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| 1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <limits> | 8 #include <limits> |
| 9 #include <map> | 9 #include <map> |
| 10 #include <set> | 10 #include <set> |
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| 146 // that time interval, and then uploads should have a chance to be processed. | 146 // that time interval, and then uploads should have a chance to be processed. |
| 147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); | 147 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
| 148 size_t max_transfer_buffer_usage_bytes = | 148 size_t max_transfer_buffer_usage_bytes = |
| 149 ms_per_frame * kMaxBytesUploadedPerMs; | 149 ms_per_frame * kMaxBytesUploadedPerMs; |
| 150 | 150 |
| 151 // The context may request a lower limit based on the device capabilities. | 151 // The context may request a lower limit based on the device capabilities. |
| 152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, | 152 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
| 153 max_transfer_buffer_usage_bytes); | 153 max_transfer_buffer_usage_bytes); |
| 154 } | 154 } |
| 155 | 155 |
| 156 size_t GetMaxStagingResourceCount() { | |
| 157 // Upper bound for number of staging resource to allow. | |
| 158 return 32; | |
| 159 } | |
| 160 | |
| 161 size_t GetDefaultMemoryAllocationLimit() { | 156 size_t GetDefaultMemoryAllocationLimit() { |
| 162 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler | 157 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler |
| 163 // from the old texture manager and is just to give us a default memory | 158 // from the old texture manager and is just to give us a default memory |
| 164 // allocation before we get a callback from the GPU memory manager. We | 159 // allocation before we get a callback from the GPU memory manager. We |
| 165 // should probaby either: | 160 // should probaby either: |
| 166 // - wait for the callback before rendering anything instead | 161 // - wait for the callback before rendering anything instead |
| 167 // - push this into the GPU memory manager somehow. | 162 // - push this into the GPU memory manager somehow. |
| 168 return 64 * 1024 * 1024; | 163 return 64 * 1024 * 1024; |
| 169 } | 164 } |
| 170 | 165 |
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| 1228 // TODO(reveman): We should avoid keeping around unused resources if | 1223 // TODO(reveman): We should avoid keeping around unused resources if |
| 1229 // possible. crbug.com/224475 | 1224 // possible. crbug.com/224475 |
| 1230 // Unused limit is calculated from soft-limit, as hard-limit may | 1225 // Unused limit is calculated from soft-limit, as hard-limit may |
| 1231 // be very high and shouldn't typically be exceeded. | 1226 // be very high and shouldn't typically be exceeded. |
| 1232 size_t unused_memory_limit_in_bytes = static_cast<size_t>( | 1227 size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
| 1233 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * | 1228 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
| 1234 settings_.max_unused_resource_memory_percentage) / | 1229 settings_.max_unused_resource_memory_percentage) / |
| 1235 100); | 1230 100); |
| 1236 | 1231 |
| 1237 DCHECK(resource_pool_); | 1232 DCHECK(resource_pool_); |
| 1238 resource_pool_->CheckBusyResources(false); | 1233 resource_pool_->CheckBusyResources(); |
| 1239 // Soft limit is used for resource pool such that memory returns to soft | 1234 // Soft limit is used for resource pool such that memory returns to soft |
| 1240 // limit after going over. | 1235 // limit after going over. |
| 1241 resource_pool_->SetResourceUsageLimits( | 1236 resource_pool_->SetResourceUsageLimits( |
| 1242 global_tile_state_.soft_memory_limit_in_bytes, | 1237 global_tile_state_.soft_memory_limit_in_bytes, |
| 1243 unused_memory_limit_in_bytes, | 1238 unused_memory_limit_in_bytes, |
| 1244 global_tile_state_.num_resources_limit); | 1239 global_tile_state_.num_resources_limit); |
| 1245 | 1240 |
| 1246 // Release all staging resources when invisible. | |
| 1247 if (staging_resource_pool_) { | |
| 1248 staging_resource_pool_->CheckBusyResources(false); | |
| 1249 staging_resource_pool_->SetResourceUsageLimits( | |
| 1250 std::numeric_limits<size_t>::max(), | |
| 1251 std::numeric_limits<size_t>::max(), | |
| 1252 visible_ ? GetMaxStagingResourceCount() : 0); | |
| 1253 } | |
| 1254 | |
| 1255 DidModifyTilePriorities(); | 1241 DidModifyTilePriorities(); |
| 1256 } | 1242 } |
| 1257 | 1243 |
| 1258 void LayerTreeHostImpl::DidModifyTilePriorities() { | 1244 void LayerTreeHostImpl::DidModifyTilePriorities() { |
| 1259 // Mark priorities as dirty and schedule a PrepareTiles(). | 1245 // Mark priorities as dirty and schedule a PrepareTiles(). |
| 1260 tile_priorities_dirty_ = true; | 1246 tile_priorities_dirty_ = true; |
| 1261 client_->SetNeedsPrepareTilesOnImplThread(); | 1247 client_->SetNeedsPrepareTilesOnImplThread(); |
| 1262 } | 1248 } |
| 1263 | 1249 |
| 1264 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( | 1250 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( |
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| 1458 | 1444 |
| 1459 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { | 1445 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
| 1460 // TODO(piman): We may need to do some validation on this ack before | 1446 // TODO(piman): We may need to do some validation on this ack before |
| 1461 // processing it. | 1447 // processing it. |
| 1462 if (renderer_) | 1448 if (renderer_) |
| 1463 renderer_->ReceiveSwapBuffersAck(*ack); | 1449 renderer_->ReceiveSwapBuffersAck(*ack); |
| 1464 | 1450 |
| 1465 // In OOM, we now might be able to release more resources that were held | 1451 // In OOM, we now might be able to release more resources that were held |
| 1466 // because they were exported. | 1452 // because they were exported. |
| 1467 if (resource_pool_) { | 1453 if (resource_pool_) { |
| 1468 resource_pool_->CheckBusyResources(false); | 1454 resource_pool_->CheckBusyResources(); |
| 1469 resource_pool_->ReduceResourceUsage(); | 1455 resource_pool_->ReduceResourceUsage(); |
| 1470 } | 1456 } |
| 1471 // If we're not visible, we likely released resources, so we want to | 1457 // If we're not visible, we likely released resources, so we want to |
| 1472 // aggressively flush here to make sure those DeleteTextures make it to the | 1458 // aggressively flush here to make sure those DeleteTextures make it to the |
| 1473 // GPU process to free up the memory. | 1459 // GPU process to free up the memory. |
| 1474 if (output_surface_->context_provider() && !visible_) { | 1460 if (output_surface_->context_provider() && !visible_) { |
| 1475 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); | 1461 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
| 1476 } | 1462 } |
| 1477 } | 1463 } |
| 1478 | 1464 |
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| 2067 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be | 2053 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
| 2068 // initialized to get max texture size. Also, after releasing resources, | 2054 // initialized to get max texture size. Also, after releasing resources, |
| 2069 // trees need another update to generate new ones. | 2055 // trees need another update to generate new ones. |
| 2070 active_tree_->set_needs_update_draw_properties(); | 2056 active_tree_->set_needs_update_draw_properties(); |
| 2071 if (pending_tree_) | 2057 if (pending_tree_) |
| 2072 pending_tree_->set_needs_update_draw_properties(); | 2058 pending_tree_->set_needs_update_draw_properties(); |
| 2073 client_->UpdateRendererCapabilitiesOnImplThread(); | 2059 client_->UpdateRendererCapabilitiesOnImplThread(); |
| 2074 } | 2060 } |
| 2075 | 2061 |
| 2076 void LayerTreeHostImpl::CreateTileManagerResources() { | 2062 void LayerTreeHostImpl::CreateTileManagerResources() { |
| 2077 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, | 2063 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_); |
| 2078 &staging_resource_pool_); | |
| 2079 // TODO(vmpstr): Initialize tile task limit at ctor time. | 2064 // TODO(vmpstr): Initialize tile task limit at ctor time. |
| 2080 tile_manager_->SetResources( | 2065 tile_manager_->SetResources( |
| 2081 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), | 2066 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), |
| 2082 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() | 2067 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() |
| 2083 : settings_.scheduled_raster_task_limit); | 2068 : settings_.scheduled_raster_task_limit); |
| 2084 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); | 2069 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
| 2085 } | 2070 } |
| 2086 | 2071 |
| 2087 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( | 2072 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
| 2088 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, | 2073 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
| 2089 scoped_ptr<ResourcePool>* resource_pool, | 2074 scoped_ptr<ResourcePool>* resource_pool) { |
| 2090 scoped_ptr<ResourcePool>* staging_resource_pool) { | |
| 2091 DCHECK(GetTaskRunner()); | 2075 DCHECK(GetTaskRunner()); |
| 2092 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is | 2076 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is |
| 2093 // resolved. | 2077 // resolved. |
| 2094 CHECK(resource_provider_); | 2078 CHECK(resource_provider_); |
| 2095 | 2079 |
| 2096 // Pass the single-threaded synchronous task graph runner to the worker pool | 2080 // Pass the single-threaded synchronous task graph runner to the worker pool |
| 2097 // if we're in synchronous single-threaded mode. | 2081 // if we're in synchronous single-threaded mode. |
| 2098 TaskGraphRunner* task_graph_runner = task_graph_runner_; | 2082 TaskGraphRunner* task_graph_runner = task_graph_runner_; |
| 2099 if (is_synchronous_single_threaded_) { | 2083 if (is_synchronous_single_threaded_) { |
| 2100 DCHECK(!single_thread_synchronous_task_graph_runner_); | 2084 DCHECK(!single_thread_synchronous_task_graph_runner_); |
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| 2129 | 2113 |
| 2130 if (settings_.use_zero_copy) { | 2114 if (settings_.use_zero_copy) { |
| 2131 *resource_pool = ResourcePool::Create(resource_provider_.get()); | 2115 *resource_pool = ResourcePool::Create(resource_provider_.get()); |
| 2132 | 2116 |
| 2133 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( | 2117 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
| 2134 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2118 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
| 2135 return; | 2119 return; |
| 2136 } | 2120 } |
| 2137 | 2121 |
| 2138 if (settings_.use_one_copy) { | 2122 if (settings_.use_one_copy) { |
| 2139 // Synchronous single-threaded mode depends on tiles being ready to | |
| 2140 // draw when raster is complete. Therefore, it must use one of zero | |
| 2141 // copy, software raster, or GPU raster. | |
| 2142 DCHECK(!is_synchronous_single_threaded_); | |
| 2143 | |
| 2144 // We need to create a staging resource pool when using copy rasterizer. | |
| 2145 *staging_resource_pool = ResourcePool::Create(resource_provider_.get()); | |
| 2146 *resource_pool = | 2123 *resource_pool = |
| 2147 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2124 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
| 2148 | 2125 |
| 2149 int max_copy_texture_chromium_size = | 2126 int max_copy_texture_chromium_size = |
| 2150 context_provider->ContextCapabilities() | 2127 context_provider->ContextCapabilities() |
| 2151 .gpu.max_copy_texture_chromium_size; | 2128 .gpu.max_copy_texture_chromium_size; |
| 2152 | 2129 |
| 2153 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2130 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
| 2154 GetTaskRunner(), task_graph_runner, context_provider, | 2131 GetTaskRunner(), task_graph_runner, context_provider, |
| 2155 resource_provider_.get(), staging_resource_pool_.get(), | 2132 resource_provider_.get(), max_copy_texture_chromium_size, |
| 2156 max_copy_texture_chromium_size, | 2133 settings_.use_persistent_map_for_gpu_memory_buffers, |
| 2157 settings_.use_persistent_map_for_gpu_memory_buffers); | 2134 settings_.max_staging_buffers); |
| 2158 return; | 2135 return; |
| 2159 } | 2136 } |
| 2160 | 2137 |
| 2161 // Synchronous single-threaded mode depends on tiles being ready to | 2138 // Synchronous single-threaded mode depends on tiles being ready to |
| 2162 // draw when raster is complete. Therefore, it must use one of zero | 2139 // draw when raster is complete. Therefore, it must use one of zero |
| 2163 // copy, software raster, or GPU raster (in the branches above). | 2140 // copy, software raster, or GPU raster (in the branches above). |
| 2164 DCHECK(!is_synchronous_single_threaded_); | 2141 DCHECK(!is_synchronous_single_threaded_); |
| 2165 | 2142 |
| 2166 *resource_pool = ResourcePool::Create( | 2143 *resource_pool = ResourcePool::Create( |
| 2167 resource_provider_.get(), GL_TEXTURE_2D); | 2144 resource_provider_.get(), GL_TEXTURE_2D); |
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| 2190 void LayerTreeHostImpl::PostFrameTimingEvents( | 2167 void LayerTreeHostImpl::PostFrameTimingEvents( |
| 2191 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, | 2168 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, |
| 2192 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { | 2169 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { |
| 2193 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), | 2170 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), |
| 2194 main_frame_events.Pass()); | 2171 main_frame_events.Pass()); |
| 2195 } | 2172 } |
| 2196 | 2173 |
| 2197 void LayerTreeHostImpl::CleanUpTileManager() { | 2174 void LayerTreeHostImpl::CleanUpTileManager() { |
| 2198 tile_manager_->FinishTasksAndCleanUp(); | 2175 tile_manager_->FinishTasksAndCleanUp(); |
| 2199 resource_pool_ = nullptr; | 2176 resource_pool_ = nullptr; |
| 2200 staging_resource_pool_ = nullptr; | |
| 2201 tile_task_worker_pool_ = nullptr; | 2177 tile_task_worker_pool_ = nullptr; |
| 2202 single_thread_synchronous_task_graph_runner_ = nullptr; | 2178 single_thread_synchronous_task_graph_runner_ = nullptr; |
| 2203 } | 2179 } |
| 2204 | 2180 |
| 2205 bool LayerTreeHostImpl::InitializeRenderer( | 2181 bool LayerTreeHostImpl::InitializeRenderer( |
| 2206 scoped_ptr<OutputSurface> output_surface) { | 2182 scoped_ptr<OutputSurface> output_surface) { |
| 2207 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); | 2183 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
| 2208 | 2184 |
| 2209 // Since we will create a new resource provider, we cannot continue to use | 2185 // Since we will create a new resource provider, we cannot continue to use |
| 2210 // the old resources (i.e. render_surfaces and texture IDs). Clear them | 2186 // the old resources (i.e. render_surfaces and texture IDs). Clear them |
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| 2224 return false; | 2200 return false; |
| 2225 } | 2201 } |
| 2226 | 2202 |
| 2227 output_surface_ = output_surface.Pass(); | 2203 output_surface_ = output_surface.Pass(); |
| 2228 resource_provider_ = ResourceProvider::Create( | 2204 resource_provider_ = ResourceProvider::Create( |
| 2229 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, | 2205 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
| 2230 proxy_->blocking_main_thread_task_runner(), | 2206 proxy_->blocking_main_thread_task_runner(), |
| 2231 settings_.renderer_settings.highp_threshold_min, | 2207 settings_.renderer_settings.highp_threshold_min, |
| 2232 settings_.renderer_settings.use_rgba_4444_textures, | 2208 settings_.renderer_settings.use_rgba_4444_textures, |
| 2233 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2209 settings_.renderer_settings.texture_id_allocation_chunk_size, |
| 2234 settings_.use_persistent_map_for_gpu_memory_buffers, | |
| 2235 settings_.use_image_texture_targets); | 2210 settings_.use_image_texture_targets); |
| 2236 | 2211 |
| 2237 CreateAndSetRenderer(); | 2212 CreateAndSetRenderer(); |
| 2238 | 2213 |
| 2239 // Since the new renderer may be capable of MSAA, update status here. | 2214 // Since the new renderer may be capable of MSAA, update status here. |
| 2240 UpdateGpuRasterizationStatus(); | 2215 UpdateGpuRasterizationStatus(); |
| 2241 | 2216 |
| 2242 CreateTileManagerResources(); | 2217 CreateTileManagerResources(); |
| 2243 RecreateTreeResources(); | 2218 RecreateTreeResources(); |
| 2244 | 2219 |
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| 3642 if (active_tree()) { | 3617 if (active_tree()) { |
| 3643 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); | 3618 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); |
| 3644 if (layer) | 3619 if (layer) |
| 3645 return layer->ScrollOffsetForAnimation(); | 3620 return layer->ScrollOffsetForAnimation(); |
| 3646 } | 3621 } |
| 3647 | 3622 |
| 3648 return gfx::ScrollOffset(); | 3623 return gfx::ScrollOffset(); |
| 3649 } | 3624 } |
| 3650 | 3625 |
| 3651 } // namespace cc | 3626 } // namespace cc |
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