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Issue 1230203007: Re-land: cc: Use worker context for one-copy tile initialization. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: rebase and add missing locks Created 5 years, 4 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/resources/resource_provider.h" 5 #include "cc/resources/resource_provider.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <limits> 8 #include <limits>
9 9
10 #include "base/containers/hash_tables.h" 10 #include "base/containers/hash_tables.h"
(...skipping 11 matching lines...) Expand all
22 #include "gpu/GLES2/gl2extchromium.h" 22 #include "gpu/GLES2/gl2extchromium.h"
23 #include "gpu/command_buffer/client/gles2_interface.h" 23 #include "gpu/command_buffer/client/gles2_interface.h"
24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h" 24 #include "gpu/command_buffer/client/gpu_memory_buffer_manager.h"
25 #include "third_party/khronos/GLES2/gl2.h" 25 #include "third_party/khronos/GLES2/gl2.h"
26 #include "third_party/khronos/GLES2/gl2ext.h" 26 #include "third_party/khronos/GLES2/gl2ext.h"
27 #include "third_party/skia/include/core/SkSurface.h" 27 #include "third_party/skia/include/core/SkSurface.h"
28 #include "third_party/skia/include/gpu/GrContext.h" 28 #include "third_party/skia/include/gpu/GrContext.h"
29 #include "third_party/skia/include/gpu/GrTextureProvider.h" 29 #include "third_party/skia/include/gpu/GrTextureProvider.h"
30 #include "ui/gfx/geometry/rect.h" 30 #include "ui/gfx/geometry/rect.h"
31 #include "ui/gfx/geometry/vector2d.h" 31 #include "ui/gfx/geometry/vector2d.h"
32 #include "ui/gfx/gpu_memory_buffer.h"
33 32
34 using gpu::gles2::GLES2Interface; 33 using gpu::gles2::GLES2Interface;
35 34
36 namespace cc { 35 namespace cc {
37 36
38 class IdAllocator { 37 class IdAllocator {
39 public: 38 public:
40 virtual ~IdAllocator() {} 39 virtual ~IdAllocator() {}
41 40
42 virtual GLuint NextId() = 0; 41 virtual GLuint NextId() = 0;
(...skipping 63 matching lines...) Expand 10 before | Expand all | Expand 10 after
106 return kBGRA_8888_GrPixelConfig; 105 return kBGRA_8888_GrPixelConfig;
107 case RGBA_4444: 106 case RGBA_4444:
108 return kRGBA_4444_GrPixelConfig; 107 return kRGBA_4444_GrPixelConfig;
109 default: 108 default:
110 break; 109 break;
111 } 110 }
112 DCHECK(false) << "Unsupported resource format."; 111 DCHECK(false) << "Unsupported resource format.";
113 return kSkia8888_GrPixelConfig; 112 return kSkia8888_GrPixelConfig;
114 } 113 }
115 114
116 gfx::GpuMemoryBuffer::Format ToGpuMemoryBufferFormat(ResourceFormat format) {
117 switch (format) {
118 case RGBA_8888:
119 return gfx::GpuMemoryBuffer::RGBA_8888;
120 case BGRA_8888:
121 return gfx::GpuMemoryBuffer::BGRA_8888;
122 case RGBA_4444:
123 return gfx::GpuMemoryBuffer::RGBA_4444;
124 case ALPHA_8:
125 case LUMINANCE_8:
126 case RGB_565:
127 case ETC1:
128 case RED_8:
129 break;
130 }
131 NOTREACHED();
132 return gfx::GpuMemoryBuffer::RGBA_8888;
133 }
134
135 class ScopedSetActiveTexture { 115 class ScopedSetActiveTexture {
136 public: 116 public:
137 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit) 117 ScopedSetActiveTexture(GLES2Interface* gl, GLenum unit)
138 : gl_(gl), unit_(unit) { 118 : gl_(gl), unit_(unit) {
139 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_)); 119 DCHECK_EQ(GL_TEXTURE0, ResourceProvider::GetActiveTextureUnit(gl_));
140 120
141 if (unit_ != GL_TEXTURE0) 121 if (unit_ != GL_TEXTURE0)
142 gl_->ActiveTexture(unit_); 122 gl_->ActiveTexture(unit_);
143 } 123 }
144 124
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
195 next_id_index_ = 0; 175 next_id_index_ = 0;
196 } 176 }
197 177
198 return ids_[next_id_index_++]; 178 return ids_[next_id_index_++];
199 } 179 }
200 180
201 private: 181 private:
202 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator); 182 DISALLOW_COPY_AND_ASSIGN(BufferIdAllocator);
203 }; 183 };
204 184
205 // Query object based fence implementation used to detect completion of copy
206 // texture operations. Fence has passed when query result is available.
207 class CopyTextureFence : public ResourceProvider::Fence {
208 public:
209 CopyTextureFence(gpu::gles2::GLES2Interface* gl, unsigned query_id)
210 : gl_(gl), query_id_(query_id) {}
211
212 // Overridden from ResourceProvider::Fence:
213 void Set() override {}
214 bool HasPassed() override {
215 unsigned available = 1;
216 gl_->GetQueryObjectuivEXT(
217 query_id_, GL_QUERY_RESULT_AVAILABLE_EXT, &available);
218 if (!available)
219 return false;
220
221 ProcessResult();
222 return true;
223 }
224 void Wait() override {
225 // ProcessResult() will wait for result to become available.
226 ProcessResult();
227 }
228
229 private:
230 ~CopyTextureFence() override {}
231
232 void ProcessResult() {
233 unsigned time_elapsed_us = 0;
234 gl_->GetQueryObjectuivEXT(query_id_, GL_QUERY_RESULT_EXT, &time_elapsed_us);
235 UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CopyTextureLatency", time_elapsed_us,
236 0, 256000, 50);
237 }
238
239 gpu::gles2::GLES2Interface* gl_;
240 unsigned query_id_;
241
242 DISALLOW_COPY_AND_ASSIGN(CopyTextureFence);
243 };
244
245 } // namespace 185 } // namespace
246 186
247 ResourceProvider::Resource::~Resource() {} 187 ResourceProvider::Resource::~Resource() {}
248 188
249 ResourceProvider::Resource::Resource(GLuint texture_id, 189 ResourceProvider::Resource::Resource(GLuint texture_id,
250 const gfx::Size& size, 190 const gfx::Size& size,
251 Origin origin, 191 Origin origin,
252 GLenum target, 192 GLenum target,
253 GLenum filter, 193 GLenum filter,
254 GLenum texture_pool, 194 GLenum texture_pool,
(...skipping 130 matching lines...) Expand 10 before | Expand all | Expand 10 after
385 325
386 ResourceProvider::Child::~Child() {} 326 ResourceProvider::Child::~Child() {}
387 327
388 scoped_ptr<ResourceProvider> ResourceProvider::Create( 328 scoped_ptr<ResourceProvider> ResourceProvider::Create(
389 OutputSurface* output_surface, 329 OutputSurface* output_surface,
390 SharedBitmapManager* shared_bitmap_manager, 330 SharedBitmapManager* shared_bitmap_manager,
391 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 331 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
392 BlockingTaskRunner* blocking_main_thread_task_runner, 332 BlockingTaskRunner* blocking_main_thread_task_runner,
393 int highp_threshold_min, 333 int highp_threshold_min,
394 bool use_rgba_4444_texture_format, 334 bool use_rgba_4444_texture_format,
395 size_t id_allocation_chunk_size, 335 size_t id_allocation_chunk_size) {
396 bool use_persistent_map_for_gpu_memory_buffers) {
397 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider( 336 scoped_ptr<ResourceProvider> resource_provider(new ResourceProvider(
398 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager, 337 output_surface, shared_bitmap_manager, gpu_memory_buffer_manager,
399 blocking_main_thread_task_runner, highp_threshold_min, 338 blocking_main_thread_task_runner, highp_threshold_min,
400 use_rgba_4444_texture_format, id_allocation_chunk_size, 339 use_rgba_4444_texture_format, id_allocation_chunk_size));
401 use_persistent_map_for_gpu_memory_buffers));
402 resource_provider->Initialize(); 340 resource_provider->Initialize();
403 return resource_provider; 341 return resource_provider;
404 } 342 }
405 343
406 ResourceProvider::~ResourceProvider() { 344 ResourceProvider::~ResourceProvider() {
407 while (!children_.empty()) 345 while (!children_.empty())
408 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN); 346 DestroyChildInternal(children_.begin(), FOR_SHUTDOWN);
409 while (!resources_.empty()) 347 while (!resources_.empty())
410 DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN); 348 DeleteResourceInternal(resources_.begin(), FOR_SHUTDOWN);
411 349
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979 // GpuMemoryBuffer provides direct access to the memory used by the GPU. 917 // GpuMemoryBuffer provides direct access to the memory used by the GPU.
980 // Read lock fences are required to ensure that we're not trying to map a 918 // Read lock fences are required to ensure that we're not trying to map a
981 // buffer that is currently in-use by the GPU. 919 // buffer that is currently in-use by the GPU.
982 resource_->read_lock_fences_enabled = true; 920 resource_->read_lock_fences_enabled = true;
983 } 921 }
984 922
985 gfx::GpuMemoryBuffer* 923 gfx::GpuMemoryBuffer*
986 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() { 924 ResourceProvider::ScopedWriteLockGpuMemoryBuffer::GetGpuMemoryBuffer() {
987 if (gpu_memory_buffer_) 925 if (gpu_memory_buffer_)
988 return gpu_memory_buffer_; 926 return gpu_memory_buffer_;
989 gfx::GpuMemoryBuffer::Usage usage =
990 resource_provider_->use_persistent_map_for_gpu_memory_buffers()
991 ? gfx::GpuMemoryBuffer::PERSISTENT_MAP
992 : gfx::GpuMemoryBuffer::MAP;
993 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer = 927 scoped_ptr<gfx::GpuMemoryBuffer> gpu_memory_buffer =
994 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer( 928 gpu_memory_buffer_manager_->AllocateGpuMemoryBuffer(
995 size_, ToGpuMemoryBufferFormat(format_), usage); 929 size_, GpuMemoryBufferFormat(format_), gfx::GpuMemoryBuffer::MAP);
996 gpu_memory_buffer_ = gpu_memory_buffer.release(); 930 gpu_memory_buffer_ = gpu_memory_buffer.release();
997 return gpu_memory_buffer_; 931 return gpu_memory_buffer_;
998 } 932 }
999 933
1000 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr( 934 ResourceProvider::ScopedWriteLockGr::ScopedWriteLockGr(
1001 ResourceProvider* resource_provider, 935 ResourceProvider* resource_provider,
1002 ResourceId resource_id) 936 ResourceId resource_id)
1003 : resource_provider_(resource_provider), 937 : resource_provider_(resource_provider),
1004 resource_(resource_provider->LockForWrite(resource_id)) { 938 resource_(resource_provider->LockForWrite(resource_id)) {
1005 DCHECK(thread_checker_.CalledOnValidThread()); 939 DCHECK(thread_checker_.CalledOnValidThread());
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1076 gl_->Finish(); 1010 gl_->Finish();
1077 } 1011 }
1078 1012
1079 ResourceProvider::ResourceProvider( 1013 ResourceProvider::ResourceProvider(
1080 OutputSurface* output_surface, 1014 OutputSurface* output_surface,
1081 SharedBitmapManager* shared_bitmap_manager, 1015 SharedBitmapManager* shared_bitmap_manager,
1082 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager, 1016 gpu::GpuMemoryBufferManager* gpu_memory_buffer_manager,
1083 BlockingTaskRunner* blocking_main_thread_task_runner, 1017 BlockingTaskRunner* blocking_main_thread_task_runner,
1084 int highp_threshold_min, 1018 int highp_threshold_min,
1085 bool use_rgba_4444_texture_format, 1019 bool use_rgba_4444_texture_format,
1086 size_t id_allocation_chunk_size, 1020 size_t id_allocation_chunk_size)
1087 bool use_persistent_map_for_gpu_memory_buffers)
1088 : output_surface_(output_surface), 1021 : output_surface_(output_surface),
1089 shared_bitmap_manager_(shared_bitmap_manager), 1022 shared_bitmap_manager_(shared_bitmap_manager),
1090 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 1023 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
1091 blocking_main_thread_task_runner_(blocking_main_thread_task_runner), 1024 blocking_main_thread_task_runner_(blocking_main_thread_task_runner),
1092 lost_output_surface_(false), 1025 lost_output_surface_(false),
1093 highp_threshold_min_(highp_threshold_min), 1026 highp_threshold_min_(highp_threshold_min),
1094 next_id_(1), 1027 next_id_(1),
1095 next_child_(1), 1028 next_child_(1),
1096 default_resource_type_(RESOURCE_TYPE_BITMAP), 1029 default_resource_type_(RESOURCE_TYPE_BITMAP),
1097 use_texture_storage_ext_(false), 1030 use_texture_storage_ext_(false),
1098 use_texture_format_bgra_(false), 1031 use_texture_format_bgra_(false),
1099 use_texture_usage_hint_(false), 1032 use_texture_usage_hint_(false),
1100 use_compressed_texture_etc1_(false), 1033 use_compressed_texture_etc1_(false),
1101 yuv_resource_format_(LUMINANCE_8), 1034 yuv_resource_format_(LUMINANCE_8),
1102 max_texture_size_(0), 1035 max_texture_size_(0),
1103 best_texture_format_(RGBA_8888), 1036 best_texture_format_(RGBA_8888),
1104 best_render_buffer_format_(RGBA_8888), 1037 best_render_buffer_format_(RGBA_8888),
1105 use_rgba_4444_texture_format_(use_rgba_4444_texture_format), 1038 use_rgba_4444_texture_format_(use_rgba_4444_texture_format),
1106 id_allocation_chunk_size_(id_allocation_chunk_size), 1039 id_allocation_chunk_size_(id_allocation_chunk_size) {
1107 use_sync_query_(false),
1108 use_persistent_map_for_gpu_memory_buffers_(
1109 use_persistent_map_for_gpu_memory_buffers) {
1110 DCHECK(output_surface_->HasClient()); 1040 DCHECK(output_surface_->HasClient());
1111 DCHECK(id_allocation_chunk_size_); 1041 DCHECK(id_allocation_chunk_size_);
1112 } 1042 }
1113 1043
1114 void ResourceProvider::Initialize() { 1044 void ResourceProvider::Initialize() {
1115 DCHECK(thread_checker_.CalledOnValidThread()); 1045 DCHECK(thread_checker_.CalledOnValidThread());
1116 1046
1117 GLES2Interface* gl = ContextGL(); 1047 GLES2Interface* gl = ContextGL();
1118 if (!gl) { 1048 if (!gl) {
1119 default_resource_type_ = RESOURCE_TYPE_BITMAP; 1049 default_resource_type_ = RESOURCE_TYPE_BITMAP;
(...skipping 705 matching lines...) Expand 10 before | Expand all | Expand 10 after
1825 DCHECK(resource->image_id); 1755 DCHECK(resource->image_id);
1826 1756
1827 // Release image currently bound to texture. 1757 // Release image currently bound to texture.
1828 if (resource->bound_image_id) 1758 if (resource->bound_image_id)
1829 gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id); 1759 gl->ReleaseTexImage2DCHROMIUM(resource->target, resource->bound_image_id);
1830 gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id); 1760 gl->BindTexImage2DCHROMIUM(resource->target, resource->image_id);
1831 resource->bound_image_id = resource->image_id; 1761 resource->bound_image_id = resource->image_id;
1832 resource->dirty_image = false; 1762 resource->dirty_image = false;
1833 } 1763 }
1834 1764
1835 void ResourceProvider::CopyResource(ResourceId source_id,
1836 ResourceId dest_id,
1837 const gfx::Rect& rect) {
1838 TRACE_EVENT0("cc", "ResourceProvider::CopyResource");
1839
1840 Resource* source_resource = GetResource(source_id);
1841 DCHECK(!source_resource->lock_for_read_count);
1842 DCHECK(source_resource->origin == Resource::INTERNAL);
1843 DCHECK_EQ(source_resource->exported_count, 0);
1844 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, source_resource->type);
1845 LazyAllocate(source_resource);
1846
1847 Resource* dest_resource = GetResource(dest_id);
1848 DCHECK(!dest_resource->locked_for_write);
1849 DCHECK(!dest_resource->lock_for_read_count);
1850 DCHECK(dest_resource->origin == Resource::INTERNAL);
1851 DCHECK_EQ(dest_resource->exported_count, 0);
1852 DCHECK_EQ(RESOURCE_TYPE_GL_TEXTURE, dest_resource->type);
1853 LazyAllocate(dest_resource);
1854
1855 DCHECK_EQ(source_resource->type, dest_resource->type);
1856 DCHECK_EQ(source_resource->format, dest_resource->format);
1857 DCHECK(source_resource->size == dest_resource->size);
1858 DCHECK(gfx::Rect(dest_resource->size).Contains(rect));
1859
1860 GLES2Interface* gl = ContextGL();
1861 DCHECK(gl);
1862 if (source_resource->image_id && source_resource->dirty_image) {
1863 gl->BindTexture(source_resource->target, source_resource->gl_id);
1864 BindImageForSampling(source_resource);
1865 }
1866 if (use_sync_query_) {
1867 if (!source_resource->gl_read_lock_query_id)
1868 gl->GenQueriesEXT(1, &source_resource->gl_read_lock_query_id);
1869 #if defined(OS_CHROMEOS)
1870 // TODO(reveman): This avoids a performance problem on some ChromeOS
1871 // devices. This needs to be removed to support native GpuMemoryBuffer
1872 // implementations. crbug.com/436314
1873 gl->BeginQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM,
1874 source_resource->gl_read_lock_query_id);
1875 #else
1876 gl->BeginQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM,
1877 source_resource->gl_read_lock_query_id);
1878 #endif
1879 }
1880 DCHECK(!dest_resource->image_id);
1881 dest_resource->allocated = true;
1882 gl->CopySubTextureCHROMIUM(dest_resource->target, source_resource->gl_id,
1883 dest_resource->gl_id, rect.x(), rect.y(), rect.x(),
1884 rect.y(), rect.width(), rect.height(),
1885 false, false, false);
1886 if (source_resource->gl_read_lock_query_id) {
1887 // End query and create a read lock fence that will prevent access to
1888 // source resource until CopySubTextureCHROMIUM command has completed.
1889 #if defined(OS_CHROMEOS)
1890 gl->EndQueryEXT(GL_COMMANDS_ISSUED_CHROMIUM);
1891 #else
1892 gl->EndQueryEXT(GL_COMMANDS_COMPLETED_CHROMIUM);
1893 #endif
1894 source_resource->read_lock_fence = make_scoped_refptr(
1895 new CopyTextureFence(gl, source_resource->gl_read_lock_query_id));
1896 } else {
1897 // Create a SynchronousFence when CHROMIUM_sync_query extension is missing.
1898 // Try to use one synchronous fence for as many CopyResource operations as
1899 // possible as that reduce the number of times we have to synchronize with
1900 // the GL.
1901 if (!synchronous_fence_.get() || synchronous_fence_->has_synchronized())
1902 synchronous_fence_ = make_scoped_refptr(new SynchronousFence(gl));
1903 source_resource->read_lock_fence = synchronous_fence_;
1904 source_resource->read_lock_fence->Set();
1905 }
1906 }
1907
1908 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) { 1765 void ResourceProvider::WaitSyncPointIfNeeded(ResourceId id) {
1909 Resource* resource = GetResource(id); 1766 Resource* resource = GetResource(id);
1910 DCHECK_EQ(resource->exported_count, 0); 1767 DCHECK_EQ(resource->exported_count, 0);
1911 DCHECK(resource->allocated); 1768 DCHECK(resource->allocated);
1912 if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id) 1769 if (resource->type != RESOURCE_TYPE_GL_TEXTURE || resource->gl_id)
1913 return; 1770 return;
1914 if (!resource->mailbox.sync_point()) 1771 if (!resource->mailbox.sync_point())
1915 return; 1772 return;
1916 DCHECK(resource->mailbox.IsValid()); 1773 DCHECK(resource->mailbox.IsValid());
1917 GLES2Interface* gl = ContextGL(); 1774 GLES2Interface* gl = ContextGL();
1918 DCHECK(gl); 1775 DCHECK(gl);
1919 gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point()); 1776 gl->WaitSyncPointCHROMIUM(resource->mailbox.sync_point());
1920 resource->mailbox.set_sync_point(0); 1777 resource->mailbox.set_sync_point(0);
1921 } 1778 }
1922 1779
1923 void ResourceProvider::WaitReadLockIfNeeded(ResourceId id) {
1924 Resource* resource = GetResource(id);
1925 DCHECK_EQ(resource->exported_count, 0);
1926 if (!resource->read_lock_fence.get())
1927 return;
1928
1929 resource->read_lock_fence->Wait();
1930 }
1931
1932 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) { 1780 GLint ResourceProvider::GetActiveTextureUnit(GLES2Interface* gl) {
1933 GLint active_unit = 0; 1781 GLint active_unit = 0;
1934 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit); 1782 gl->GetIntegerv(GL_ACTIVE_TEXTURE, &active_unit);
1935 return active_unit; 1783 return active_unit;
1936 } 1784 }
1937 1785
1938 void ResourceProvider::ValidateResource(ResourceId id) const { 1786 void ResourceProvider::ValidateResource(ResourceId id) const {
1939 DCHECK(thread_checker_.CalledOnValidThread()); 1787 DCHECK(thread_checker_.CalledOnValidThread());
1940 DCHECK(id); 1788 DCHECK(id);
1941 DCHECK(resources_.find(id) != resources_.end()); 1789 DCHECK(resources_.find(id) != resources_.end());
1942 } 1790 }
1943 1791
1944 GLES2Interface* ResourceProvider::ContextGL() const { 1792 GLES2Interface* ResourceProvider::ContextGL() const {
1945 ContextProvider* context_provider = output_surface_->context_provider(); 1793 ContextProvider* context_provider = output_surface_->context_provider();
1946 return context_provider ? context_provider->ContextGL() : NULL; 1794 return context_provider ? context_provider->ContextGL() : NULL;
1947 } 1795 }
1948 1796
1949 class GrContext* ResourceProvider::GrContext(bool worker_context) const { 1797 class GrContext* ResourceProvider::GrContext(bool worker_context) const {
1950 ContextProvider* context_provider = 1798 ContextProvider* context_provider =
1951 worker_context ? output_surface_->worker_context_provider() 1799 worker_context ? output_surface_->worker_context_provider()
1952 : output_surface_->context_provider(); 1800 : output_surface_->context_provider();
1953 return context_provider ? context_provider->GrContext() : NULL; 1801 return context_provider ? context_provider->GrContext() : NULL;
1954 } 1802 }
1955 1803
1956 } // namespace cc 1804 } // namespace cc
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