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Issue 1230203007: Re-land: cc: Use worker context for one-copy tile initialization. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: add ContextProvider::ScopedContextGL class Created 5 years, 5 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
(...skipping 11 matching lines...) Expand all
22 #include "gpu/GLES2/gl2extchromium.h" 22 #include "gpu/GLES2/gl2extchromium.h"
23 #include "gpu/command_buffer/client/gles2_interface.h" 23 #include "gpu/command_buffer/client/gles2_interface.h"
24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
25 #include "third_party/khronos/GLES2/gl2.h" 25 #include "third_party/khronos/GLES2/gl2.h"
26 #include "third_party/khronos/GLES2/gl2ext.h" 26 #include "third_party/khronos/GLES2/gl2ext.h"
27 #include "third_party/skia/include/core/SkSurface.h" 27 #include "third_party/skia/include/core/SkSurface.h"
28 #include "third_party/skia/include/gpu/GrContext.h" 28 #include "third_party/skia/include/gpu/GrContext.h"
29 #include "third_party/skia/include/gpu/GrTextureProvider.h" 29 #include "third_party/skia/include/gpu/GrTextureProvider.h"
30 #include "ui/gfx/geometry/rect.h" 30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/geometry/vector2d.h" 31 #include "ui/gfx/geometry/vector2d.h"
32 #include "ui/gfx/gpu_memory_buffer.h"
33 32
34 using gpu::gles2::GLES2Interface; 33 using gpu::gles2::GLES2Interface;
35 34
36 namespace cc { 35 namespace cc {
37 36
38 class IdAllocator { 37 class IdAllocator {
39 public: 38 public:
40 virtual ~IdAllocator() {} 39 virtual ~IdAllocator() {}
41 40
42 virtual GLuint NextId() = 0; 41 virtual GLuint NextId() = 0;
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 return kBGRA_8888_GrPixelConfig; 105 return kBGRA_8888_GrPixelConfig;
107 case RGBA_4444: 106 case RGBA_4444:
108 return kRGBA_4444_GrPixelConfig; 107 return kRGBA_4444_GrPixelConfig;
109 default: 108 default:
110 break; 109 break;
111 } 110 }
112 DCHECK(false) << "Unsupported resource format."; 111 DCHECK(false) << "Unsupported resource format.";
113 return kSkia8888_GrPixelConfig; 112 return kSkia8888_GrPixelConfig;
114 } 113 }
115 114
116 gfx::GpuMemoryBuffer::Format ToGpuMemoryBufferFormat(ResourceFormat format) {
117 switch (format) {
118 case RGBA_8888:
119 return gfx::GpuMemoryBuffer::RGBA_8888;
120 case BGRA_8888:
121 return gfx::GpuMemoryBuffer::BGRA_8888;
122 case RGBA_4444:
123 return gfx::GpuMemoryBuffer::RGBA_4444;
124 case ALPHA_8:
125 case LUMINANCE_8:
126 case RGB_565:
127 case ETC1:
128 case RED_8:
129 break;
130 }
131 NOTREACHED();
132 return gfx::GpuMemoryBuffer::RGBA_8888;
133 }
134
135 class ScopedSetActiveTexture { 115 class ScopedSetActiveTexture {
136 public: 116 public:
137 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit) 117 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
138 : gl_(gl), unit_(unit) { 118 : gl_(gl), unit_(unit) {
139 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); 119 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
140 120
141 if (unit_ != GL_TEXTURE0) 121 if (unit_ != GL_TEXTURE0)
142 gl_->ActiveTexture(unit_); 122 gl_->ActiveTexture(unit_);
143 } 123 }
144 124
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
195 next_id_index_ = 0; 175 next_id_index_ = 0;
196 } 176 }
197 177
198 return ids_[next_id_index_++]; 178 return ids_[next_id_index_++];
199 } 179 }
200 180
201 private: 181 private:
202 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator); 182 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator);
203 }; 183 };
204 184
205 // Query object based fence implementation used to detect completion of copy
206 // texture operations. Fence has passed when query result is available.
207 class CopyTextureFence : public ResourceProvider::Fence {
208 public:
209 CopyTextureFence(gpu::gles2::GLES2Interface* gl, unsigned query_id)
210 : gl_(gl), query_id_(query_id) {}
211
212 // Overridden from ResourceProvider::Fence:
213 void Set() override {}
214 bool HasPassed() override {
215 unsigned available = 1;
216 gl_->GetQueryObjectuivEXT(
217 query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &available);
218 if (!available)
219 return false;
220
221 ProcessResult();
222 return true;
223 }
224 void Wait() override {
225 // ProcessResult() will wait for result to become available.
226 ProcessResult();
227 }
228
229 private:
230 ~CopyTextureFence() override {}
231
232 void ProcessResult() {
233 unsigned time_elapsed_us = 0;
234 gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &time_elapsed_us);
235 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us,
236 0, 256000, 50);
237 }
238
239 gpu::gles2::GLES2Interface* gl_;
240 unsigned query_id_;
241
242 DISALLOW_COPY_AND_ASSIGN(CopyTextureFence);
243 };
244
245 } // namespace 185 } // namespace
246 186
247 ResourceProvider::Resource::~Resource() {} 187 ResourceProvider::Resource::~Resource() {}
248 188
249 ResourceProvider::Resource::Resource(GLuint texture_id, 189 ResourceProvider::Resource::Resource(GLuint texture_id,
250 const gfx::Size& size, 190 const gfx::Size& size,
251 Origin origin, 191 Origin origin,
252 GLenum target, 192 GLenum target,
253 GLenum filter, 193 GLenum filter,
254 GLenum texture_pool, 194 GLenum texture_pool,
(...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after
385 325
386 ResourceProvider::Child::~Child() {} 326 ResourceProvider::Child::~Child() {}
387 327
388 scoped_ptr<ResourceProvider> ResourceProvider::Create( 328 scoped_ptr<ResourceProvider> ResourceProvider::Create(
389 OutputSurface* output_surface, 329 OutputSurface* output_surface,
390 SharedBitmapManager* shared_bitmap_manager, 330 SharedBitmapManager* shared_bitmap_manager,
391 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 331 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
392 BlockingTaskRunner* blocking_main_thread_task_runner, 332 BlockingTaskRunner* blocking_main_thread_task_runner,
393 int highp_threshold_min, 333 int highp_threshold_min,
394 bool use_rgba_4444_texture_format, 334 bool use_rgba_4444_texture_format,
395 size_t id_allocation_chunk_size, 335 size_t id_allocation_chunk_size) {
396 bool use_persistent_map_for_gpu_memory_buffers) {
397 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider( 336 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider(
398 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager, 337 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager,
399 blocking_main_thread_task_runner, highp_threshold_min, 338 blocking_main_thread_task_runner, highp_threshold_min,
400 use_rgba_4444_texture_format, id_allocation_chunk_size, 339 use_rgba_4444_texture_format, id_allocation_chunk_size));
401 use_persistent_map_for_gpu_memory_buffers));
402 resource_provider->Initialize(); 340 resource_provider->Initialize();
403 return resource_provider; 341 return resource_provider;
404 } 342 }
405 343
406 ResourceProvider::~ResourceProvider() { 344 ResourceProvider::~ResourceProvider() {
407 while (!children_.empty()) 345 while (!children_.empty())
408 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN); 346 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
409 while (!resources_.empty()) 347 while (!resources_.empty())
410 DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN); 348 DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN);
411 349
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976 // GpuMemoryBuffer provides direct access to the memory used by the GPU. 914 // GpuMemoryBuffer provides direct access to the memory used by the GPU.
977 // Read lock fences are required to ensure that we're not trying to map a 915 // Read lock fences are required to ensure that we're not trying to map a
978 // buffer that is currently in-use by the GPU. 916 // buffer that is currently in-use by the GPU.
979 resource_->read_lock_fences_enabled = true; 917 resource_->read_lock_fences_enabled = true;
980 } 918 }
981 919
982 gfx::GpuMemoryBuffer* 920 gfx::GpuMemoryBuffer*
983 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() { 921 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
984 if (gpu_memory_buffer_) 922 if (gpu_memory_buffer_)
985 return gpu_memory_buffer_; 923 return gpu_memory_buffer_;
986 gfx::GpuMemoryBuffer::Usage usage =
987 resource_provider_->use_persistent_map_for_gpu_memory_buffers()
988 ? gfx::GpuMemoryBuffer::PERSISTENT_MAP
989 : gfx::GpuMemoryBuffer::MAP;
990 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer = 924 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
991 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( 925 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
992 size_, ToGpuMemoryBufferFormat(format_), usage); 926 size_, ToGpuMemoryBufferFormat(format_), gfx::GpuMemoryBuffer::MAP);
993 gpu_memory_buffer_ = gpu_memory_buffer.release(); 927 gpu_memory_buffer_ = gpu_memory_buffer.release();
994 return gpu_memory_buffer_; 928 return gpu_memory_buffer_;
995 } 929 }
996 930
997 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( 931 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
998 ResourceProvider* resource_provider, 932 ResourceProvider* resource_provider,
999 ResourceId resource_id) 933 ResourceId resource_id)
1000 : resource_provider_(resource_provider), 934 : resource_provider_(resource_provider),
1001 resource_(resource_provider->LockForWrite(resource_id)) { 935 resource_(resource_provider->LockForWrite(resource_id)) {
1002 DCHECK(thread_checker_.CalledOnValidThread()); 936 DCHECK(thread_checker_.CalledOnValidThread());
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1073 gl_->Finish(); 1007 gl_->Finish();
1074 } 1008 }
1075 1009
1076 ResourceProvider::ResourceProvider( 1010 ResourceProvider::ResourceProvider(
1077 OutputSurface* output_surface, 1011 OutputSurface* output_surface,
1078 SharedBitmapManager* shared_bitmap_manager, 1012 SharedBitmapManager* shared_bitmap_manager,
1079 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 1013 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
1080 BlockingTaskRunner* blocking_main_thread_task_runner, 1014 BlockingTaskRunner* blocking_main_thread_task_runner,
1081 int highp_threshold_min, 1015 int highp_threshold_min,
1082 bool use_rgba_4444_texture_format, 1016 bool use_rgba_4444_texture_format,
1083 size_t id_allocation_chunk_size, 1017 size_t id_allocation_chunk_size)
1084 bool use_persistent_map_for_gpu_memory_buffers)
1085 : output_surface_(output_surface), 1018 : output_surface_(output_surface),
1086 shared_bitmap_manager_(shared_bitmap_manager), 1019 shared_bitmap_manager_(shared_bitmap_manager),
1087 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 1020 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
1088 blocking_main_thread_task_runner_(blocking_main_thread_task_runner), 1021 blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
1089 lost_output_surface_(false), 1022 lost_output_surface_(false),
1090 highp_threshold_min_(highp_threshold_min), 1023 highp_threshold_min_(highp_threshold_min),
1091 next_id_(1), 1024 next_id_(1),
1092 next_child_(1), 1025 next_child_(1),
1093 default_resource_type_(RESOURCE_TYPE_BITMAP), 1026 default_resource_type_(RESOURCE_TYPE_BITMAP),
1094 use_texture_storage_ext_(false), 1027 use_texture_storage_ext_(false),
1095 use_texture_format_bgra_(false), 1028 use_texture_format_bgra_(false),
1096 use_texture_usage_hint_(false), 1029 use_texture_usage_hint_(false),
1097 use_compressed_texture_etc1_(false), 1030 use_compressed_texture_etc1_(false),
1098 yuv_resource_format_(LUMINANCE_8), 1031 yuv_resource_format_(LUMINANCE_8),
1099 max_texture_size_(0), 1032 max_texture_size_(0),
1100 best_texture_format_(RGBA_8888), 1033 best_texture_format_(RGBA_8888),
1101 best_render_buffer_format_(RGBA_8888), 1034 best_render_buffer_format_(RGBA_8888),
1102 use_rgba_4444_texture_format_(use_rgba_4444_texture_format), 1035 use_rgba_4444_texture_format_(use_rgba_4444_texture_format),
1103 id_allocation_chunk_size_(id_allocation_chunk_size), 1036 id_allocation_chunk_size_(id_allocation_chunk_size) {
1104 use_sync_query_(false),
1105 use_persistent_map_for_gpu_memory_buffers_(
1106 use_persistent_map_for_gpu_memory_buffers) {
1107 DCHECK(output_surface_->HasClient()); 1037 DCHECK(output_surface_->HasClient());
1108 DCHECK(id_allocation_chunk_size_); 1038 DCHECK(id_allocation_chunk_size_);
1109 } 1039 }
1110 1040
1111 void ResourceProvider::Initialize() { 1041 void ResourceProvider::Initialize() {
1112 DCHECK(thread_checker_.CalledOnValidThread()); 1042 DCHECK(thread_checker_.CalledOnValidThread());
1113 1043
1114 GLES2Interface* gl = ContextGL(); 1044 GLES2Interface* gl = ContextGL();
1115 if (!gl) { 1045 if (!gl) {
1116 default_resource_type_ = RESOURCE_TYPE_BITMAP; 1046 default_resource_type_ = RESOURCE_TYPE_BITMAP;
(...skipping 707 matching lines...) Expand 10 before | Expand all | Expand 10 after
1824 DCHECK(resource->image_id); 1754 DCHECK(resource->image_id);
1825 1755
1826 // Release image currently bound to texture. 1756 // Release image currently bound to texture.
1827 if (resource->bound_image_id) 1757 if (resource->bound_image_id)
1828 gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id); 1758 gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id);
1829 gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id); 1759 gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
1830 resource->bound_image_id = resource->image_id; 1760 resource->bound_image_id = resource->image_id;
1831 resource->dirty_image = false; 1761 resource->dirty_image = false;
1832 } 1762 }
1833 1763
1834 void ResourceProvider::CopyResource(ResourceId source_id,
1835 ResourceId dest_id,
1836 const gfx::Rect& rect) {
1837 TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
1838
1839 Resource* source_resource = GetResource(source_id);
1840 DCHECK(!source_resource->lock_for_read_count);
1841 DCHECK(source_resource->origin == Resource::INTERNAL);
1842 DCHECK_EQ(source_resource->exported_count, 0);
1843 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, source_resource->type);
1844 LazyAllocate(source_resource);
1845
1846 Resource* dest_resource = GetResource(dest_id);
1847 DCHECK(!dest_resource->locked_for_write);
1848 DCHECK(!dest_resource->lock_for_read_count);
1849 DCHECK(dest_resource->origin == Resource::INTERNAL);
1850 DCHECK_EQ(dest_resource->exported_count, 0);
1851 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, dest_resource->type);
1852 LazyAllocate(dest_resource);
1853
1854 DCHECK_EQ(source_resource->type, dest_resource->type);
1855 DCHECK_EQ(source_resource->format, dest_resource->format);
1856 DCHECK(source_resource->size == dest_resource->size);
1857 DCHECK(gfx::Rect(dest_resource->size).Contains(rect));
1858
1859 GLES2Interface* gl = ContextGL();
1860 DCHECK(gl);
1861 if (source_resource->image_id && source_resource->dirty_image) {
1862 gl->BindTexture(source_resource->target, source_resource->gl_id);
1863 BindImageForSampling(source_resource);
1864 }
1865 if (use_sync_query_) {
1866 if (!source_resource->gl_read_lock_query_id)
1867 gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id);
1868 #if defined(OS_CHROMEOS)
1869 // TODO(reveman): This avoids a performance problem on some ChromeOS
1870 // devices. This needs to be removed to support native GpuMemoryBuffer
1871 // implementations. crbug.com/436314
1872 gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
1873 source_resource->gl_read_lock_query_id);
1874 #else
1875 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
1876 source_resource->gl_read_lock_query_id);
1877 #endif
1878 }
1879 DCHECK(!dest_resource->image_id);
1880 dest_resource->allocated = true;
1881 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
1882 dest_resource->gl_id, rect.x(), rect.y(), rect.x(),
1883 rect.y(), rect.width(), rect.height(),
1884 false, false, false);
1885 if (source_resource->gl_read_lock_query_id) {
1886 // End query and create a read lock fence that will prevent access to
1887 // source resource until CopySubTextureCHROMIUM command has completed.
1888 #if defined(OS_CHROMEOS)
1889 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
1890 #else
1891 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
1892 #endif
1893 source_resource->read_lock_fence = make_scoped_refptr(
1894 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
1895 } else {
1896 // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
1897 // Try to use one synchronous fence for as many CopyResource operations as
1898 // possible as that reduce the number of times we have to synchronize with
1899 // the GL.
1900 if (!synchronous_fence_.get() || synchronous_fence_->has_synchronized())
1901 synchronous_fence_ = make_scoped_refptr(new SynchronousFence(gl));
1902 source_resource->read_lock_fence = synchronous_fence_;
1903 source_resource->read_lock_fence->Set();
1904 }
1905 }
1906
1907 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) { 1764 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) {
1908 Resource* resource = GetResource(id); 1765 Resource* resource = GetResource(id);
1909 DCHECK_EQ(resource->exported_count, 0); 1766 DCHECK_EQ(resource->exported_count, 0);
1910 DCHECK(resource->allocated); 1767 DCHECK(resource->allocated);
1911 if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id) 1768 if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id)
1912 return; 1769 return;
1913 if (!resource->mailbox.sync_point()) 1770 if (!resource->mailbox.sync_point())
1914 return; 1771 return;
1915 DCHECK(resource->mailbox.IsValid()); 1772 DCHECK(resource->mailbox.IsValid());
1916 GLES2Interface* gl = ContextGL(); 1773 GLES2Interface* gl = ContextGL();
1917 DCHECK(gl); 1774 DCHECK(gl);
1918 gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point()); 1775 gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point());
1919 resource->mailbox.set_sync_point(0); 1776 resource->mailbox.set_sync_point(0);
1920 } 1777 }
1921 1778
1922 void ResourceProvider::WaitReadLockIfNeeded(ResourceId id) {
1923 Resource* resource = GetResource(id);
1924 DCHECK_EQ(resource->exported_count, 0);
1925 if (!resource->read_lock_fence.get())
1926 return;
1927
1928 resource->read_lock_fence->Wait();
1929 }
1930
1931 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { 1779 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) {
1932 GLint active_unit = 0; 1780 GLint active_unit = 0;
1933 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); 1781 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
1934 return active_unit; 1782 return active_unit;
1935 } 1783 }
1936 1784
1937 void ResourceProvider::ValidateResource(ResourceId id) const { 1785 void ResourceProvider::ValidateResource(ResourceId id) const {
1938 DCHECK(thread_checker_.CalledOnValidThread()); 1786 DCHECK(thread_checker_.CalledOnValidThread());
1939 DCHECK(id); 1787 DCHECK(id);
1940 DCHECK(resources_.find(id) != resources_.end()); 1788 DCHECK(resources_.find(id) != resources_.end());
1941 } 1789 }
1942 1790
1943 GLES2Interface* ResourceProvider::ContextGL() const { 1791 GLES2Interface* ResourceProvider::ContextGL() const {
1944 ContextProvider* context_provider = output_surface_->context_provider(); 1792 ContextProvider* context_provider = output_surface_->context_provider();
1945 return context_provider ? context_provider->ContextGL() : NULL; 1793 return context_provider ? context_provider->ContextGL() : NULL;
1946 } 1794 }
1947 1795
1948 class GrContext* ResourceProvider::GrContext(bool worker_context) const { 1796 class GrContext* ResourceProvider::GrContext(bool worker_context) const {
1949 ContextProvider* context_provider = 1797 ContextProvider* context_provider =
1950 worker_context ? output_surface_->worker_context_provider() 1798 worker_context ? output_surface_->worker_context_provider()
1951 : output_surface_->context_provider(); 1799 : output_surface_->context_provider();
1952 return context_provider ? context_provider->GrContext() : NULL; 1800 return context_provider ? context_provider->GrContext() : NULL;
1953 } 1801 }
1954 1802
1955 } // namespace cc 1803 } // namespace cc
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