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Unified Diff: sky/sdk/lib/widgets/animated_container.dart

Issue 1231103005: Rename watchPerformance to watch (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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Index: sky/sdk/lib/widgets/animated_container.dart
diff --git a/sky/sdk/lib/widgets/animated_container.dart b/sky/sdk/lib/widgets/animated_container.dart
deleted file mode 100644
index 9c6f8aad99b2c2904711682cc67a1199b5c742d0..0000000000000000000000000000000000000000
--- a/sky/sdk/lib/widgets/animated_container.dart
+++ /dev/null
@@ -1,121 +0,0 @@
-// Copyright 2015 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-import 'package:vector_math/vector_math.dart';
-
-import 'package:sky/animation/animation_performance.dart';
-import 'package:sky/animation/curves.dart';
-import 'package:sky/base/lerp.dart';
-import 'package:sky/painting/box_painter.dart';
-import 'package:sky/theme/shadows.dart';
-import 'package:sky/widgets/basic.dart';
-
-// This class builds a Builder object from a collection of optionally-
-// animated properties. Use syncFields to update the Builder's properties,
-// which will optionally animate them using an AnimationPerformance.
-class AnimationBuilder {
- AnimatedType<double> opacity;
- AnimatedType<Point> position;
- AnimatedType<double> shadow;
- AnimatedColor backgroundColor;
-
- // These don't animate, but are used to build the AnimationBuilder anyway.
- double borderRadius;
- Shape shape;
-
- Map<AnimatedVariable, AnimationPerformance> _variableToPerformance =
- new Map<AnimatedVariable, AnimationPerformance>();
-
- AnimationBuilder();
-
- AnimationPerformance createPerformance(List<AnimatedType> variables,
- {Duration duration}) {
- AnimationPerformance performance = new AnimationPerformance()
- ..duration = duration
- ..variable = new AnimatedList(variables);
- for (AnimatedVariable variable in variables)
- _variableToPerformance[variable] = performance;
- return performance;
- }
-
- Widget build(Widget child) {
- Widget current = child;
- if (shadow != null || backgroundColor != null ||
- borderRadius != null || shape != null) {
- current = new DecoratedBox(
- decoration: new BoxDecoration(
- borderRadius: borderRadius,
- shape: shape,
- boxShadow: shadow != null ? _computeShadow(shadow.value) : null,
- backgroundColor: backgroundColor != null ? backgroundColor.value : null),
- child: current);
- }
-
- if (position != null) {
- Matrix4 transform = new Matrix4.identity();
- transform.translate(position.value.x, position.value.y);
- current = new Transform(transform: transform, child: current);
- }
-
- if (opacity != null) {
- current = new Opacity(opacity: opacity.value, child: current);
- }
-
- return current;
- }
-
- void syncFields(AnimationBuilder source) {
- _syncField(position, source.position);
- _syncField(shadow, source.shadow);
- _syncField(backgroundColor, source.backgroundColor);
-
- borderRadius = source.borderRadius;
- shape = source.shape;
- }
-
- void _syncField(AnimatedType variable, AnimatedType sourceVariable) {
- if (variable == null)
- return; // TODO(mpcomplete): Should we handle transition from null?
-
- AnimationPerformance performance = _variableToPerformance[variable];
- if (performance == null) {
- // If there's no performance, no need to animate.
- if (sourceVariable != null)
- variable.value = sourceVariable.value;
- return;
- }
-
- if (variable.value != sourceVariable.value) {
- variable
- ..begin = variable.value
- ..end = sourceVariable.value;
- performance
- ..progress = 0.0
- ..play();
- }
- }
-}
-
-class AnimatedColor extends AnimatedType<Color> {
- AnimatedColor(Color begin, {Color end, Curve curve: linear})
- : super(begin, end: end, curve: curve);
-
- void setFraction(double t) {
- value = lerpColor(begin, end, t);
- }
-}
-
-List<BoxShadow> _computeShadow(double level) {
- if (level < 1.0) // shadows[1] is the first shadow
- return null;
-
- int level1 = level.floor();
- int level2 = level.ceil();
- double t = level - level1.toDouble();
-
- List<BoxShadow> shadow = new List<BoxShadow>();
- for (int i = 0; i < shadows[level1].length; ++i)
- shadow.add(lerpBoxShadow(shadows[level1][i], shadows[level2][i], t));
- return shadow;
-}
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