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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
2 // Use of this source code is governed by a BSD-style license that can be | |
3 // found in the LICENSE file. | |
4 | |
5 #ifndef ASH_SHELF_SHELF_WIDGET_H_ | |
6 #define ASH_SHELF_SHELF_WIDGET_H_ | |
7 | |
8 #include "ash/ash_export.h" | |
9 #include "ash/shelf/background_animator.h" | |
10 #include "ash/shelf/shelf_types.h" | |
11 #include "ui/views/widget/widget.h" | |
12 #include "ui/views/widget/widget_observer.h" | |
13 | |
14 namespace aura { | |
15 class Window; | |
16 } | |
17 | |
18 namespace ash { | |
19 class Launcher; | |
20 | |
21 namespace internal { | |
22 class FocusCycler; | |
23 class StatusAreaWidget; | |
24 class ShelfLayoutManager; | |
25 class WorkspaceController; | |
26 } | |
27 | |
28 class ASH_EXPORT ShelfWidget : public views::Widget, | |
29 public views::WidgetObserver { | |
30 public: | |
31 ShelfWidget( | |
32 aura::Window* shelf_container, | |
33 aura::Window* status_container, | |
34 internal::WorkspaceController* workspace_controller); | |
35 virtual ~ShelfWidget(); | |
36 | |
37 ShelfAlignment GetAlignment() const; | |
38 void SetAlignment(ShelfAlignment alignmnet); | |
39 | |
40 // Sets/gets the shelf auto-hide behavior. | |
41 ShelfAutoHideBehavior GetAutoHideBehavior() const; | |
42 void SetAutoHideBehavior(ShelfAutoHideBehavior behavior); | |
43 | |
44 // Sets whether the launcher paints a background. Default is false, but is set | |
45 // to true if a window overlaps the shelf. | |
46 void SetPaintsBackground( | |
47 bool value, | |
48 internal::BackgroundAnimator::ChangeType change_type); | |
49 bool paints_background() const { | |
50 return background_animator_.paints_background(); | |
51 } | |
52 | |
53 // Causes shelf items to be slightly dimmed. | |
54 void SetDimsShelf(bool dimming); | |
55 bool GetDimsShelf() const; | |
56 | |
57 internal::ShelfLayoutManager* shelf_layout_manager() { | |
58 return shelf_layout_manager_; | |
59 } | |
60 Launcher* launcher() const { return launcher_.get(); } | |
61 internal::StatusAreaWidget* status_area_widget() const { | |
62 return status_area_widget_; | |
63 } | |
64 | |
65 void CreateLauncher(); | |
Mr4D (OOO till 08-26)
2013/03/02 02:02:12
Here are only a few comments. Maybe add a few?
Harry McCleave
2013/03/04 02:47:41
Done.
| |
66 bool LauncherVisible() const; | |
67 void SetLauncherVisibility(bool visible); | |
68 | |
69 // Sets the focus cycler. Also adds the launcher to the cycle. | |
70 void SetFocusCycler(internal::FocusCycler* focus_cycler); | |
71 internal::FocusCycler* GetFocusCycler(); | |
72 | |
73 // Called by the activation delegate, before the launcher is activated | |
74 // when no other windows are visible. | |
75 void WillActivateAsFallback() { activating_as_fallback_ = true; } | |
76 | |
77 // Overridden from views::WidgetObserver: | |
78 virtual void OnWidgetActivationChanged( | |
79 views::Widget* widget, bool active) OVERRIDE; | |
80 | |
81 aura::Window* window_container() { return window_container_; } | |
Mr4D (OOO till 08-26)
2013/03/02 02:02:12
empty line before private
Harry McCleave
2013/03/04 02:47:41
Done.
Harry McCleave
2013/03/04 02:47:41
Done.
| |
82 private: | |
83 class DelegateView; | |
84 | |
85 internal::ShelfLayoutManager* shelf_layout_manager_; | |
86 scoped_ptr<Launcher> launcher_; | |
87 internal::StatusAreaWidget* status_area_widget_; | |
88 DelegateView* delegate_view_; | |
89 internal::BackgroundAnimator background_animator_; | |
90 bool activating_as_fallback_; | |
91 aura::Window* window_container_; | |
92 }; | |
93 | |
94 } // namespace ash | |
95 | |
96 #endif // ASH_SHELF_SHELF_WIDGET_H_ | |
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