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| 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "content/common/gpu/client/gl_helper_scaling.h" | 5 #include "content/common/gpu/client/gl_helper_scaling.h" |
| 6 | 6 |
| 7 #include <deque> | 7 #include <deque> |
| 8 #include <string> | 8 #include <string> |
| 9 #include <vector> | 9 #include <vector> |
| 10 | 10 |
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| 360 if (current_shader == SHADER_BILINEAR2 && x_ops->size() >= 2) { | 360 if (current_shader == SHADER_BILINEAR2 && x_ops->size() >= 2) { |
| 361 // 2y + 2x passes | 361 // 2y + 2x passes |
| 362 x_passes = 2; | 362 x_passes = 2; |
| 363 current_shader = SHADER_BILINEAR2X2; | 363 current_shader = SHADER_BILINEAR2X2; |
| 364 } else if (current_shader == SHADER_BILINEAR) { | 364 } else if (current_shader == SHADER_BILINEAR) { |
| 365 // 1y + Nx passes | 365 // 1y + Nx passes |
| 366 scale_x = true; | 366 scale_x = true; |
| 367 switch (x_ops->size()) { | 367 switch (x_ops->size()) { |
| 368 case 0: | 368 case 0: |
| 369 NOTREACHED(); | 369 NOTREACHED(); |
| 370 FALLTHROUGH_INTENDED; |
| 370 case 1: | 371 case 1: |
| 371 if (x_ops->front().scale_factor == 3) { | 372 if (x_ops->front().scale_factor == 3) { |
| 372 current_shader = SHADER_BILINEAR3; | 373 current_shader = SHADER_BILINEAR3; |
| 373 } | 374 } |
| 374 x_passes = 1; | 375 x_passes = 1; |
| 375 break; | 376 break; |
| 376 case 2: | 377 case 2: |
| 377 x_passes = 2; | 378 x_passes = 2; |
| 378 current_shader = SHADER_BILINEAR2; | 379 current_shader = SHADER_BILINEAR2; |
| 379 break; | 380 break; |
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| 958 static_cast<float>(dst_size.width()), | 959 static_cast<float>(dst_size.width()), |
| 959 static_cast<float>(dst_size.height())); | 960 static_cast<float>(dst_size.height())); |
| 960 | 961 |
| 961 context_->uniform2f(scaling_vector_location_, | 962 context_->uniform2f(scaling_vector_location_, |
| 962 scale_x ? 1.0 : 0.0, | 963 scale_x ? 1.0 : 0.0, |
| 963 scale_x ? 0.0 : 1.0); | 964 scale_x ? 0.0 : 1.0); |
| 964 context_->uniform4fv(color_weights_location_, 1, color_weights); | 965 context_->uniform4fv(color_weights_location_, 1, color_weights); |
| 965 } | 966 } |
| 966 | 967 |
| 967 } // namespace content | 968 } // namespace content |
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