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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/surfaces/surface_display_output_surface.h" | 5 #include "cc/surfaces/surface_display_output_surface.h" |
6 | 6 |
7 #include "base/bind.h" | 7 #include "base/bind.h" |
8 #include "cc/output/compositor_frame.h" | 8 #include "cc/output/compositor_frame.h" |
9 #include "cc/output/compositor_frame_ack.h" | 9 #include "cc/output/compositor_frame_ack.h" |
10 #include "cc/surfaces/display.h" | 10 #include "cc/surfaces/display.h" |
11 #include "cc/surfaces/onscreen_display_client.h" | 11 #include "cc/surfaces/onscreen_display_client.h" |
12 #include "cc/surfaces/surface.h" | 12 #include "cc/surfaces/surface.h" |
13 #include "cc/surfaces/surface_manager.h" | 13 #include "cc/surfaces/surface_manager.h" |
14 | 14 |
15 namespace cc { | 15 namespace cc { |
16 | 16 |
17 SurfaceDisplayOutputSurface::SurfaceDisplayOutputSurface( | 17 SurfaceDisplayOutputSurface::SurfaceDisplayOutputSurface( |
18 SurfaceManager* surface_manager, | 18 SurfaceManager* surface_manager, |
19 SurfaceIdAllocator* allocator, | 19 SurfaceIdAllocator* allocator, |
20 const scoped_refptr<ContextProvider>& context_provider) | 20 const scoped_refptr<ContextProvider>& context_provider, |
21 : OutputSurface(context_provider), | 21 const scoped_refptr<ContextProvider>& worker_context_provider) |
| 22 : OutputSurface(context_provider, worker_context_provider), |
22 display_client_(NULL), | 23 display_client_(NULL), |
23 factory_(surface_manager, this), | 24 factory_(surface_manager, this), |
24 allocator_(allocator) { | 25 allocator_(allocator) { |
25 factory_.set_needs_sync_points(false); | 26 factory_.set_needs_sync_points(false); |
26 capabilities_.delegated_rendering = true; | 27 capabilities_.delegated_rendering = true; |
27 capabilities_.max_frames_pending = 1; | 28 capabilities_.max_frames_pending = 1; |
28 capabilities_.adjust_deadline_for_parent = true; | 29 capabilities_.adjust_deadline_for_parent = true; |
29 capabilities_.can_force_reclaim_resources = true; | 30 capabilities_.can_force_reclaim_resources = true; |
30 // Display and SurfaceDisplayOutputSurface share a GL context, so sync | 31 // Display and SurfaceDisplayOutputSurface share a GL context, so sync |
31 // points aren't needed when passing resources between them. | 32 // points aren't needed when passing resources between them. |
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90 if (client_) | 91 if (client_) |
91 client_->ReclaimResources(&ack); | 92 client_->ReclaimResources(&ack); |
92 } | 93 } |
93 | 94 |
94 void SurfaceDisplayOutputSurface::SwapBuffersComplete(SurfaceDrawStatus drawn) { | 95 void SurfaceDisplayOutputSurface::SwapBuffersComplete(SurfaceDrawStatus drawn) { |
95 if (client_ && !display_client_->output_surface_lost()) | 96 if (client_ && !display_client_->output_surface_lost()) |
96 client_->DidSwapBuffersComplete(); | 97 client_->DidSwapBuffersComplete(); |
97 } | 98 } |
98 | 99 |
99 } // namespace cc | 100 } // namespace cc |
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