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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef SKY_SHELL_UI_ANIMATOR_H_ | 5 #ifndef SKY_SHELL_UI_ANIMATOR_H_ |
| 6 #define SKY_SHELL_UI_ANIMATOR_H_ | 6 #define SKY_SHELL_UI_ANIMATOR_H_ |
| 7 | 7 |
| 8 #include "base/memory/weak_ptr.h" | 8 #include "base/memory/weak_ptr.h" |
| 9 #include "sky/shell/ui/engine.h" | 9 #include "sky/shell/ui/engine.h" |
| 10 | 10 |
| 11 namespace sky { | 11 namespace sky { |
| 12 namespace shell { | 12 namespace shell { |
| 13 | 13 |
| 14 class Animator { | 14 class Animator { |
| 15 public: | 15 public: |
| 16 explicit Animator(const Engine::Config& config, Engine* engine); | 16 explicit Animator(const Engine::Config& config, Engine* engine); |
| 17 ~Animator(); | 17 ~Animator(); |
| 18 | 18 |
| 19 void RequestFrame(); | 19 void RequestFrame(); |
| 20 void CancelFrameRequest(); | 20 |
| 21 void Start(); |
| 22 void Stop(); |
| 21 | 23 |
| 22 private: | 24 private: |
| 23 void BeginFrame(); | 25 void BeginFrame(); |
| 24 void OnFrameComplete(); | 26 void OnFrameComplete(); |
| 25 | 27 |
| 26 Engine::Config config_; | 28 Engine::Config config_; |
| 27 Engine* engine_; | 29 Engine* engine_; |
| 28 bool engine_requested_frame_; | 30 bool engine_requested_frame_; |
| 29 bool frame_in_progress_; | 31 bool frame_in_progress_; |
| 32 bool paused_; |
| 30 | 33 |
| 31 base::WeakPtrFactory<Animator> weak_factory_; | 34 base::WeakPtrFactory<Animator> weak_factory_; |
| 32 | 35 |
| 33 DISALLOW_COPY_AND_ASSIGN(Animator); | 36 DISALLOW_COPY_AND_ASSIGN(Animator); |
| 34 }; | 37 }; |
| 35 | 38 |
| 36 } // namespace shell | 39 } // namespace shell |
| 37 } // namespace sky | 40 } // namespace sky |
| 38 | 41 |
| 39 #endif // SKY_SHELL_UI_ANIMATOR_H_ | 42 #endif // SKY_SHELL_UI_ANIMATOR_H_ |
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