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1 // Copyright 2011 The Chromium Authors. All rights reserved. | 1 // Copyright 2011 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/trees/layer_tree_host_impl.h" | 5 #include "cc/trees/layer_tree_host_impl.h" |
6 | 6 |
7 #include <algorithm> | 7 #include <algorithm> |
8 #include <limits> | 8 #include <limits> |
9 #include <map> | 9 #include <map> |
10 #include <set> | 10 #include <set> |
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145 // that time interval, and then uploads should have a chance to be processed. | 145 // that time interval, and then uploads should have a chance to be processed. |
146 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); | 146 size_t ms_per_frame = std::floor(1000.0 / refresh_rate); |
147 size_t max_transfer_buffer_usage_bytes = | 147 size_t max_transfer_buffer_usage_bytes = |
148 ms_per_frame * kMaxBytesUploadedPerMs; | 148 ms_per_frame * kMaxBytesUploadedPerMs; |
149 | 149 |
150 // The context may request a lower limit based on the device capabilities. | 150 // The context may request a lower limit based on the device capabilities. |
151 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, | 151 return std::min(context_capabilities.max_transfer_buffer_usage_bytes, |
152 max_transfer_buffer_usage_bytes); | 152 max_transfer_buffer_usage_bytes); |
153 } | 153 } |
154 | 154 |
155 size_t GetMaxStagingResourceCount() { | |
156 // Upper bound for number of staging resource to allow. | |
157 return 32; | |
158 } | |
159 | |
160 size_t GetDefaultMemoryAllocationLimit() { | 155 size_t GetDefaultMemoryAllocationLimit() { |
161 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler | 156 // TODO(ccameron): (http://crbug.com/137094) This 64MB default is a straggler |
162 // from the old texture manager and is just to give us a default memory | 157 // from the old texture manager and is just to give us a default memory |
163 // allocation before we get a callback from the GPU memory manager. We | 158 // allocation before we get a callback from the GPU memory manager. We |
164 // should probaby either: | 159 // should probaby either: |
165 // - wait for the callback before rendering anything instead | 160 // - wait for the callback before rendering anything instead |
166 // - push this into the GPU memory manager somehow. | 161 // - push this into the GPU memory manager somehow. |
167 return 64 * 1024 * 1024; | 162 return 64 * 1024 * 1024; |
168 } | 163 } |
169 | 164 |
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1227 // TODO(reveman): We should avoid keeping around unused resources if | 1222 // TODO(reveman): We should avoid keeping around unused resources if |
1228 // possible. crbug.com/224475 | 1223 // possible. crbug.com/224475 |
1229 // Unused limit is calculated from soft-limit, as hard-limit may | 1224 // Unused limit is calculated from soft-limit, as hard-limit may |
1230 // be very high and shouldn't typically be exceeded. | 1225 // be very high and shouldn't typically be exceeded. |
1231 size_t unused_memory_limit_in_bytes = static_cast<size_t>( | 1226 size_t unused_memory_limit_in_bytes = static_cast<size_t>( |
1232 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * | 1227 (static_cast<int64>(global_tile_state_.soft_memory_limit_in_bytes) * |
1233 settings_.max_unused_resource_memory_percentage) / | 1228 settings_.max_unused_resource_memory_percentage) / |
1234 100); | 1229 100); |
1235 | 1230 |
1236 DCHECK(resource_pool_); | 1231 DCHECK(resource_pool_); |
1237 resource_pool_->CheckBusyResources(false); | 1232 resource_pool_->CheckBusyResources(); |
1238 // Soft limit is used for resource pool such that memory returns to soft | 1233 // Soft limit is used for resource pool such that memory returns to soft |
1239 // limit after going over. | 1234 // limit after going over. |
1240 resource_pool_->SetResourceUsageLimits( | 1235 resource_pool_->SetResourceUsageLimits( |
1241 global_tile_state_.soft_memory_limit_in_bytes, | 1236 global_tile_state_.soft_memory_limit_in_bytes, |
1242 unused_memory_limit_in_bytes, | 1237 unused_memory_limit_in_bytes, |
1243 global_tile_state_.num_resources_limit); | 1238 global_tile_state_.num_resources_limit); |
1244 | 1239 |
1245 // Release all staging resources when invisible. | |
1246 if (staging_resource_pool_) { | |
1247 staging_resource_pool_->CheckBusyResources(false); | |
1248 staging_resource_pool_->SetResourceUsageLimits( | |
1249 std::numeric_limits<size_t>::max(), | |
1250 std::numeric_limits<size_t>::max(), | |
1251 visible_ ? GetMaxStagingResourceCount() : 0); | |
1252 } | |
1253 | |
1254 DidModifyTilePriorities(); | 1240 DidModifyTilePriorities(); |
1255 } | 1241 } |
1256 | 1242 |
1257 void LayerTreeHostImpl::DidModifyTilePriorities() { | 1243 void LayerTreeHostImpl::DidModifyTilePriorities() { |
1258 // Mark priorities as dirty and schedule a PrepareTiles(). | 1244 // Mark priorities as dirty and schedule a PrepareTiles(). |
1259 tile_priorities_dirty_ = true; | 1245 tile_priorities_dirty_ = true; |
1260 client_->SetNeedsPrepareTilesOnImplThread(); | 1246 client_->SetNeedsPrepareTilesOnImplThread(); |
1261 } | 1247 } |
1262 | 1248 |
1263 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( | 1249 scoped_ptr<RasterTilePriorityQueue> LayerTreeHostImpl::BuildRasterQueue( |
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1457 | 1443 |
1458 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { | 1444 void LayerTreeHostImpl::ReclaimResources(const CompositorFrameAck* ack) { |
1459 // TODO(piman): We may need to do some validation on this ack before | 1445 // TODO(piman): We may need to do some validation on this ack before |
1460 // processing it. | 1446 // processing it. |
1461 if (renderer_) | 1447 if (renderer_) |
1462 renderer_->ReceiveSwapBuffersAck(*ack); | 1448 renderer_->ReceiveSwapBuffersAck(*ack); |
1463 | 1449 |
1464 // In OOM, we now might be able to release more resources that were held | 1450 // In OOM, we now might be able to release more resources that were held |
1465 // because they were exported. | 1451 // because they were exported. |
1466 if (resource_pool_) { | 1452 if (resource_pool_) { |
1467 resource_pool_->CheckBusyResources(false); | 1453 resource_pool_->CheckBusyResources(); |
1468 resource_pool_->ReduceResourceUsage(); | 1454 resource_pool_->ReduceResourceUsage(); |
1469 } | 1455 } |
1470 // If we're not visible, we likely released resources, so we want to | 1456 // If we're not visible, we likely released resources, so we want to |
1471 // aggressively flush here to make sure those DeleteTextures make it to the | 1457 // aggressively flush here to make sure those DeleteTextures make it to the |
1472 // GPU process to free up the memory. | 1458 // GPU process to free up the memory. |
1473 if (output_surface_->context_provider() && !visible_) { | 1459 if (output_surface_->context_provider() && !visible_) { |
1474 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); | 1460 output_surface_->context_provider()->ContextGL()->ShallowFlushCHROMIUM(); |
1475 } | 1461 } |
1476 } | 1462 } |
1477 | 1463 |
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2075 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be | 2061 // See note in LayerTreeImpl::UpdateDrawProperties. Renderer needs to be |
2076 // initialized to get max texture size. Also, after releasing resources, | 2062 // initialized to get max texture size. Also, after releasing resources, |
2077 // trees need another update to generate new ones. | 2063 // trees need another update to generate new ones. |
2078 active_tree_->set_needs_update_draw_properties(); | 2064 active_tree_->set_needs_update_draw_properties(); |
2079 if (pending_tree_) | 2065 if (pending_tree_) |
2080 pending_tree_->set_needs_update_draw_properties(); | 2066 pending_tree_->set_needs_update_draw_properties(); |
2081 client_->UpdateRendererCapabilitiesOnImplThread(); | 2067 client_->UpdateRendererCapabilitiesOnImplThread(); |
2082 } | 2068 } |
2083 | 2069 |
2084 void LayerTreeHostImpl::CreateTileManagerResources() { | 2070 void LayerTreeHostImpl::CreateTileManagerResources() { |
2085 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_, | 2071 CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_); |
2086 &staging_resource_pool_); | |
2087 // TODO(vmpstr): Initialize tile task limit at ctor time. | 2072 // TODO(vmpstr): Initialize tile task limit at ctor time. |
2088 tile_manager_->SetResources( | 2073 tile_manager_->SetResources( |
2089 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), | 2074 resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(), |
2090 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() | 2075 is_synchronous_single_threaded_ ? std::numeric_limits<size_t>::max() |
2091 : settings_.scheduled_raster_task_limit); | 2076 : settings_.scheduled_raster_task_limit); |
2092 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); | 2077 UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy()); |
2093 } | 2078 } |
2094 | 2079 |
2095 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( | 2080 void LayerTreeHostImpl::CreateResourceAndTileTaskWorkerPool( |
2096 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, | 2081 scoped_ptr<TileTaskWorkerPool>* tile_task_worker_pool, |
2097 scoped_ptr<ResourcePool>* resource_pool, | 2082 scoped_ptr<ResourcePool>* resource_pool) { |
2098 scoped_ptr<ResourcePool>* staging_resource_pool) { | |
2099 DCHECK(GetTaskRunner()); | 2083 DCHECK(GetTaskRunner()); |
2100 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is | 2084 // TODO(vmpstr): Make this a DCHECK (or remove) when crbug.com/419086 is |
2101 // resolved. | 2085 // resolved. |
2102 CHECK(resource_provider_); | 2086 CHECK(resource_provider_); |
2103 | 2087 |
2104 // Pass the single-threaded synchronous task graph runner to the worker pool | 2088 // Pass the single-threaded synchronous task graph runner to the worker pool |
2105 // if we're in synchronous single-threaded mode. | 2089 // if we're in synchronous single-threaded mode. |
2106 TaskGraphRunner* task_graph_runner = task_graph_runner_; | 2090 TaskGraphRunner* task_graph_runner = task_graph_runner_; |
2107 if (is_synchronous_single_threaded_) { | 2091 if (is_synchronous_single_threaded_) { |
2108 DCHECK(!single_thread_synchronous_task_graph_runner_); | 2092 DCHECK(!single_thread_synchronous_task_graph_runner_); |
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2145 if (settings_.use_zero_copy) { | 2129 if (settings_.use_zero_copy) { |
2146 *resource_pool = | 2130 *resource_pool = |
2147 ResourcePool::Create(resource_provider_.get(), image_target); | 2131 ResourcePool::Create(resource_provider_.get(), image_target); |
2148 | 2132 |
2149 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( | 2133 *tile_task_worker_pool = ZeroCopyTileTaskWorkerPool::Create( |
2150 GetTaskRunner(), task_graph_runner, resource_provider_.get()); | 2134 GetTaskRunner(), task_graph_runner, resource_provider_.get()); |
2151 return; | 2135 return; |
2152 } | 2136 } |
2153 | 2137 |
2154 if (settings_.use_one_copy) { | 2138 if (settings_.use_one_copy) { |
2155 // Synchronous single-threaded mode depends on tiles being ready to | |
2156 // draw when raster is complete. Therefore, it must use one of zero | |
2157 // copy, software raster, or GPU raster. | |
2158 DCHECK(!is_synchronous_single_threaded_); | |
2159 | |
2160 // We need to create a staging resource pool when using copy rasterizer. | |
2161 *staging_resource_pool = | |
2162 ResourcePool::Create(resource_provider_.get(), image_target); | |
2163 *resource_pool = | 2139 *resource_pool = |
2164 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); | 2140 ResourcePool::Create(resource_provider_.get(), GL_TEXTURE_2D); |
2165 | 2141 |
2166 int max_copy_texture_chromium_size = | 2142 int max_copy_texture_chromium_size = |
2167 context_provider->ContextCapabilities() | 2143 context_provider->ContextCapabilities() |
2168 .gpu.max_copy_texture_chromium_size; | 2144 .gpu.max_copy_texture_chromium_size; |
2169 | 2145 |
2170 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( | 2146 *tile_task_worker_pool = OneCopyTileTaskWorkerPool::Create( |
2171 GetTaskRunner(), task_graph_runner, context_provider, | 2147 GetTaskRunner(), task_graph_runner, context_provider, |
2172 resource_provider_.get(), staging_resource_pool_.get(), | 2148 resource_provider_.get(), max_copy_texture_chromium_size, |
2173 max_copy_texture_chromium_size, | 2149 settings_.use_persistent_map_for_gpu_memory_buffers, image_target, |
2174 settings_.use_persistent_map_for_gpu_memory_buffers); | 2150 settings_.max_staging_buffers); |
2175 return; | 2151 return; |
2176 } | 2152 } |
2177 | 2153 |
2178 // Synchronous single-threaded mode depends on tiles being ready to | 2154 // Synchronous single-threaded mode depends on tiles being ready to |
2179 // draw when raster is complete. Therefore, it must use one of zero | 2155 // draw when raster is complete. Therefore, it must use one of zero |
2180 // copy, software raster, or GPU raster (in the branches above). | 2156 // copy, software raster, or GPU raster (in the branches above). |
2181 DCHECK(!is_synchronous_single_threaded_); | 2157 DCHECK(!is_synchronous_single_threaded_); |
2182 | 2158 |
2183 *resource_pool = ResourcePool::Create( | 2159 *resource_pool = ResourcePool::Create( |
2184 resource_provider_.get(), GL_TEXTURE_2D); | 2160 resource_provider_.get(), GL_TEXTURE_2D); |
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2207 void LayerTreeHostImpl::PostFrameTimingEvents( | 2183 void LayerTreeHostImpl::PostFrameTimingEvents( |
2208 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, | 2184 scoped_ptr<FrameTimingTracker::CompositeTimingSet> composite_events, |
2209 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { | 2185 scoped_ptr<FrameTimingTracker::MainFrameTimingSet> main_frame_events) { |
2210 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), | 2186 client_->PostFrameTimingEventsOnImplThread(composite_events.Pass(), |
2211 main_frame_events.Pass()); | 2187 main_frame_events.Pass()); |
2212 } | 2188 } |
2213 | 2189 |
2214 void LayerTreeHostImpl::CleanUpTileManager() { | 2190 void LayerTreeHostImpl::CleanUpTileManager() { |
2215 tile_manager_->FinishTasksAndCleanUp(); | 2191 tile_manager_->FinishTasksAndCleanUp(); |
2216 resource_pool_ = nullptr; | 2192 resource_pool_ = nullptr; |
2217 staging_resource_pool_ = nullptr; | |
2218 tile_task_worker_pool_ = nullptr; | 2193 tile_task_worker_pool_ = nullptr; |
2219 single_thread_synchronous_task_graph_runner_ = nullptr; | 2194 single_thread_synchronous_task_graph_runner_ = nullptr; |
2220 } | 2195 } |
2221 | 2196 |
2222 bool LayerTreeHostImpl::InitializeRenderer( | 2197 bool LayerTreeHostImpl::InitializeRenderer( |
2223 scoped_ptr<OutputSurface> output_surface) { | 2198 scoped_ptr<OutputSurface> output_surface) { |
2224 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); | 2199 TRACE_EVENT0("cc", "LayerTreeHostImpl::InitializeRenderer"); |
2225 | 2200 |
2226 // Since we will create a new resource provider, we cannot continue to use | 2201 // Since we will create a new resource provider, we cannot continue to use |
2227 // the old resources (i.e. render_surfaces and texture IDs). Clear them | 2202 // the old resources (i.e. render_surfaces and texture IDs). Clear them |
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2240 // point). | 2215 // point). |
2241 return false; | 2216 return false; |
2242 } | 2217 } |
2243 | 2218 |
2244 output_surface_ = output_surface.Pass(); | 2219 output_surface_ = output_surface.Pass(); |
2245 resource_provider_ = ResourceProvider::Create( | 2220 resource_provider_ = ResourceProvider::Create( |
2246 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, | 2221 output_surface_.get(), shared_bitmap_manager_, gpu_memory_buffer_manager_, |
2247 proxy_->blocking_main_thread_task_runner(), | 2222 proxy_->blocking_main_thread_task_runner(), |
2248 settings_.renderer_settings.highp_threshold_min, | 2223 settings_.renderer_settings.highp_threshold_min, |
2249 settings_.renderer_settings.use_rgba_4444_textures, | 2224 settings_.renderer_settings.use_rgba_4444_textures, |
2250 settings_.renderer_settings.texture_id_allocation_chunk_size, | 2225 settings_.renderer_settings.texture_id_allocation_chunk_size); |
2251 settings_.use_persistent_map_for_gpu_memory_buffers); | |
2252 | 2226 |
2253 CreateAndSetRenderer(); | 2227 CreateAndSetRenderer(); |
2254 | 2228 |
2255 // Since the new renderer may be capable of MSAA, update status here. | 2229 // Since the new renderer may be capable of MSAA, update status here. |
2256 UpdateGpuRasterizationStatus(); | 2230 UpdateGpuRasterizationStatus(); |
2257 | 2231 |
2258 CreateTileManagerResources(); | 2232 CreateTileManagerResources(); |
2259 RecreateTreeResources(); | 2233 RecreateTreeResources(); |
2260 | 2234 |
2261 // Initialize vsync parameters to sane values. | 2235 // Initialize vsync parameters to sane values. |
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3616 if (active_tree()) { | 3590 if (active_tree()) { |
3617 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); | 3591 LayerAnimationValueProvider* layer = active_tree()->LayerById(layer_id); |
3618 if (layer) | 3592 if (layer) |
3619 return layer->ScrollOffsetForAnimation(); | 3593 return layer->ScrollOffsetForAnimation(); |
3620 } | 3594 } |
3621 | 3595 |
3622 return gfx::ScrollOffset(); | 3596 return gfx::ScrollOffset(); |
3623 } | 3597 } |
3624 | 3598 |
3625 } // namespace cc | 3599 } // namespace cc |
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