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Side by Side Diff: include/effects/SkPoint3.h

Issue 1229693009: Add new SkPoint3 class (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: move files Created 5 years, 5 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #ifndef SkPoint3_DEFINED
9 #define SkPoint3_DEFINED
10
11 #include "SkColor.h"
reed1 2015/07/10 15:46:29 why do we include this?
robertphillips 2015/07/10 16:54:24 Done.
12 #include "SkScalar.h"
13
14 struct SK_API SkPoint3 {
15 SkScalar fX, fY, fZ;
16
17 static SkPoint3 Make(SkScalar x, SkScalar y, SkScalar z) {
18 SkPoint3 pt;
19 pt.set(x, y, z);
20 return pt;
21 }
22
23 SkScalar x() const { return fX; }
24 SkScalar y() const { return fY; }
25 SkScalar z() const { return fZ; }
26
27 void set(SkScalar x, SkScalar y, SkScalar z) { fX = x; fY = y; fZ = z; }
28
29 friend bool operator==(const SkPoint3& a, const SkPoint3& b) {
30 return a.fX == b.fX && a.fY == b.fY && a.fZ == b.fZ;
31 }
32
33 friend bool operator!=(const SkPoint3& a, const SkPoint3& b) {
34 return !(a == b);
35 }
36
37 /** Returns the Euclidian distance from (0,0,0) to (x,y,z)
38 */
39 static SkScalar Length(SkScalar x, SkScalar y, SkScalar z);
40
41 /** Return the Euclidian distance from (0,0,0) to the point
42 */
43 SkScalar length() const { return SkPoint3::Length(fX, fY, fZ); }
44
45 /** Set the point (vector) to be unit-length in the same direction as it
46 already points. If the point has a degenerate length (i.e., nearly 0)
47 then set it to (0,0,0) and return false; otherwise return true.
48 */
49 bool normalize();
50
51 /** Scale the point's coordinates by scale, writing the answer into dst.
52 It is legal for dst == this.
53 */
54 void scale(SkScalar scale, SkPoint3* dst) const {
reed1 2015/07/10 15:46:29 as an API pattern, I think we should consider retu
robertphillips 2015/07/10 16:54:24 Done. What do you think about propagating this bac
55 SkASSERT(dst);
56 dst->set(SkScalarMul(fX, scale), SkScalarMul(fY, scale), SkScalarMul(fZ, scale));
reed1 2015/07/10 15:46:29 SkScalarMul is not needed!
robertphillips 2015/07/10 16:54:24 Done.
57 }
58
59 /** Scale the point's coordinates by scale, writing the answer back into
60 the point.
61 */
62 void scale(SkScalar value) { this->scale(value, this); }
63
64 /** Return a new point whose X, Y and Z coordinates are the negative of the
65 original point's
66 */
67 SkPoint3 operator-() const {
68 SkPoint3 neg;
69 neg.fX = -fX;
70 neg.fY = -fY;
71 neg.fZ = -fZ;
72 return neg;
73 }
74
75 /** Returns a new point whose coordinates are the difference between
76 a and b (i.e., a - b)
77 */
78 friend SkPoint3 operator-(const SkPoint3& a, const SkPoint3& b) {
79 SkPoint3 v;
80 v.set(a.fX - b.fX, a.fY - b.fY, a.fZ - b.fZ);
81 return v;
82 }
83
84 /** Returns a new point whose coordinates are the sum of a and b (a + b)
85 */
86 friend SkPoint3 operator+(const SkPoint3& a, const SkPoint3& b) {
87 SkPoint3 v;
88 v.set(a.fX + b.fX, a.fY + b.fY, a.fZ + b.fZ);
89 return v;
90 }
91
92 /** Returns the dot product of a and b, treating them as 3D vectors
93 */
94 static SkScalar DotProduct(const SkPoint3& a, const SkPoint3& b) {
95 return a.fX * b.fX + a.fY * b.fY + a.fZ * b.fZ;
96 }
97
98 SkScalar dot(const SkPoint3& vec) const {
99 return DotProduct(*this, vec);
100 }
101 };
102
103 typedef SkPoint3 SkVector3;
104
105 #endif
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