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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <map> | 9 #include <map> |
| 10 #include <set> | 10 #include <set> |
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| 145 // that time interval, and then uploads should have a chance to be processed. | 145 // that time interval, and then uploads should have a chance to be processed. |
| 146 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); | 146 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
| 147 size_t max_transfer_buffer_usage_bytes = | 147 size_t max_transfer_buffer_usage_bytes = |
| 148 ms_per_frame * kMaxBytesUploadedPerMs; | 148 ms_per_frame * kMaxBytesUploadedPerMs; |
| 149 | 149 |
| 150 // The context may request a lower limit based on the device capabilities. | 150 // The context may request a lower limit based on the device capabilities. |
| 151 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, | 151 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
| 152 max_transfer_buffer_usage_bytes); | 152 max_transfer_buffer_usage_bytes); |
| 153 } | 153 } |
| 154 | 154 |
| 155 size_t GetMaxStagingResourceCount() { | |
| 156 // Upper bound for number of staging resource to allow. | |
| 157 return 32; | |
| 158 } | |
| 159 | |
| 160 size_t GetDefaultMemoryAllocationLimit() { | 155 size_t GetDefaultMemoryAllocationLimit() { |
| 161 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler | 156 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler |
| 162 // from the old texture manager and is just to give us a default memory | 157 // from the old texture manager and is just to give us a default memory |
| 163 // allocation before we get a callback from the GPU memory manager. We | 158 // allocation before we get a callback from the GPU memory manager. We |
| 164 // should probaby either: | 159 // should probaby either: |
| 165 // - wait for the callback before rendering anything instead | 160 // - wait for the callback before rendering anything instead |
| 166 // - push this into the GPU memory manager somehow. | 161 // - push this into the GPU memory manager somehow. |
| 167 return 64 * 1024 * 1024; | 162 return 64 * 1024 * 1024; |
| 168 } | 163 } |
| 169 | 164 |
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| 1228 // TODO(reveman): We should avoid keeping around unused resources if | 1223 // TODO(reveman): We should avoid keeping around unused resources if |
| 1229 // possible. crbug.com/224475 | 1224 // possible. crbug.com/224475 |
| 1230 // Unused limit is calculated from soft-limit, as hard-limit may | 1225 // Unused limit is calculated from soft-limit, as hard-limit may |
| 1231 // be very high and shouldn't typically be exceeded. | 1226 // be very high and shouldn't typically be exceeded. |
| 1232 size_t unused_memory_limit_in_bytes = static_cast<size_t>( | 1227 size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
| 1233 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * | 1228 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
| 1234 settings_.max_unused_resource_memory_percentage) / | 1229 settings_.max_unused_resource_memory_percentage) / |
| 1235 100); | 1230 100); |
| 1236 | 1231 |
| 1237 DCHECK(resource_pool_); | 1232 DCHECK(resource_pool_); |
| 1238 resource_pool_->CheckBusyResources(false); | 1233 resource_pool_->CheckBusyResources(); |
| 1239 // Soft limit is used for resource pool such that memory returns to soft | 1234 // Soft limit is used for resource pool such that memory returns to soft |
| 1240 // limit after going over. | 1235 // limit after going over. |
| 1241 resource_pool_->SetResourceUsageLimits( | 1236 resource_pool_->SetResourceUsageLimits( |
| 1242 global_tile_state_.soft_memory_limit_in_bytes, | 1237 global_tile_state_.soft_memory_limit_in_bytes, |
| 1243 unused_memory_limit_in_bytes, | 1238 unused_memory_limit_in_bytes, |
| 1244 global_tile_state_.num_resources_limit); | 1239 global_tile_state_.num_resources_limit); |
| 1245 | 1240 |
| 1246 // Release all staging resources when invisible. | 1241 tile_task_worker_pool_->ReleaseFreeMemory(); |
| 1247 if (staging_resource_pool_) { | |
| 1248 staging_resource_pool_->CheckBusyResources(false); | |
| 1249 staging_resource_pool_->SetResourceUsageLimits( | |
| 1250 std::numeric_limits<size_t>::max(), | |
| 1251 std::numeric_limits<size_t>::max(), | |
| 1252 visible_ ? GetMaxStagingResourceCount() : 0); | |
| 1253 } | |
| 1254 | 1242 |
| 1255 DidModifyTilePriorities(); | 1243 DidModifyTilePriorities(); |
| 1256 } | 1244 } |
| 1257 | 1245 |
| 1258 void LayerTreeHostImpl::DidModifyTilePriorities() { | 1246 void LayerTreeHostImpl::DidModifyTilePriorities() { |
| 1259 // Mark priorities as dirty and schedule a PrepareTiles(). | 1247 // Mark priorities as dirty and schedule a PrepareTiles(). |
| 1260 tile_priorities_dirty_ = true; | 1248 tile_priorities_dirty_ = true; |
| 1261 client_->SetNeedsPrepareTilesOnImplThread(); | 1249 client_->SetNeedsPrepareTilesOnImplThread(); |
| 1262 } | 1250 } |
| 1263 | 1251 |
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| 1458 | 1446 |
| 1459 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { | 1447 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
| 1460 // TODO(piman): We may need to do some validation on this ack before | 1448 // TODO(piman): We may need to do some validation on this ack before |
| 1461 // processing it. | 1449 // processing it. |
| 1462 if (renderer_) | 1450 if (renderer_) |
| 1463 renderer_->ReceiveSwapBuffersAck(*ack); | 1451 renderer_->ReceiveSwapBuffersAck(*ack); |
| 1464 | 1452 |
| 1465 // In OOM, we now might be able to release more resources that were held | 1453 // In OOM, we now might be able to release more resources that were held |
| 1466 // because they were exported. | 1454 // because they were exported. |
| 1467 if (resource_pool_) { | 1455 if (resource_pool_) { |
| 1468 resource_pool_->CheckBusyResources(false); | 1456 resource_pool_->CheckBusyResources(); |
| 1469 resource_pool_->ReduceResourceUsage(); | 1457 resource_pool_->ReduceResourceUsage(); |
| 1470 } | 1458 } |
| 1471 // If we're not visible, we likely released resources, so we want to | 1459 // If we're not visible, we likely released resources, so we want to |
| 1472 // aggressively flush here to make sure those DeleteTextures make it to the | 1460 // aggressively flush here to make sure those DeleteTextures make it to the |
| 1473 // GPU process to free up the memory. | 1461 // GPU process to free up the memory. |
| 1474 if (output_surface_->context_provider() && !visible_) { | 1462 if (output_surface_->context_provider() && !visible_) { |
| 1475 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); | 1463 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
| 1476 } | 1464 } |
| 1477 } | 1465 } |
| 1478 | 1466 |
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| 2072 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be | 2060 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
| 2073 // initialized to get max texture size. Also, after releasing resources, | 2061 // initialized to get max texture size. Also, after releasing resources, |
| 2074 // trees need another update to generate new ones. | 2062 // trees need another update to generate new ones. |
| 2075 active_tree_->set_needs_update_draw_properties(); | 2063 active_tree_->set_needs_update_draw_properties(); |
| 2076 if (pending_tree_) | 2064 if (pending_tree_) |
| 2077 pending_tree_->set_needs_update_draw_properties(); | 2065 pending_tree_->set_needs_update_draw_properties(); |
| 2078 client_->UpdateRendererCapabilitiesOnImplThread(); | 2066 client_->UpdateRendererCapabilitiesOnImplThread(); |
| 2079 } | 2067 } |
| 2080 | 2068 |
| 2081 void LayerTreeHostImpl::CreateTileManagerResources() { | 2069 void LayerTreeHostImpl::CreateTileManagerResources() { |
| 2082 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, | 2070 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_); |
| 2083 &staging_resource_pool_); | |
| 2084 // TODO(vmpstr): Initialize tile task limit at ctor time. | 2071 // TODO(vmpstr): Initialize tile task limit at ctor time. |
| 2085 tile_manager_->SetResources( | 2072 tile_manager_->SetResources( |
| 2086 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), | 2073 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), |
| 2087 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() | 2074 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() |
| 2088 : settings_.scheduled_raster_task_limit); | 2075 : settings_.scheduled_raster_task_limit); |
| 2089 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); | 2076 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
| 2090 } | 2077 } |
| 2091 | 2078 |
| 2092 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( | 2079 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
| 2093 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, | 2080 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
| 2094 scoped_ptr<ResourcePool>* resource_pool, | 2081 scoped_ptr<ResourcePool>* resource_pool) { |
| 2095 scoped_ptr<ResourcePool>* staging_resource_pool) { | |
| 2096 DCHECK(GetTaskRunner()); | 2082 DCHECK(GetTaskRunner()); |
| 2097 | 2083 |
| 2098 // Pass the single-threaded synchronous task graph runner to the worker pool | 2084 // Pass the single-threaded synchronous task graph runner to the worker pool |
| 2099 // if we're in synchronous single-threaded mode. | 2085 // if we're in synchronous single-threaded mode. |
| 2100 TaskGraphRunner* task_graph_runner = task_graph_runner_; | 2086 TaskGraphRunner* task_graph_runner = task_graph_runner_; |
| 2101 if (is_synchronous_single_threaded_) { | 2087 if (is_synchronous_single_threaded_) { |
| 2102 DCHECK(!single_thread_synchronous_task_graph_runner_); | 2088 DCHECK(!single_thread_synchronous_task_graph_runner_); |
| 2103 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); | 2089 single_thread_synchronous_task_graph_runner_.reset(new TaskGraphRunner); |
| 2104 task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); | 2090 task_graph_runner = single_thread_synchronous_task_graph_runner_.get(); |
| 2105 } | 2091 } |
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| 2139 if (settings_.use_zero_copy) { | 2125 if (settings_.use_zero_copy) { |
| 2140 *resource_pool = | 2126 *resource_pool = |
| 2141 ResourcePool::Create(resource_provider_.get(), image_target); | 2127 ResourcePool::Create(resource_provider_.get(), image_target); |
| 2142 | 2128 |
| 2143 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( | 2129 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
| 2144 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2130 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
| 2145 return; | 2131 return; |
| 2146 } | 2132 } |
| 2147 | 2133 |
| 2148 if (settings_.use_one_copy) { | 2134 if (settings_.use_one_copy) { |
| 2149 // Synchronous single-threaded mode depends on tiles being ready to | |
| 2150 // draw when raster is complete. Therefore, it must use one of zero | |
| 2151 // copy, software raster, or GPU raster. | |
| 2152 DCHECK(!is_synchronous_single_threaded_); | |
| 2153 | |
| 2154 // We need to create a staging resource pool when using copy rasterizer. | |
| 2155 *staging_resource_pool = | |
| 2156 ResourcePool::Create(resource_provider_.get(), image_target); | |
| 2157 *resource_pool = | 2135 *resource_pool = |
| 2158 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2136 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
| 2159 | 2137 |
| 2160 int max_copy_texture_chromium_size = | 2138 int max_copy_texture_chromium_size = |
| 2161 context_provider->ContextCapabilities() | 2139 context_provider->ContextCapabilities() |
| 2162 .gpu.max_copy_texture_chromium_size; | 2140 .gpu.max_copy_texture_chromium_size; |
| 2163 | 2141 |
| 2164 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2142 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
| 2165 GetTaskRunner(), task_graph_runner, context_provider, | 2143 GetTaskRunner(), task_graph_runner, context_provider, |
| 2166 resource_provider_.get(), staging_resource_pool_.get(), | 2144 resource_provider_.get(), max_copy_texture_chromium_size, |
| 2167 max_copy_texture_chromium_size, | 2145 settings_.use_persistent_map_for_gpu_memory_buffers, image_target); |
| 2168 settings_.use_persistent_map_for_gpu_memory_buffers); | |
| 2169 return; | 2146 return; |
| 2170 } | 2147 } |
| 2171 | 2148 |
| 2172 // Synchronous single-threaded mode depends on tiles being ready to | 2149 // Synchronous single-threaded mode depends on tiles being ready to |
| 2173 // draw when raster is complete. Therefore, it must use one of zero | 2150 // draw when raster is complete. Therefore, it must use one of zero |
| 2174 // copy, software raster, or GPU raster (in the branches above). | 2151 // copy, software raster, or GPU raster (in the branches above). |
| 2175 DCHECK(!is_synchronous_single_threaded_); | 2152 DCHECK(!is_synchronous_single_threaded_); |
| 2176 | 2153 |
| 2177 *resource_pool = ResourcePool::Create( | 2154 *resource_pool = ResourcePool::Create( |
| 2178 resource_provider_.get(), GL_TEXTURE_2D); | 2155 resource_provider_.get(), GL_TEXTURE_2D); |
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| 2201 void LayerTreeHostImpl::PostFrameTimingEvents( | 2178 void LayerTreeHostImpl::PostFrameTimingEvents( |
| 2202 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, | 2179 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, |
| 2203 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { | 2180 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { |
| 2204 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), | 2181 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), |
| 2205 main_frame_events.Pass()); | 2182 main_frame_events.Pass()); |
| 2206 } | 2183 } |
| 2207 | 2184 |
| 2208 void LayerTreeHostImpl::CleanUpTileManager() { | 2185 void LayerTreeHostImpl::CleanUpTileManager() { |
| 2209 tile_manager_->FinishTasksAndCleanUp(); | 2186 tile_manager_->FinishTasksAndCleanUp(); |
| 2210 resource_pool_ = nullptr; | 2187 resource_pool_ = nullptr; |
| 2211 staging_resource_pool_ = nullptr; | |
| 2212 tile_task_worker_pool_ = nullptr; | 2188 tile_task_worker_pool_ = nullptr; |
| 2213 single_thread_synchronous_task_graph_runner_ = nullptr; | 2189 single_thread_synchronous_task_graph_runner_ = nullptr; |
| 2214 } | 2190 } |
| 2215 | 2191 |
| 2216 bool LayerTreeHostImpl::InitializeRenderer( | 2192 bool LayerTreeHostImpl::InitializeRenderer( |
| 2217 scoped_ptr<OutputSurface> output_surface) { | 2193 scoped_ptr<OutputSurface> output_surface) { |
| 2218 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); | 2194 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
| 2219 | 2195 |
| 2220 // Since we will create a new resource provider, we cannot continue to use | 2196 // Since we will create a new resource provider, we cannot continue to use |
| 2221 // the old resources (i.e. render_surfaces and texture IDs). Clear them | 2197 // the old resources (i.e. render_surfaces and texture IDs). Clear them |
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| 2234 // point). | 2210 // point). |
| 2235 return false; | 2211 return false; |
| 2236 } | 2212 } |
| 2237 | 2213 |
| 2238 output_surface_ = output_surface.Pass(); | 2214 output_surface_ = output_surface.Pass(); |
| 2239 resource_provider_ = ResourceProvider::Create( | 2215 resource_provider_ = ResourceProvider::Create( |
| 2240 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, | 2216 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
| 2241 proxy_->blocking_main_thread_task_runner(), | 2217 proxy_->blocking_main_thread_task_runner(), |
| 2242 settings_.renderer_settings.highp_threshold_min, | 2218 settings_.renderer_settings.highp_threshold_min, |
| 2243 settings_.renderer_settings.use_rgba_4444_textures, | 2219 settings_.renderer_settings.use_rgba_4444_textures, |
| 2244 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2220 settings_.renderer_settings.texture_id_allocation_chunk_size); |
| 2245 settings_.use_persistent_map_for_gpu_memory_buffers); | |
| 2246 | 2221 |
| 2247 CreateAndSetRenderer(); | 2222 CreateAndSetRenderer(); |
| 2248 | 2223 |
| 2249 // Since the new renderer may be capable of MSAA, update status here. | 2224 // Since the new renderer may be capable of MSAA, update status here. |
| 2250 UpdateGpuRasterizationStatus(); | 2225 UpdateGpuRasterizationStatus(); |
| 2251 | 2226 |
| 2252 CreateTileManagerResources(); | 2227 CreateTileManagerResources(); |
| 2253 RecreateTreeResources(); | 2228 RecreateTreeResources(); |
| 2254 | 2229 |
| 2255 // Initialize vsync parameters to sane values. | 2230 // Initialize vsync parameters to sane values. |
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| 3607 if (active_tree()) { | 3582 if (active_tree()) { |
| 3608 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); | 3583 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); |
| 3609 if (layer) | 3584 if (layer) |
| 3610 return layer->ScrollOffsetForAnimation(); | 3585 return layer->ScrollOffsetForAnimation(); |
| 3611 } | 3586 } |
| 3612 | 3587 |
| 3613 return gfx::ScrollOffset(); | 3588 return gfx::ScrollOffset(); |
| 3614 } | 3589 } |
| 3615 | 3590 |
| 3616 } // namespace cc | 3591 } // namespace cc |
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