Index: components/view_manager/gles2/command_buffer_impl.h |
diff --git a/components/view_manager/gles2/command_buffer_impl.h b/components/view_manager/gles2/command_buffer_impl.h |
index 2961d949f6ff1b5acdae72917b3560ea46b31527..27fc98a004ebdb7bed3958a272fb61945e264ddb 100644 |
--- a/components/view_manager/gles2/command_buffer_impl.h |
+++ b/components/view_manager/gles2/command_buffer_impl.h |
@@ -11,13 +11,10 @@ |
#include "components/view_manager/public/interfaces/viewport_parameter_listener.mojom.h" |
#include "third_party/mojo/src/mojo/public/cpp/bindings/binding.h" |
-namespace gpu { |
-class SyncPointManager; |
-} |
- |
namespace gles2 { |
class CommandBufferDriver; |
class CommandBufferImplObserver; |
+class GpuState; |
// This class listens to the CommandBuffer message pipe on a low-latency thread |
// so that we can insert sync points without blocking on the GL driver. It |
@@ -25,12 +22,10 @@ class CommandBufferImplObserver; |
// same thread as the native viewport. |
class CommandBufferImpl : public mojo::CommandBuffer { |
public: |
- CommandBufferImpl( |
- mojo::InterfaceRequest<CommandBuffer> request, |
- mojo::ViewportParameterListenerPtr listener, |
- scoped_refptr<base::SingleThreadTaskRunner> control_task_runner, |
- gpu::SyncPointManager* sync_point_manager, |
- scoped_ptr<CommandBufferDriver> driver); |
+ CommandBufferImpl(mojo::InterfaceRequest<CommandBuffer> request, |
+ mojo::ViewportParameterListenerPtr listener, |
+ scoped_refptr<GpuState> gpu_state, |
+ scoped_ptr<CommandBufferDriver> driver); |
// mojo::CommandBuffer: |
void Initialize(mojo::CommandBufferSyncClientPtr sync_client, |
@@ -75,7 +70,7 @@ class CommandBufferImpl : public mojo::CommandBuffer { |
void OnConnectionError(); |
- scoped_refptr<gpu::SyncPointManager> sync_point_manager_; |
+ scoped_refptr<GpuState> gpu_state_; |
scoped_refptr<base::SingleThreadTaskRunner> driver_task_runner_; |
scoped_ptr<CommandBufferDriver> driver_; |
mojo::CommandBufferSyncPointClientPtr sync_point_client_; |