHELF_LAYOUT_MANAGER_H_ |
6 #define ASH_WM_SHELF_LAYOUT_MANAGER_H_ | 6 #define ASH_SHELF_SHELF_LAYOUT_MANAGER_H_ |
7 | 7 |
8 #include "ash/ash_export.h" | 8 #include "ash/ash_export.h" |
9 #include "ash/launcher/launcher.h" | 9 #include "ash/launcher/launcher.h" |
10 #include "ash/shelf_types.h" | 10 #include "ash/shelf/background_animator.h" |
11 #include "ash/shelf/shelf_types.h" | |
11 #include "ash/shell_observer.h" | 12 #include "ash/shell_observer.h" |
13 #include "ash/system/status_area_widget.h" | |
12 #include "base/basictypes.h" | 14 #include "base/basictypes.h" |
13 #include "base/compiler_specific.h" | 15 #include "base/compiler_specific.h" |
14 #include "base/logging.h" | 16 #include "base/logging.h" |
15 #include "base/observer_list.h" | 17 #include "base/observer_list.h" |
16 #include "base/timer.h" | 18 #include "base/timer.h" |
17 #include "ui/aura/client/activation_change_observer.h" | 19 #include "ui/aura/client/activation_change_observer.h" |
18 #include "ui/aura/layout_manager.h" | 20 #include "ui/aura/layout_manager.h" |
19 #include "ui/gfx/insets.h" | 21 #include "ui/gfx/insets.h" |
20 #include "ui/gfx/rect.h" | 22 #include "ui/gfx/rect.h" |
21 | 23 |
22 namespace aura { | 24 namespace aura { |
23 class RootWindow; | 25 class RootWindow; |
24 } | 26 } |
25 | 27 |
26 namespace ui { | 28 namespace ui { |
27 class GestureEvent; | 29 class GestureEvent; |
28 } | 30 } |
29 | 31 |
30 namespace ash { | 32 namespace ash { |
31 class ScreenAsh; | 33 class ScreenAsh; |
34 class ShelfWidget; | |
32 namespace internal { | 35 namespace internal { |
33 | 36 |
34 class ShelfLayoutManagerTest; | 37 class ShelfLayoutManagerTest; |
35 class StatusAreaWidget; | 38 class StatusAreaWidget; |
36 class WorkspaceController; | 39 class WorkspaceController; |
37 | 40 |
38 // ShelfLayoutManager is the layout manager responsible for the launcher and | 41 // ShelfLayoutManager is the layout manager responsible for the launcher and |
39 // status widgets. The launcher is given the total available width and told the | 42 // status widgets. The launcher is given the total available width and told the |
40 // width of the status area. This allows the launcher to draw the background and | 43 // width of the status area. This allows the launcher to draw the background and |
41 // layout to the status area. | 44 // layout to the status area. |
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58 virtual void OnAutoHideStateChanged(ShelfAutoHideState new_state) {} | 61 virtual void OnAutoHideStateChanged(ShelfAutoHideState new_state) {} |
59 }; | 62 }; |
60 | 63 |
61 // We reserve a small area at the bottom of the workspace area to ensure that | 64 // We reserve a small area at the bottom of the workspace area to ensure that |
62 // the bottom-of-window resize handle can be hit. | 65 // the bottom-of-window resize handle can be hit. |
63 static const int kWorkspaceAreaBottomInset; | 66 static const int kWorkspaceAreaBottomInset; |
64 | 67 |
65 // Size of the shelf when auto-hidden. | 68 // Size of the shelf when auto-hidden. |
66 static const int kAutoHideSize; | 69 static const int kAutoHideSize; |
67 | 70 |
68 explicit ShelfLayoutManager(StatusAreaWidget* status); | 71 explicit ShelfLayoutManager(ShelfWidget* shelf); |
69 virtual ~ShelfLayoutManager(); | 72 virtual ~ShelfLayoutManager(); |
70 | 73 |
71 // Sets the ShelfAutoHideBehavior. See enum description for details. | 74 // Sets the ShelfAutoHideBehavior. See enum description for details. |
72 void SetAutoHideBehavior(ShelfAutoHideBehavior behavior); | 75 void SetAutoHideBehavior(ShelfAutoHideBehavior behavior); |
73 ShelfAutoHideBehavior auto_hide_behavior() const { | 76 ShelfAutoHideBehavior auto_hide_behavior() const { |
74 return auto_hide_behavior_; | 77 return auto_hide_behavior_; |
75 } | 78 } |
76 | 79 |
77 // Sets the alignment. Returns true if the alignment is changed. Otherwise, | 80 // Sets the alignment. Returns true if the alignment is changed. Otherwise, |
78 // returns false. | 81 // returns false. |
79 bool SetAlignment(ShelfAlignment alignment); | 82 bool SetAlignment(ShelfAlignment alignment); |
80 ShelfAlignment GetAlignment() const { return alignment_; } | 83 ShelfAlignment GetAlignment() const { return alignment_; } |
81 | 84 |
82 void set_workspace_controller(WorkspaceController* controller) { | 85 void set_workspace_controller(WorkspaceController* controller) { |
83 workspace_controller_ = controller; | 86 workspace_controller_ = controller; |
84 } | 87 } |
85 | 88 |
86 views::Widget* launcher_widget() { | |
87 return launcher_ ? launcher_->widget() : NULL; | |
88 } | |
89 const views::Widget* launcher_widget() const { | |
90 return launcher_ ? launcher_->widget() : NULL; | |
91 } | |
92 StatusAreaWidget* status_area_widget() { return status_area_widget_; } | |
93 | |
94 bool in_layout() const { return in_layout_; } | 89 bool in_layout() const { return in_layout_; } |
95 | 90 |
96 // Returns whether the shelf and its contents (launcher, status) are visible | 91 // Returns whether the shelf and its contents (launcher, status) are visible |
97 // on the screen. | 92 // on the screen. |
98 bool IsVisible() const; | 93 bool IsVisible() const; |
99 | 94 |
100 // The launcher is typically created after the layout manager. | |
101 void SetLauncher(Launcher* launcher); | |
102 Launcher* launcher() { return launcher_; } | |
103 | |
104 // Returns the ideal bounds of the shelf assuming it is visible. | 95 // Returns the ideal bounds of the shelf assuming it is visible. |
105 gfx::Rect GetIdealBounds(); | 96 gfx::Rect GetIdealBounds(); |
106 | 97 |
107 // Stops any animations and sets the bounds of the launcher and status | 98 // Stops any animations and sets the bounds of the launcher and status |
108 // widgets. | 99 // widgets. |
109 void LayoutShelf(); | 100 void LayoutShelf(); |
110 | 101 |
111 // Returns shelf visibility state based on current value of auto hide | 102 // Returns shelf visibility state based on current value of auto hide |
112 // behavior setting. | 103 // behavior setting. |
113 ShelfVisibilityState CalculateShelfVisibility(); | 104 ShelfVisibilityState CalculateShelfVisibility(); |
114 | 105 |
115 // Returns shelf visibility state based on current value of auto hide | 106 // Returns shelf visibility state based on current value of auto hide |
116 // behavior setting. | 107 // behavior setting. |
117 ShelfVisibilityState CalculateShelfVisibilityWhileDragging(); | 108 ShelfVisibilityState CalculateShelfVisibilityWhileDragging(); |
118 | 109 |
119 // Updates the visibility state. | 110 // Updates the visibility state. |
120 void UpdateVisibilityState(); | 111 void UpdateVisibilityState(); |
121 | 112 |
122 // Invoked by the shelf/launcher when the auto-hide state may have changed. | 113 // Invoked by the shelf/launcher when the auto-hide state may have changed. |
123 void UpdateAutoHideState(); | 114 void UpdateAutoHideState(); |
124 | 115 |
125 ShelfVisibilityState visibility_state() const { | 116 ShelfVisibilityState visibility_state() const { |
126 return state_.visibility_state; | 117 return state_.visibility_state; |
127 } | 118 } |
128 ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; } | 119 ShelfAutoHideState auto_hide_state() const { return state_.auto_hide_state; } |
129 | 120 |
121 ShelfWidget* shelf_widget() const { return shelf_; } | |
James Cook
2013/03/05 20:30:38
no const
Harry McCleave
2013/03/06 01:59:49
Done.
| |
122 | |
130 // Sets whether any windows overlap the shelf. If a window overlaps the shelf | 123 // Sets whether any windows overlap the shelf. If a window overlaps the shelf |
131 // the shelf renders slightly differently. | 124 // the shelf renders slightly differently. |
132 void SetWindowOverlapsShelf(bool value); | 125 void SetWindowOverlapsShelf(bool value); |
133 bool window_overlaps_shelf() const { return window_overlaps_shelf_; } | 126 bool window_overlaps_shelf() const { return window_overlaps_shelf_; } |
134 | 127 |
135 void AddObserver(Observer* observer); | 128 void AddObserver(Observer* observer); |
136 void RemoveObserver(Observer* observer); | 129 void RemoveObserver(Observer* observer); |
137 | 130 |
138 // Gesture dragging related functions: | 131 // Gesture dragging related functions: |
139 void StartGestureDrag(const ui::GestureEvent& gesture); | 132 void StartGestureDrag(const ui::GestureEvent& gesture); |
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200 private: | 193 private: |
201 class AutoHideEventFilter; | 194 class AutoHideEventFilter; |
202 class UpdateShelfObserver; | 195 class UpdateShelfObserver; |
203 friend class ash::ScreenAsh; | 196 friend class ash::ScreenAsh; |
204 friend class ShelfLayoutManagerTest; | 197 friend class ShelfLayoutManagerTest; |
205 | 198 |
206 struct TargetBounds { | 199 struct TargetBounds { |
207 TargetBounds(); | 200 TargetBounds(); |
208 | 201 |
209 float opacity; | 202 float opacity; |
210 gfx::Rect launcher_bounds_in_root; | 203 gfx::Rect shelf_bounds_in_root; |
211 gfx::Rect status_bounds_in_root; | 204 gfx::Rect launcher_bounds_in_shelf; |
205 gfx::Rect status_bounds_in_shelf; | |
212 gfx::Insets work_area_insets; | 206 gfx::Insets work_area_insets; |
213 }; | 207 }; |
214 | 208 |
215 struct State { | 209 struct State { |
216 State() : visibility_state(SHELF_VISIBLE), | 210 State() : visibility_state(SHELF_VISIBLE), |
217 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN), | 211 auto_hide_state(SHELF_AUTO_HIDE_HIDDEN), |
218 is_screen_locked(false) {} | 212 is_screen_locked(false) {} |
219 | 213 |
220 // Returns true if the two states are considered equal. As | 214 // Returns true if the two states are considered equal. As |
221 // |auto_hide_state| only matters if |visibility_state| is | 215 // |auto_hide_state| only matters if |visibility_state| is |
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285 bool in_layout_; | 279 bool in_layout_; |
286 | 280 |
287 // See description above setter. | 281 // See description above setter. |
288 ShelfAutoHideBehavior auto_hide_behavior_; | 282 ShelfAutoHideBehavior auto_hide_behavior_; |
289 | 283 |
290 ShelfAlignment alignment_; | 284 ShelfAlignment alignment_; |
291 | 285 |
292 // Current state. | 286 // Current state. |
293 State state_; | 287 State state_; |
294 | 288 |
295 Launcher* launcher_; | 289 ShelfWidget* shelf_; |
296 StatusAreaWidget* status_area_widget_; | |
297 | 290 |
298 WorkspaceController* workspace_controller_; | 291 WorkspaceController* workspace_controller_; |
299 | 292 |
300 // Do any windows overlap the shelf? This is maintained by WorkspaceManager. | 293 // Do any windows overlap the shelf? This is maintained by WorkspaceManager. |
301 bool window_overlaps_shelf_; | 294 bool window_overlaps_shelf_; |
302 | 295 |
303 base::OneShotTimer<ShelfLayoutManager> auto_hide_timer_; | 296 base::OneShotTimer<ShelfLayoutManager> auto_hide_timer_; |
304 | 297 |
305 // EventFilter used to detect when user moves the mouse over the launcher to | 298 // EventFilter used to detect when user moves the mouse over the launcher to |
306 // trigger showing the launcher. | 299 // trigger showing the launcher. |
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328 | 321 |
329 // Used to delay updating shelf background. | 322 // Used to delay updating shelf background. |
330 UpdateShelfObserver* update_shelf_observer_; | 323 UpdateShelfObserver* update_shelf_observer_; |
331 | 324 |
332 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager); | 325 DISALLOW_COPY_AND_ASSIGN(ShelfLayoutManager); |
333 }; | 326 }; |
334 | 327 |
335 } // namespace internal | 328 } // namespace internal |
336 } // namespace ash | 329 } // namespace ash |
337 | 330 |
338 #endif // ASH_WM_SHELF_LAYOUT_MANAGER_H_ | 331 #endif // ASH_SHELF_SHELF_LAYOUT_MANAGER_H_ |
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