| OLD | NEW |
| 1 | 1 |
| 2 /* | 2 /* |
| 3 * Copyright 2015 Google Inc. | 3 * Copyright 2015 Google Inc. |
| 4 * | 4 * |
| 5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
| 6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
| 7 */ | 7 */ |
| 8 #include "SampleCode.h" | 8 #include "SampleCode.h" |
| 9 #include "Resources.h" | 9 #include "Resources.h" |
| 10 | 10 |
| 11 #include "SkCanvas.h" | 11 #include "SkCanvas.h" |
| 12 #include "SkErrorInternals.h" | 12 #include "SkErrorInternals.h" |
| 13 #include "SkGr.h" | 13 #include "SkGr.h" |
| 14 #include "SkPoint3.h" |
| 14 #include "SkReadBuffer.h" | 15 #include "SkReadBuffer.h" |
| 15 #include "SkShader.h" | 16 #include "SkShader.h" |
| 16 #include "SkWriteBuffer.h" | 17 #include "SkWriteBuffer.h" |
| 17 #include "GrFragmentProcessor.h" | 18 #include "GrFragmentProcessor.h" |
| 18 #include "GrCoordTransform.h" | 19 #include "GrCoordTransform.h" |
| 19 #include "gl/GrGLProcessor.h" | 20 #include "gl/GrGLProcessor.h" |
| 20 #include "gl/builders/GrGLProgramBuilder.h" | 21 #include "gl/builders/GrGLProgramBuilder.h" |
| 21 | 22 |
| 22 /////////////////////////////////////////////////////////////////////////////// | 23 /////////////////////////////////////////////////////////////////////////////// |
| 23 | 24 |
| 24 struct SkVector3 { | |
| 25 SkScalar fX, fY, fZ; | |
| 26 | |
| 27 bool operator==(const SkVector3& other) const { | |
| 28 return fX == other.fX && fY == other.fY && fZ == other.fZ; | |
| 29 } | |
| 30 | |
| 31 bool operator!=(const SkVector3& other) const { | |
| 32 return !(*this == other); | |
| 33 } | |
| 34 }; | |
| 35 | |
| 36 class LightingShader : public SkShader { | 25 class LightingShader : public SkShader { |
| 37 public: | 26 public: |
| 38 struct Light { | 27 struct Light { |
| 39 SkVector3 fDirection; | 28 SkVector3 fDirection; |
| 40 SkColor fColor; // assumed to be linear color | 29 SkColor fColor; // assumed to be linear color |
| 41 }; | 30 }; |
| 42 | 31 |
| 43 LightingShader(const SkBitmap& diffuse, const SkBitmap& normal, const Light&
light, | 32 LightingShader(const SkBitmap& diffuse, const SkBitmap& normal, const Light&
light, |
| 44 const SkColor ambient) | 33 const SkColor ambient) |
| 45 : fDiffuseMap(diffuse) | 34 : fDiffuseMap(diffuse) |
| (...skipping 374 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 420 } | 409 } |
| 421 | 410 |
| 422 private: | 411 private: |
| 423 typedef SampleView INHERITED; | 412 typedef SampleView INHERITED; |
| 424 }; | 413 }; |
| 425 | 414 |
| 426 ////////////////////////////////////////////////////////////////////////////// | 415 ////////////////////////////////////////////////////////////////////////////// |
| 427 | 416 |
| 428 static SkView* MyFactory() { return new LightingView; } | 417 static SkView* MyFactory() { return new LightingView; } |
| 429 static SkViewRegister reg(MyFactory); | 418 static SkViewRegister reg(MyFactory); |
| OLD | NEW |