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Side by Side Diff: src/gpu/GrPaint.cpp

Issue 1230813003: More threading of GrProcessorDataManager (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 5 months ago
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1 1
2 /* 2 /*
3 * Copyright 2013 Google Inc. 3 * Copyright 2013 Google Inc.
4 * 4 *
5 * Use of this source code is governed by a BSD-style license that can be 5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file. 6 * found in the LICENSE file.
7 */ 7 */
8 8
9 #include "GrPaint.h" 9 #include "GrPaint.h"
10 10
11 #include "GrProcOptInfo.h" 11 #include "GrProcOptInfo.h"
12 #include "effects/GrCoverageSetOpXP.h" 12 #include "effects/GrCoverageSetOpXP.h"
13 #include "effects/GrPorterDuffXferProcessor.h" 13 #include "effects/GrPorterDuffXferProcessor.h"
14 #include "effects/GrSimpleTextureEffect.h" 14 #include "effects/GrSimpleTextureEffect.h"
15 15
16 GrPaint::GrPaint() 16 GrPaint::GrPaint()
17 : fAntiAlias(false) 17 : fAntiAlias(false)
18 , fDither(false) 18 , fDither(false)
19 , fColor(GrColor_WHITE) { 19 , fColor(GrColor_WHITE) {
20 } 20 }
21 21
22 void GrPaint::setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCovera ge) { 22 void GrPaint::setCoverageSetOpXPFactory(SkRegion::Op regionOp, bool invertCovera ge) {
23 fXPFactory.reset(GrCoverageSetOpXPFactory::Create(regionOp, invertCoverage)) ; 23 fXPFactory.reset(GrCoverageSetOpXPFactory::Create(regionOp, invertCoverage)) ;
24 } 24 }
25 25
26 void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matri x) { 26 void GrPaint::addColorTextureProcessor(GrTexture* texture, const SkMatrix& matri x) {
27 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix))->unr ef(); 27 this->addColorProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, tex ture,
28 matrix))->unref();
28 } 29 }
29 30
30 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& ma trix) { 31 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, const SkMatrix& ma trix) {
31 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix))-> unref(); 32 this->addCoverageProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, texture,
33 matrix))->unref();
32 } 34 }
33 35
34 void GrPaint::addColorTextureProcessor(GrTexture* texture, 36 void GrPaint::addColorTextureProcessor(GrTexture* texture,
35 const SkMatrix& matrix, 37 const SkMatrix& matrix,
36 const GrTextureParams& params) { 38 const GrTextureParams& params) {
37 this->addColorProcessor(GrSimpleTextureEffect::Create(texture, matrix, param s))->unref(); 39 this->addColorProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, tex ture, matrix,
40 params))->unref();
38 } 41 }
39 42
40 void GrPaint::addCoverageTextureProcessor(GrTexture* texture, 43 void GrPaint::addCoverageTextureProcessor(GrTexture* texture,
41 const SkMatrix& matrix, 44 const SkMatrix& matrix,
42 const GrTextureParams& params) { 45 const GrTextureParams& params) {
43 this->addCoverageProcessor(GrSimpleTextureEffect::Create(texture, matrix, pa rams))->unref(); 46 this->addCoverageProcessor(GrSimpleTextureEffect::Create(&fProcDataManager, texture, matrix,
47 params))->unref();
44 } 48 }
45 49
46 bool GrPaint::isConstantBlendedColor(GrColor* color) const { 50 bool GrPaint::isConstantBlendedColor(GrColor* color) const {
47 GrProcOptInfo colorProcInfo; 51 GrProcOptInfo colorProcInfo;
48 colorProcInfo.calcWithInitialValues(fColorStages.begin(), this->numColorStag es(), fColor, 52 colorProcInfo.calcWithInitialValues(fColorStages.begin(), this->numColorStag es(), fColor,
49 kRGBA_GrColorComponentFlags, false); 53 kRGBA_GrColorComponentFlags, false);
50 54
51 GrXPFactory::InvariantBlendedColor blendedColor; 55 GrXPFactory::InvariantBlendedColor blendedColor;
52 fXPFactory->getInvariantBlendedColor(colorProcInfo, &blendedColor); 56 fXPFactory->getInvariantBlendedColor(colorProcInfo, &blendedColor);
53 57
54 if (kRGBA_GrColorComponentFlags == blendedColor.fKnownColorFlags) { 58 if (kRGBA_GrColorComponentFlags == blendedColor.fKnownColorFlags) {
55 *color = blendedColor.fKnownColor; 59 *color = blendedColor.fKnownColor;
56 return true; 60 return true;
57 } 61 }
58 return false; 62 return false;
59 } 63 }
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