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Issue 1230203007: Re-land: cc: Use worker context for one-copy tile initialization. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase Created 5 years, 4 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/surfaces/surface_display_output_surface.h" 5 #include "cc/surfaces/surface_display_output_surface.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "cc/output/compositor_frame.h" 8 #include "cc/output/compositor_frame.h"
9 #include "cc/output/compositor_frame_ack.h" 9 #include "cc/output/compositor_frame_ack.h"
10 #include "cc/surfaces/display.h" 10 #include "cc/surfaces/display.h"
11 #include "cc/surfaces/onscreen_display_client.h" 11 #include "cc/surfaces/onscreen_display_client.h"
12 #include "cc/surfaces/surface.h" 12 #include "cc/surfaces/surface.h"
13 #include "cc/surfaces/surface_manager.h" 13 #include "cc/surfaces/surface_manager.h"
14 14
15 namespace cc { 15 namespace cc {
16 16
17 SurfaceDisplayOutputSurface::SurfaceDisplayOutputSurface( 17 SurfaceDisplayOutputSurface::SurfaceDisplayOutputSurface(
18 SurfaceManager* surface_manager, 18 SurfaceManager* surface_manager,
19 SurfaceIdAllocator* allocator, 19 SurfaceIdAllocator* allocator,
20 const scoped_refptr<ContextProvider>& context_provider) 20 const scoped_refptr<ContextProvider>& context_provider,
21 : OutputSurface(context_provider), 21 const scoped_refptr<ContextProvider>& worker_context_provider)
22 : OutputSurface(context_provider, worker_context_provider),
22 display_client_(NULL), 23 display_client_(NULL),
23 factory_(surface_manager, this), 24 factory_(surface_manager, this),
24 allocator_(allocator) { 25 allocator_(allocator) {
25 factory_.set_needs_sync_points(false); 26 factory_.set_needs_sync_points(false);
26 capabilities_.delegated_rendering = true; 27 capabilities_.delegated_rendering = true;
27 capabilities_.max_frames_pending = 1; 28 capabilities_.max_frames_pending = 1;
28 capabilities_.adjust_deadline_for_parent = true; 29 capabilities_.adjust_deadline_for_parent = true;
29 capabilities_.can_force_reclaim_resources = true; 30 capabilities_.can_force_reclaim_resources = true;
30 // Display and SurfaceDisplayOutputSurface share a GL context, so sync 31 // Display and SurfaceDisplayOutputSurface share a GL context, so sync
31 // points aren't needed when passing resources between them. 32 // points aren't needed when passing resources between them.
(...skipping 58 matching lines...) Expand 10 before | Expand all | Expand 10 after
90 if (client_) 91 if (client_)
91 client_->ReclaimResources(&ack); 92 client_->ReclaimResources(&ack);
92 } 93 }
93 94
94 void SurfaceDisplayOutputSurface::SwapBuffersComplete(SurfaceDrawStatus drawn) { 95 void SurfaceDisplayOutputSurface::SwapBuffersComplete(SurfaceDrawStatus drawn) {
95 if (client_ && !display_client_->output_surface_lost()) 96 if (client_ && !display_client_->output_surface_lost())
96 client_->DidSwapBuffersComplete(); 97 client_->DidSwapBuffersComplete();
97 } 98 }
98 99
99 } // namespace cc 100 } // namespace cc
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