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| 1 /* | 1 /* |
| 2 * Copyright 2012 The Android Open Source Project | 2 * Copyright 2012 The Android Open Source Project |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkImageFilter.h" | 8 #include "SkImageFilter.h" |
| 9 | 9 |
| 10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
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| 225 } | 225 } |
| 226 } | 226 } |
| 227 } | 227 } |
| 228 | 228 |
| 229 bool SkImageFilter::onFilterImage(Proxy*, const SkBitmap&, const Context&, | 229 bool SkImageFilter::onFilterImage(Proxy*, const SkBitmap&, const Context&, |
| 230 SkBitmap*, SkIPoint*) const { | 230 SkBitmap*, SkIPoint*) const { |
| 231 return false; | 231 return false; |
| 232 } | 232 } |
| 233 | 233 |
| 234 bool SkImageFilter::canFilterImageGPU() const { | 234 bool SkImageFilter::canFilterImageGPU() const { |
| 235 return this->asFragmentProcessor(NULL, NULL, SkMatrix::I(), SkIRect()); | 235 return this->asFragmentProcessor(NULL, NULL, NULL, SkMatrix::I(), SkIRect())
; |
| 236 } | 236 } |
| 237 | 237 |
| 238 bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Cont
ext& ctx, | 238 bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Cont
ext& ctx, |
| 239 SkBitmap* result, SkIPoint* offset) const { | 239 SkBitmap* result, SkIPoint* offset) const { |
| 240 #if SK_SUPPORT_GPU | 240 #if SK_SUPPORT_GPU |
| 241 SkBitmap input = src; | 241 SkBitmap input = src; |
| 242 SkASSERT(fInputCount == 1); | 242 SkASSERT(fInputCount == 1); |
| 243 SkIPoint srcOffset = SkIPoint::Make(0, 0); | 243 SkIPoint srcOffset = SkIPoint::Make(0, 0); |
| 244 if (this->getInput(0) && | 244 if (this->getInput(0) && |
| 245 !this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffse
t)) { | 245 !this->getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffse
t)) { |
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| 268 | 268 |
| 269 // setup new clip | 269 // setup new clip |
| 270 GrClip clip(dstRect); | 270 GrClip clip(dstRect); |
| 271 | 271 |
| 272 GrFragmentProcessor* fp; | 272 GrFragmentProcessor* fp; |
| 273 offset->fX = bounds.left(); | 273 offset->fX = bounds.left(); |
| 274 offset->fY = bounds.top(); | 274 offset->fY = bounds.top(); |
| 275 bounds.offset(-srcOffset); | 275 bounds.offset(-srcOffset); |
| 276 SkMatrix matrix(ctx.ctm()); | 276 SkMatrix matrix(ctx.ctm()); |
| 277 matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.to
p())); | 277 matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.to
p())); |
| 278 if (this->asFragmentProcessor(&fp, srcTexture, matrix, bounds)) { | 278 GrPaint paint; |
| 279 if (this->asFragmentProcessor(&fp, paint.getShaderDataManager(), srcTexture,
matrix, bounds)) { |
| 279 SkASSERT(fp); | 280 SkASSERT(fp); |
| 280 GrPaint paint; | |
| 281 paint.addColorProcessor(fp)->unref(); | 281 paint.addColorProcessor(fp)->unref(); |
| 282 | 282 |
| 283 GrDrawContext* drawContext = context->drawContext(); | 283 GrDrawContext* drawContext = context->drawContext(); |
| 284 if (drawContext) { | 284 if (drawContext) { |
| 285 drawContext->drawNonAARectToRect(dst->asRenderTarget(), clip, paint,
SkMatrix::I(), | 285 drawContext->drawNonAARectToRect(dst->asRenderTarget(), clip, paint,
SkMatrix::I(), |
| 286 dstRect, srcRect); | 286 dstRect, srcRect); |
| 287 | 287 |
| 288 WrapTexture(dst, bounds.width(), bounds.height(), result); | 288 WrapTexture(dst, bounds.width(), bounds.height(), result); |
| 289 return true; | 289 return true; |
| 290 } | 290 } |
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| 367 bounds.join(rect); | 367 bounds.join(rect); |
| 368 } | 368 } |
| 369 } | 369 } |
| 370 | 370 |
| 371 // don't modify dst until now, so we don't accidentally change it in the | 371 // don't modify dst until now, so we don't accidentally change it in the |
| 372 // loop, but then return false on the next filter. | 372 // loop, but then return false on the next filter. |
| 373 *dst = bounds; | 373 *dst = bounds; |
| 374 return true; | 374 return true; |
| 375 } | 375 } |
| 376 | 376 |
| 377 bool SkImageFilter::asFragmentProcessor(GrFragmentProcessor**, GrTexture*, const
SkMatrix&, | 377 bool SkImageFilter::asFragmentProcessor(GrFragmentProcessor**, GrShaderDataManag
er*, GrTexture*, |
| 378 const SkIRect&) const { | 378 const SkMatrix&, const SkIRect&) const { |
| 379 return false; | 379 return false; |
| 380 } | 380 } |
| 381 | 381 |
| 382 SkImageFilter* SkImageFilter::CreateMatrixFilter(const SkMatrix& matrix, | 382 SkImageFilter* SkImageFilter::CreateMatrixFilter(const SkMatrix& matrix, |
| 383 SkFilterQuality filterQuality, | 383 SkFilterQuality filterQuality, |
| 384 SkImageFilter* input) { | 384 SkImageFilter* input) { |
| 385 return SkMatrixImageFilter::Create(matrix, filterQuality, input); | 385 return SkMatrixImageFilter::Create(matrix, filterQuality, input); |
| 386 } | 386 } |
| 387 | 387 |
| 388 #if SK_SUPPORT_GPU | 388 #if SK_SUPPORT_GPU |
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| 541 } | 541 } |
| 542 return dev; | 542 return dev; |
| 543 } | 543 } |
| 544 | 544 |
| 545 bool SkImageFilter::Proxy::filterImage(const SkImageFilter* filter, const SkBitm
ap& src, | 545 bool SkImageFilter::Proxy::filterImage(const SkImageFilter* filter, const SkBitm
ap& src, |
| 546 const SkImageFilter::Context& ctx, | 546 const SkImageFilter::Context& ctx, |
| 547 SkBitmap* result, SkIPoint* offset) { | 547 SkBitmap* result, SkIPoint* offset) { |
| 548 return fDevice->filterImage(filter, src, ctx, result, offset); | 548 return fDevice->filterImage(filter, src, ctx, result, offset); |
| 549 } | 549 } |
| 550 | 550 |
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