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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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145 // that time interval, and then uploads should have a chance to be processed. | 145 // that time interval, and then uploads should have a chance to be processed. |
146 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); | 146 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
147 size_t max_transfer_buffer_usage_bytes = | 147 size_t max_transfer_buffer_usage_bytes = |
148 ms_per_frame * kMaxBytesUploadedPerMs; | 148 ms_per_frame * kMaxBytesUploadedPerMs; |
149 | 149 |
150 // The context may request a lower limit based on the device capabilities. | 150 // The context may request a lower limit based on the device capabilities. |
151 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, | 151 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
152 max_transfer_buffer_usage_bytes); | 152 max_transfer_buffer_usage_bytes); |
153 } | 153 } |
154 | 154 |
155 size_t GetMaxStagingResourceCount() { | |
156 // Upper bound for number of staging resource to allow. | |
157 return 32; | |
158 } | |
159 | |
160 size_t GetDefaultMemoryAllocationLimit() { | 155 size_t GetDefaultMemoryAllocationLimit() { |
161 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler | 156 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler |
162 // from the old texture manager and is just to give us a default memory | 157 // from the old texture manager and is just to give us a default memory |
163 // allocation before we get a callback from the GPU memory manager. We | 158 // allocation before we get a callback from the GPU memory manager. We |
164 // should probaby either: | 159 // should probaby either: |
165 // - wait for the callback before rendering anything instead | 160 // - wait for the callback before rendering anything instead |
166 // - push this into the GPU memory manager somehow. | 161 // - push this into the GPU memory manager somehow. |
167 return 64 * 1024 * 1024; | 162 return 64 * 1024 * 1024; |
168 } | 163 } |
169 | 164 |
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1228 // TODO(reveman): We should avoid keeping around unused resources if | 1223 // TODO(reveman): We should avoid keeping around unused resources if |
1229 // possible. crbug.com/224475 | 1224 // possible. crbug.com/224475 |
1230 // Unused limit is calculated from soft-limit, as hard-limit may | 1225 // Unused limit is calculated from soft-limit, as hard-limit may |
1231 // be very high and shouldn't typically be exceeded. | 1226 // be very high and shouldn't typically be exceeded. |
1232 size_t unused_memory_limit_in_bytes = static_cast<size_t>( | 1227 size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
1233 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * | 1228 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
1234 settings_.max_unused_resource_memory_percentage) / | 1229 settings_.max_unused_resource_memory_percentage) / |
1235 100); | 1230 100); |
1236 | 1231 |
1237 DCHECK(resource_pool_); | 1232 DCHECK(resource_pool_); |
1238 resource_pool_->CheckBusyResources(false); | 1233 resource_pool_->CheckBusyResources(); |
1239 // Soft limit is used for resource pool such that memory returns to soft | 1234 // Soft limit is used for resource pool such that memory returns to soft |
1240 // limit after going over. | 1235 // limit after going over. |
1241 resource_pool_->SetResourceUsageLimits( | 1236 resource_pool_->SetResourceUsageLimits( |
1242 global_tile_state_.soft_memory_limit_in_bytes, | 1237 global_tile_state_.soft_memory_limit_in_bytes, |
1243 unused_memory_limit_in_bytes, | 1238 unused_memory_limit_in_bytes, |
1244 global_tile_state_.num_resources_limit); | 1239 global_tile_state_.num_resources_limit); |
1245 | 1240 |
1246 // Release all staging resources when invisible. | 1241 tile_task_worker_pool_->ReleaseFreeMemory(); |
1247 if (staging_resource_pool_) { | |
1248 staging_resource_pool_->CheckBusyResources(false); | |
1249 staging_resource_pool_->SetResourceUsageLimits( | |
1250 std::numeric_limits<size_t>::max(), | |
1251 std::numeric_limits<size_t>::max(), | |
1252 visible_ ? GetMaxStagingResourceCount() : 0); | |
1253 } | |
1254 | 1242 |
1255 DidModifyTilePriorities(); | 1243 DidModifyTilePriorities(); |
1256 } | 1244 } |
1257 | 1245 |
1258 void LayerTreeHostImpl::DidModifyTilePriorities() { | 1246 void LayerTreeHostImpl::DidModifyTilePriorities() { |
1259 // Mark priorities as dirty and schedule a PrepareTiles(). | 1247 // Mark priorities as dirty and schedule a PrepareTiles(). |
1260 tile_priorities_dirty_ = true; | 1248 tile_priorities_dirty_ = true; |
1261 client_->SetNeedsPrepareTilesOnImplThread(); | 1249 client_->SetNeedsPrepareTilesOnImplThread(); |
1262 } | 1250 } |
1263 | 1251 |
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1458 | 1446 |
1459 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { | 1447 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
1460 // TODO(piman): We may need to do some validation on this ack before | 1448 // TODO(piman): We may need to do some validation on this ack before |
1461 // processing it. | 1449 // processing it. |
1462 if (renderer_) | 1450 if (renderer_) |
1463 renderer_->ReceiveSwapBuffersAck(*ack); | 1451 renderer_->ReceiveSwapBuffersAck(*ack); |
1464 | 1452 |
1465 // In OOM, we now might be able to release more resources that were held | 1453 // In OOM, we now might be able to release more resources that were held |
1466 // because they were exported. | 1454 // because they were exported. |
1467 if (resource_pool_) { | 1455 if (resource_pool_) { |
1468 resource_pool_->CheckBusyResources(false); | 1456 resource_pool_->CheckBusyResources(); |
1469 resource_pool_->ReduceResourceUsage(); | 1457 resource_pool_->ReduceResourceUsage(); |
1470 } | 1458 } |
1471 // If we're not visible, we likely released resources, so we want to | 1459 // If we're not visible, we likely released resources, so we want to |
1472 // aggressively flush here to make sure those DeleteTextures make it to the | 1460 // aggressively flush here to make sure those DeleteTextures make it to the |
1473 // GPU process to free up the memory. | 1461 // GPU process to free up the memory. |
1474 if (output_surface_->context_provider() && !visible_) { | 1462 if (output_surface_->context_provider() && !visible_) { |
1475 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); | 1463 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
1476 } | 1464 } |
1477 } | 1465 } |
1478 | 1466 |
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2072 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be | 2060 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
2073 // initialized to get max texture size. Also, after releasing resources, | 2061 // initialized to get max texture size. Also, after releasing resources, |
2074 // trees need another update to generate new ones. | 2062 // trees need another update to generate new ones. |
2075 active_tree_->set_needs_update_draw_properties(); | 2063 active_tree_->set_needs_update_draw_properties(); |
2076 if (pending_tree_) | 2064 if (pending_tree_) |
2077 pending_tree_->set_needs_update_draw_properties(); | 2065 pending_tree_->set_needs_update_draw_properties(); |
2078 client_->UpdateRendererCapabilitiesOnImplThread(); | 2066 client_->UpdateRendererCapabilitiesOnImplThread(); |
2079 } | 2067 } |
2080 | 2068 |
2081 void LayerTreeHostImpl::CreateTileManagerResources() { | 2069 void LayerTreeHostImpl::CreateTileManagerResources() { |
2082 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, | 2070 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_); |
2083 &staging_resource_pool_); | |
2084 // TODO(vmpstr): Initialize tile task limit at ctor time. | 2071 // TODO(vmpstr): Initialize tile task limit at ctor time. |
2085 tile_manager_->SetResources( | 2072 tile_manager_->SetResources( |
2086 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), | 2073 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), |
2087 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() | 2074 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() |
2088 : settings_.scheduled_raster_task_limit); | 2075 : settings_.scheduled_raster_task_limit); |
2089 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); | 2076 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
2090 } | 2077 } |
2091 | 2078 |
2092 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( | 2079 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
2093 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, | 2080 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
2094 scoped_ptr<ResourcePool>* resource_pool, | 2081 scoped_ptr<ResourcePool>* resource_pool) { |
2095 scoped_ptr<ResourcePool>* staging_resource_pool) { | |
2096 DCHECK(GetTaskRunner()); | 2082 DCHECK(GetTaskRunner()); |
2097 | 2083 |
2098 // Pass the single-threaded synchronous task graph runner to the worker pool | 2084 // Pass the single-threaded synchronous task graph runner to the worker pool |
2099 // if we're in synchronous single-threaded mode. | 2085 // if we're in synchronous single-threaded mode. |
2100 TaskGraphRunner* task_graph_runner = task_graph_runner_; | 2086 TaskGraphRunner* task_graph_runner = task_graph_runner_; |
2101 if (is_synchronous_single_threaded_) { | 2087 if (is_synchronous_single_threaded_) { |
2102 DCHECK(!single_thread_synchronous_task_graph_runner_); | 2088 DCHECK(!single_thread_synchronous_task_graph_runner_); |
2103 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); | 2089 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); |
2104 task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); | 2090 task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); |
2105 } | 2091 } |
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2139 if (settings_.use_zero_copy) { | 2125 if (settings_.use_zero_copy) { |
2140 *resource_pool = | 2126 *resource_pool = |
2141 ResourcePool::Create(resource_provider_.get(), image_target); | 2127 ResourcePool::Create(resource_provider_.get(), image_target); |
2142 | 2128 |
2143 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( | 2129 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
2144 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2130 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
2145 return; | 2131 return; |
2146 } | 2132 } |
2147 | 2133 |
2148 if (settings_.use_one_copy) { | 2134 if (settings_.use_one_copy) { |
2149 // Synchronous single-threaded mode depends on tiles being ready to | |
2150 // draw when raster is complete. Therefore, it must use one of zero | |
2151 // copy, software raster, or GPU raster. | |
2152 DCHECK(!is_synchronous_single_threaded_); | |
2153 | |
2154 // We need to create a staging resource pool when using copy rasterizer. | |
2155 *staging_resource_pool = | |
2156 ResourcePool::Create(resource_provider_.get(), image_target); | |
2157 *resource_pool = | 2135 *resource_pool = |
2158 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2136 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
2159 | 2137 |
2160 int max_copy_texture_chromium_size = | 2138 int max_copy_texture_chromium_size = |
2161 context_provider->ContextCapabilities() | 2139 context_provider->ContextCapabilities() |
2162 .gpu.max_copy_texture_chromium_size; | 2140 .gpu.max_copy_texture_chromium_size; |
2163 | 2141 |
2164 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2142 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
2165 GetTaskRunner(), task_graph_runner, context_provider, | 2143 GetTaskRunner(), task_graph_runner, context_provider, |
2166 resource_provider_.get(), staging_resource_pool_.get(), | 2144 resource_provider_.get(), max_copy_texture_chromium_size, |
2167 max_copy_texture_chromium_size, | 2145 settings_.use_persistent_map_for_gpu_memory_buffers, image_target); |
2168 settings_.use_persistent_map_for_gpu_memory_buffers); | |
2169 return; | 2146 return; |
2170 } | 2147 } |
2171 | 2148 |
2172 // Synchronous single-threaded mode depends on tiles being ready to | 2149 // Synchronous single-threaded mode depends on tiles being ready to |
2173 // draw when raster is complete. Therefore, it must use one of zero | 2150 // draw when raster is complete. Therefore, it must use one of zero |
2174 // copy, software raster, or GPU raster (in the branches above). | 2151 // copy, software raster, or GPU raster (in the branches above). |
2175 DCHECK(!is_synchronous_single_threaded_); | 2152 DCHECK(!is_synchronous_single_threaded_); |
2176 | 2153 |
2177 *resource_pool = ResourcePool::Create( | 2154 *resource_pool = ResourcePool::Create( |
2178 resource_provider_.get(), GL_TEXTURE_2D); | 2155 resource_provider_.get(), GL_TEXTURE_2D); |
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2201 void LayerTreeHostImpl::PostFrameTimingEvents( | 2178 void LayerTreeHostImpl::PostFrameTimingEvents( |
2202 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, | 2179 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, |
2203 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { | 2180 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { |
2204 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), | 2181 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), |
2205 main_frame_events.Pass()); | 2182 main_frame_events.Pass()); |
2206 } | 2183 } |
2207 | 2184 |
2208 void LayerTreeHostImpl::CleanUpTileManager() { | 2185 void LayerTreeHostImpl::CleanUpTileManager() { |
2209 tile_manager_->FinishTasksAndCleanUp(); | 2186 tile_manager_->FinishTasksAndCleanUp(); |
2210 resource_pool_ = nullptr; | 2187 resource_pool_ = nullptr; |
2211 staging_resource_pool_ = nullptr; | |
2212 tile_task_worker_pool_ = nullptr; | 2188 tile_task_worker_pool_ = nullptr; |
2213 single_thread_synchronous_task_graph_runner_ = nullptr; | 2189 single_thread_synchronous_task_graph_runner_ = nullptr; |
2214 } | 2190 } |
2215 | 2191 |
2216 bool LayerTreeHostImpl::InitializeRenderer( | 2192 bool LayerTreeHostImpl::InitializeRenderer( |
2217 scoped_ptr<OutputSurface> output_surface) { | 2193 scoped_ptr<OutputSurface> output_surface) { |
2218 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); | 2194 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
2219 | 2195 |
2220 // Since we will create a new resource provider, we cannot continue to use | 2196 // Since we will create a new resource provider, we cannot continue to use |
2221 // the old resources (i.e. render_surfaces and texture IDs). Clear them | 2197 // the old resources (i.e. render_surfaces and texture IDs). Clear them |
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2234 // point). | 2210 // point). |
2235 return false; | 2211 return false; |
2236 } | 2212 } |
2237 | 2213 |
2238 output_surface_ = output_surface.Pass(); | 2214 output_surface_ = output_surface.Pass(); |
2239 resource_provider_ = ResourceProvider::Create( | 2215 resource_provider_ = ResourceProvider::Create( |
2240 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, | 2216 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
2241 proxy_->blocking_main_thread_task_runner(), | 2217 proxy_->blocking_main_thread_task_runner(), |
2242 settings_.renderer_settings.highp_threshold_min, | 2218 settings_.renderer_settings.highp_threshold_min, |
2243 settings_.renderer_settings.use_rgba_4444_textures, | 2219 settings_.renderer_settings.use_rgba_4444_textures, |
2244 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2220 settings_.renderer_settings.texture_id_allocation_chunk_size); |
2245 settings_.use_persistent_map_for_gpu_memory_buffers); | |
2246 | 2221 |
2247 CreateAndSetRenderer(); | 2222 CreateAndSetRenderer(); |
2248 | 2223 |
2249 // Since the new renderer may be capable of MSAA, update status here. | 2224 // Since the new renderer may be capable of MSAA, update status here. |
2250 UpdateGpuRasterizationStatus(); | 2225 UpdateGpuRasterizationStatus(); |
2251 | 2226 |
2252 CreateTileManagerResources(); | 2227 CreateTileManagerResources(); |
2253 RecreateTreeResources(); | 2228 RecreateTreeResources(); |
2254 | 2229 |
2255 // Initialize vsync parameters to sane values. | 2230 // Initialize vsync parameters to sane values. |
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3607 if (active_tree()) { | 3582 if (active_tree()) { |
3608 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); | 3583 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); |
3609 if (layer) | 3584 if (layer) |
3610 return layer->ScrollOffsetForAnimation(); | 3585 return layer->ScrollOffsetForAnimation(); |
3611 } | 3586 } |
3612 | 3587 |
3613 return gfx::ScrollOffset(); | 3588 return gfx::ScrollOffset(); |
3614 } | 3589 } |
3615 | 3590 |
3616 } // namespace cc | 3591 } // namespace cc |
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