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Unified Diff: sky/engine/core/animation/css/CSSAnimations.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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Index: sky/engine/core/animation/css/CSSAnimations.h
diff --git a/sky/engine/core/animation/css/CSSAnimations.h b/sky/engine/core/animation/css/CSSAnimations.h
deleted file mode 100644
index f0d0d2caeed38d321766e3b8e89a9446dbf604fd..0000000000000000000000000000000000000000
--- a/sky/engine/core/animation/css/CSSAnimations.h
+++ /dev/null
@@ -1,227 +0,0 @@
-/*
- * Copyright (C) 2013 Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#ifndef SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONS_H_
-#define SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONS_H_
-
-#include "sky/engine/core/animation/Animation.h"
-#include "sky/engine/core/animation/AnimationPlayer.h"
-#include "sky/engine/core/animation/InertAnimation.h"
-#include "sky/engine/core/animation/Interpolation.h"
-#include "sky/engine/core/css/StylePropertySet.h"
-#include "sky/engine/core/dom/Document.h"
-#include "sky/engine/core/rendering/style/RenderStyleConstants.h"
-#include "sky/engine/wtf/HashMap.h"
-#include "sky/engine/wtf/Vector.h"
-#include "sky/engine/wtf/text/AtomicString.h"
-
-namespace blink {
-
-class CSSTransitionData;
-class Element;
-class StylePropertyShorthand;
-
-// This class stores the CSS Animations/Transitions information we use during a style recalc.
-// This includes updates to animations/transitions as well as the Interpolations to be applied.
-class CSSAnimationUpdate final {
-public:
- void startAnimation(AtomicString& animationName, PassRefPtr<InertAnimation> animation)
- {
- NewAnimation newAnimation;
- newAnimation.name = animationName;
- newAnimation.animation = animation;
- m_newAnimations.append(newAnimation);
- }
- // Returns whether player has been cancelled and should be filtered during style application.
- bool isCancelledAnimation(const AnimationPlayer* player) const { return m_cancelledAnimationPlayers.contains(player); }
- void cancelAnimation(const AtomicString& name, AnimationPlayer& player)
- {
- m_cancelledAnimationNames.append(name);
- m_cancelledAnimationPlayers.add(&player);
- }
- void toggleAnimationPaused(const AtomicString& name)
- {
- m_animationsWithPauseToggled.append(name);
- }
-
- void startTransition(CSSPropertyID id, CSSPropertyID eventId, const AnimatableValue* from, const AnimatableValue* to, PassRefPtr<InertAnimation> animation)
- {
- NewTransition newTransition;
- newTransition.id = id;
- newTransition.eventId = eventId;
- newTransition.from = from;
- newTransition.to = to;
- newTransition.animation = animation;
- m_newTransitions.set(id, newTransition);
- }
- bool isCancelledTransition(CSSPropertyID id) const { return m_cancelledTransitions.contains(id); }
- void cancelTransition(CSSPropertyID id) { m_cancelledTransitions.add(id); }
-
- struct NewAnimation {
- ALLOW_ONLY_INLINE_ALLOCATION();
- public:
- AtomicString name;
- RefPtr<InertAnimation> animation;
- };
- const Vector<NewAnimation>& newAnimations() const { return m_newAnimations; }
- const Vector<AtomicString>& cancelledAnimationNames() const { return m_cancelledAnimationNames; }
- const HashSet<RawPtr<const AnimationPlayer> >& cancelledAnimationAnimationPlayers() const { return m_cancelledAnimationPlayers; }
- const Vector<AtomicString>& animationsWithPauseToggled() const { return m_animationsWithPauseToggled; }
-
- struct NewTransition {
- ALLOW_ONLY_INLINE_ALLOCATION();
- public:
- CSSPropertyID id;
- CSSPropertyID eventId;
- RawPtr<const AnimatableValue> from;
- RawPtr<const AnimatableValue> to;
- RefPtr<InertAnimation> animation;
- };
- typedef HashMap<CSSPropertyID, NewTransition> NewTransitionMap;
- const NewTransitionMap& newTransitions() const { return m_newTransitions; }
- const HashSet<CSSPropertyID>& cancelledTransitions() const { return m_cancelledTransitions; }
-
- void adoptActiveInterpolationsForAnimations(HashMap<CSSPropertyID, RefPtr<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForAnimations); }
- void adoptActiveInterpolationsForTransitions(HashMap<CSSPropertyID, RefPtr<Interpolation> >& newMap) { newMap.swap(m_activeInterpolationsForTransitions); }
- const HashMap<CSSPropertyID, RefPtr<Interpolation> >& activeInterpolationsForAnimations() const { return m_activeInterpolationsForAnimations; }
- const HashMap<CSSPropertyID, RefPtr<Interpolation> >& activeInterpolationsForTransitions() const { return m_activeInterpolationsForTransitions; }
- HashMap<CSSPropertyID, RefPtr<Interpolation> >& activeInterpolationsForAnimations() { return m_activeInterpolationsForAnimations; }
-
- bool isEmpty() const
- {
- return m_newAnimations.isEmpty()
- && m_cancelledAnimationNames.isEmpty()
- && m_cancelledAnimationPlayers.isEmpty()
- && m_animationsWithPauseToggled.isEmpty()
- && m_newTransitions.isEmpty()
- && m_cancelledTransitions.isEmpty()
- && m_activeInterpolationsForAnimations.isEmpty()
- && m_activeInterpolationsForTransitions.isEmpty();
- }
-
-private:
- // Order is significant since it defines the order in which new animations
- // will be started. Note that there may be multiple animations present
- // with the same name, due to the way in which we split up animations with
- // incomplete keyframes.
- Vector<NewAnimation> m_newAnimations;
- Vector<AtomicString> m_cancelledAnimationNames;
- HashSet<RawPtr<const AnimationPlayer> > m_cancelledAnimationPlayers;
- Vector<AtomicString> m_animationsWithPauseToggled;
-
- NewTransitionMap m_newTransitions;
- HashSet<CSSPropertyID> m_cancelledTransitions;
-
- HashMap<CSSPropertyID, RefPtr<Interpolation> > m_activeInterpolationsForAnimations;
- HashMap<CSSPropertyID, RefPtr<Interpolation> > m_activeInterpolationsForTransitions;
-};
-
-class CSSAnimations final {
- WTF_MAKE_NONCOPYABLE(CSSAnimations);
- DISALLOW_ALLOCATION();
-public:
- CSSAnimations();
-
- static const StylePropertyShorthand& animatableProperties();
- static bool isAllowedAnimation(CSSPropertyID);
- // FIXME: We should change the Element* to a const Element*
- static PassOwnPtr<CSSAnimationUpdate> calculateUpdate(Element*, const Element& parentElement, const RenderStyle&, RenderStyle* parentStyle);
-
- void setPendingUpdate(PassOwnPtr<CSSAnimationUpdate> update) { m_pendingUpdate = update; }
- void maybeApplyPendingUpdate(Element*);
- bool isEmpty() const { return m_animations.isEmpty() && m_transitions.isEmpty() && !m_pendingUpdate; }
- void cancel();
-
-private:
- struct RunningTransition {
- ALLOW_ONLY_INLINE_ALLOCATION();
- public:
- RefPtr<AnimationPlayer> player;
- RawPtr<const AnimatableValue> from;
- RawPtr<const AnimatableValue> to;
- };
-
- typedef HashMap<AtomicString, RefPtr<AnimationPlayer> > AnimationMap;
- AnimationMap m_animations;
-
- typedef HashMap<CSSPropertyID, RunningTransition> TransitionMap;
- TransitionMap m_transitions;
-
- OwnPtr<CSSAnimationUpdate> m_pendingUpdate;
-
- HashMap<CSSPropertyID, RefPtr<Interpolation> > m_previousActiveInterpolationsForAnimations;
-
- static void calculateTransitionUpdate(CSSAnimationUpdate*, const Element*, const RenderStyle&);
- static void calculateTransitionUpdateForProperty(CSSPropertyID, CSSPropertyID eventId, const CSSTransitionData&, size_t transitionIndex, const RenderStyle& oldStyle, const RenderStyle&, const TransitionMap* activeTransitions, CSSAnimationUpdate*, const Element*);
-
- static void calculateAnimationActiveInterpolations(CSSAnimationUpdate*, const Element*, double timelineCurrentTime);
- static void calculateTransitionActiveInterpolations(CSSAnimationUpdate*, const Element*, double timelineCurrentTime);
-
- class AnimationEventDelegate final : public AnimationNode::EventDelegate {
- public:
- AnimationEventDelegate(Element* target, const AtomicString& name)
- : m_target(target)
- , m_name(name)
- , m_previousPhase(AnimationNode::PhaseNone)
- , m_previousIteration(nullValue())
- {
- }
- virtual void onEventCondition(const AnimationNode*) override;
-
- private:
- void maybeDispatch(Document::ListenerType, const AtomicString& eventName, double elapsedTime);
- RawPtr<Element> m_target;
- const AtomicString m_name;
- AnimationNode::Phase m_previousPhase;
- double m_previousIteration;
- };
-
- class TransitionEventDelegate final : public AnimationNode::EventDelegate {
- public:
- TransitionEventDelegate(Element* target, CSSPropertyID property)
- : m_target(target)
- , m_property(property)
- , m_previousPhase(AnimationNode::PhaseNone)
- {
- }
- virtual void onEventCondition(const AnimationNode*) override;
-
- private:
- RawPtr<Element> m_target;
- const CSSPropertyID m_property;
- AnimationNode::Phase m_previousPhase;
- };
-};
-
-} // namespace blink
-
-WTF_ALLOW_INIT_WITH_MEM_FUNCTIONS(blink::CSSAnimationUpdate::NewAnimation);
-
-#endif // SKY_ENGINE_CORE_ANIMATION_CSS_CSSANIMATIONS_H_
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