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Side by Side Diff: gpu/command_buffer/service/sync_point_manager.h

Issue 1231263003: Share SyncPointManager between ipc and in-process (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: remove forward decl/includes Created 5 years, 5 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
7 7
8 #include <vector> 8 #include <vector>
9 9
10 #include "base/callback.h" 10 #include "base/callback.h"
11 #include "base/containers/hash_tables.h" 11 #include "base/containers/hash_tables.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h" 12 #include "base/memory/scoped_ptr.h"
14 #include "base/synchronization/condition_variable.h" 13 #include "base/synchronization/condition_variable.h"
15 #include "base/synchronization/lock.h" 14 #include "base/synchronization/lock.h"
16 #include "gpu/gpu_export.h" 15 #include "gpu/gpu_export.h"
17 16
18 namespace base {
19 class SequenceChecker;
20 }
21
22 namespace gpu { 17 namespace gpu {
23 18
24 // This class manages the sync points, which allow cross-channel 19 // This class manages the sync points, which allow cross-channel
25 // synchronization. 20 // synchronization.
26 class GPU_EXPORT SyncPointManager 21 class GPU_EXPORT SyncPointManager {
27 : public base::RefCountedThreadSafe<SyncPointManager> {
28 public: 22 public:
29 // InProcessCommandBuffer allows threaded calls since it can call into 23 explicit SyncPointManager(bool allow_threaded_wait);
30 // SyncPointManager from client threads, or from multiple service threads 24 ~SyncPointManager();
31 // used in Android WebView.
32 static SyncPointManager* Create(bool allow_threaded_calls_and_wait);
33 25
34 // Generates a sync point, returning its ID. This can me called on any thread. 26 // Generates a sync point, returning its ID. This can me called on any thread.
35 // IDs start at a random number. Never return 0. 27 // IDs start at a random number. Never return 0.
36 uint32 GenerateSyncPoint(); 28 uint32 GenerateSyncPoint();
37 29
38 // Retires a sync point. This will call all the registered callbacks for this 30 // Retires a sync point. This will call all the registered callbacks for this
39 // sync point. This can only be called on the main thread. 31 // sync point. This can only be called on the main thread.
40 void RetireSyncPoint(uint32 sync_point); 32 void RetireSyncPoint(uint32 sync_point);
41 33
42 // Adds a callback to the sync point. The callback will be called when the 34 // Adds a callback to the sync point. The callback will be called when the
43 // sync point is retired, or immediately (from within that function) if the 35 // sync point is retired, or immediately (from within that function) if the
44 // sync point was already retired (or not created yet). This can only be 36 // sync point was already retired (or not created yet). This can only be
45 // called on the main thread. 37 // called on the main thread.
46 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); 38 void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback);
47 39
48 bool IsSyncPointRetired(uint32 sync_point); 40 bool IsSyncPointRetired(uint32 sync_point);
49 41
50 // Block and wait until a sync point is signaled. This is only useful when 42 // Block and wait until a sync point is signaled. This is only useful when
51 // the sync point is signaled on another thread. 43 // the sync point is signaled on another thread.
52 void ThreadedWaitSyncPoint(uint32 sync_point); 44 void WaitSyncPoint(uint32 sync_point);
53 45
54 private: 46 private:
55 friend class base::RefCountedThreadSafe<SyncPointManager>;
56 typedef std::vector<base::Closure> ClosureList; 47 typedef std::vector<base::Closure> ClosureList;
57 typedef base::hash_map<uint32, ClosureList> SyncPointMap; 48 typedef base::hash_map<uint32, ClosureList> SyncPointMap;
58 49
59 explicit SyncPointManager(bool allow_threaded_calls);
60 ~SyncPointManager();
61 void CheckSequencedThread();
62 50
63 const bool allow_threaded_calls_and_wait_; 51 bool IsSyncPointRetiredLocked(uint32 sync_point);
64 scoped_ptr<base::SequenceChecker> sequence_checker_; 52
53 const bool allow_threaded_wait_;
65 54
66 // Protects the 2 fields below. Note: callbacks shouldn't be called with this 55 // Protects the 2 fields below. Note: callbacks shouldn't be called with this
67 // held. 56 // held.
68 base::Lock lock_; 57 base::Lock lock_;
69 SyncPointMap sync_point_map_; 58 SyncPointMap sync_point_map_;
70 uint32 next_sync_point_; 59 uint32 next_sync_point_;
71
72 // Used to handle condition variable based wait.
73 base::Lock retire_lock_;
74 base::ConditionVariable retire_cond_var_; 60 base::ConditionVariable retire_cond_var_;
75 61
76 DISALLOW_COPY_AND_ASSIGN(SyncPointManager); 62 DISALLOW_COPY_AND_ASSIGN(SyncPointManager);
77 }; 63 };
78 64
79 } // namespace gpu 65 } // namespace gpu
80 66
81 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_ 67 #endif // GPU_COMMAND_BUFFER_SERVICE_SYNC_POINT_MANAGER_H_
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