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Unified Diff: sky/engine/core/animation/AnimationNodeTest.cpp

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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Index: sky/engine/core/animation/AnimationNodeTest.cpp
diff --git a/sky/engine/core/animation/AnimationNodeTest.cpp b/sky/engine/core/animation/AnimationNodeTest.cpp
deleted file mode 100644
index 79dd2a2738f1dfc2ae65f85138cb56a9ed7e4af3..0000000000000000000000000000000000000000
--- a/sky/engine/core/animation/AnimationNodeTest.cpp
+++ /dev/null
@@ -1,774 +0,0 @@
-/*
- * Copyright (c) 2013, Google Inc. All rights reserved.
- *
- * Redistribution and use in source and binary forms, with or without
- * modification, are permitted provided that the following conditions are
- * met:
- *
- * * Redistributions of source code must retain the above copyright
- * notice, this list of conditions and the following disclaimer.
- * * Redistributions in binary form must reproduce the above
- * copyright notice, this list of conditions and the following disclaimer
- * in the documentation and/or other materials provided with the
- * distribution.
- * * Neither the name of Google Inc. nor the names of its
- * contributors may be used to endorse or promote products derived from
- * this software without specific prior written permission.
- *
- * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
- * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
- * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
- * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
- * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
- * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
- * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
- * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
- * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
- * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- */
-
-#include "sky/engine/core/animation/AnimationNode.h"
-
-#include <gtest/gtest.h>
-
-using namespace blink;
-
-namespace {
-
-class TestAnimationNodeEventDelegate : public AnimationNode::EventDelegate {
-public:
- virtual void onEventCondition(const AnimationNode* animationNode) override
- {
- m_eventTriggered = true;
-
- }
- void reset()
- {
- m_eventTriggered = false;
- }
- bool eventTriggered() { return m_eventTriggered; }
-
-private:
- bool m_eventTriggered;
-};
-
-class TestAnimationNode : public AnimationNode {
-public:
- static PassRefPtr<TestAnimationNode> create(const Timing& specified)
- {
- return adoptRef(new TestAnimationNode(specified, new TestAnimationNodeEventDelegate()));
- }
-
- void updateInheritedTime(double time)
- {
- updateInheritedTime(time, TimingUpdateForAnimationFrame);
- }
-
- void updateInheritedTime(double time, TimingUpdateReason reason)
- {
- m_eventDelegate->reset();
- AnimationNode::updateInheritedTime(time, reason);
- }
-
- virtual void updateChildrenAndEffects() const override { }
- void willDetach() { }
- TestAnimationNodeEventDelegate* eventDelegate() { return m_eventDelegate.get(); }
- virtual double calculateTimeToEffectChange(bool forwards, double localTime, double timeToNextIteration) const override
- {
- m_localTime = localTime;
- m_timeToNextIteration = timeToNextIteration;
- return -1;
- }
- double takeLocalTime()
- {
- const double result = m_localTime;
- m_localTime = nullValue();
- return result;
- }
-
- double takeTimeToNextIteration()
- {
- const double result = m_timeToNextIteration;
- m_timeToNextIteration = nullValue();
- return result;
- }
-
-private:
- TestAnimationNode(const Timing& specified, TestAnimationNodeEventDelegate* eventDelegate)
- : AnimationNode(specified, adoptPtr(eventDelegate))
- , m_eventDelegate(eventDelegate)
- {
- }
-
- RawPtr<TestAnimationNodeEventDelegate> m_eventDelegate;
- mutable double m_localTime;
- mutable double m_timeToNextIteration;
-};
-
-TEST(AnimationAnimationNodeTest, Sanity)
-{
- Timing timing;
- timing.iterationDuration = 2;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- EXPECT_EQ(0, animationNode->startTime());
-
- animationNode->updateInheritedTime(0);
-
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->startTime());
- EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
-
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->startTime());
- EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(0.5, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2);
-
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->startTime());
- EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(3);
-
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->startTime());
- EXPECT_EQ(2, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, FillAuto)
-{
- Timing timing;
- timing.iterationDuration = 1;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, FillForwards)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeForwards;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, FillBackwards)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeBackwards;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-}
-
-TEST(AnimationAnimationNodeTest, FillBoth)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeBoth;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, StartDelay)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeForwards;
- timing.startDelay = 0.5;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0.5);
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1.5);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroIteration)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = 0;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, InfiniteIteration)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = std::numeric_limits<double>::infinity();
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, Iteration)
-{
- Timing timing;
- timing.iterationCount = 2;
- timing.iterationDuration = 2;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0.5, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(5);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, IterationStart)
-{
- Timing timing;
- timing.iterationStart = 1.2;
- timing.iterationCount = 2.2;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeBoth;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001);
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001);
-
- animationNode->updateInheritedTime(10);
- EXPECT_EQ(3, animationNode->currentIteration());
- EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001);
-}
-
-TEST(AnimationAnimationNodeTest, IterationAlternate)
-{
- Timing timing;
- timing.iterationCount = 10;
- timing.iterationDuration = 1;
- timing.direction = Timing::PlaybackDirectionAlternate;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0.75);
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0.75, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1.75);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0.25, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2.75);
- EXPECT_EQ(2, animationNode->currentIteration());
- EXPECT_EQ(0.75, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, IterationAlternateReverse)
-{
- Timing timing;
- timing.iterationCount = 10;
- timing.iterationDuration = 1;
- timing.direction = Timing::PlaybackDirectionAlternateReverse;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0.75);
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0.25, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1.75);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0.75, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(2.75);
- EXPECT_EQ(2, animationNode->currentIteration());
- EXPECT_EQ(0.25, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationSanity)
-{
- Timing timing;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- EXPECT_EQ(0, animationNode->startTime());
-
- animationNode->updateInheritedTime(0);
-
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->startTime());
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
-
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->startTime());
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationFillForwards)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeForwards;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationFillBackwards)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeBackwards;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(0);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(1);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationFillBoth)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeBoth;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationStartDelay)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeForwards;
- timing.startDelay = 0.5;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0);
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0.5);
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1.5);
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationIterationStartAndCount)
-{
- Timing timing;
- timing.iterationStart = 0.1;
- timing.iterationCount = 0.2;
- timing.fillMode = Timing::FillModeBoth;
- timing.startDelay = 0.3;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(0.1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(0.3);
- EXPECT_DOUBLE_EQ(0.3, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_DOUBLE_EQ(0.3, animationNode->timeFraction());
-}
-
-// FIXME: Needs specification work.
-TEST(AnimationAnimationNodeTest, ZeroDurationInfiniteIteration)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = std::numeric_limits<double>::infinity();
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationIteration)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = 2;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationIterationStart)
-{
- Timing timing;
- timing.iterationStart = 1.2;
- timing.iterationCount = 2.2;
- timing.fillMode = Timing::FillModeBoth;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_NEAR(0.2, animationNode->timeFraction(), 0.000000000000001);
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(3, animationNode->currentIteration());
- EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001);
-
- animationNode->updateInheritedTime(10);
- EXPECT_EQ(3, animationNode->currentIteration());
- EXPECT_NEAR(0.4, animationNode->timeFraction(), 0.000000000000001);
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationIterationAlternate)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = 2;
- timing.direction = Timing::PlaybackDirectionAlternate;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, ZeroDurationIterationAlternateReverse)
-{
- Timing timing;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = 2;
- timing.direction = Timing::PlaybackDirectionAlternateReverse;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(-1);
- EXPECT_TRUE(isNull(animationNode->currentIteration()));
- EXPECT_TRUE(isNull(animationNode->timeFraction()));
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
- EXPECT_EQ(1, animationNode->currentIteration());
- EXPECT_EQ(1, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, InfiniteDurationSanity)
-{
- Timing timing;
- timing.iterationDuration = std::numeric_limits<double>::infinity();
- timing.iterationCount = 1;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- EXPECT_EQ(0, animationNode->startTime());
-
- animationNode->updateInheritedTime(0);
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-// FIXME: Needs specification work.
-TEST(AnimationAnimationNodeTest, InfiniteDurationZeroIterations)
-{
- Timing timing;
- timing.iterationDuration = std::numeric_limits<double>::infinity();
- timing.iterationCount = 0;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- EXPECT_EQ(0, animationNode->startTime());
-
- animationNode->updateInheritedTime(0);
-
- EXPECT_EQ(0, animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
-
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, InfiniteDurationInfiniteIterations)
-{
- Timing timing;
- timing.iterationDuration = std::numeric_limits<double>::infinity();
- timing.iterationCount = std::numeric_limits<double>::infinity();
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- EXPECT_EQ(0, animationNode->startTime());
-
- animationNode->updateInheritedTime(0);
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(1);
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, InfiniteDurationZeroPlaybackRate)
-{
- Timing timing;
- timing.iterationDuration = std::numeric_limits<double>::infinity();
- timing.playbackRate = 0;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- EXPECT_EQ(0, animationNode->startTime());
-
- animationNode->updateInheritedTime(0);
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_TRUE(animationNode->isInPlay());
- EXPECT_TRUE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-
- animationNode->updateInheritedTime(std::numeric_limits<double>::infinity());
-
- EXPECT_EQ(std::numeric_limits<double>::infinity(), animationNode->activeDurationInternal());
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_FALSE(animationNode->isInPlay());
- EXPECT_FALSE(animationNode->isCurrent());
- EXPECT_TRUE(animationNode->isInEffect());
- EXPECT_EQ(0, animationNode->currentIteration());
- EXPECT_EQ(0, animationNode->timeFraction());
-}
-
-TEST(AnimationAnimationNodeTest, EndTime)
-{
- Timing timing;
- timing.startDelay = 1;
- timing.endDelay = 2;
- timing.iterationDuration = 4;
- timing.iterationCount = 2;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
- EXPECT_EQ(11, animationNode->endTimeInternal());
-}
-
-TEST(AnimationAnimationNodeTest, Events)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationCount = 2;
- timing.startDelay = 1;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0.0, TimingUpdateOnDemand);
- EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered());
-
- animationNode->updateInheritedTime(0.0, TimingUpdateForAnimationFrame);
- EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered());
-
- animationNode->updateInheritedTime(1.5, TimingUpdateOnDemand);
- EXPECT_FALSE(animationNode->eventDelegate()->eventTriggered());
-
- animationNode->updateInheritedTime(1.5, TimingUpdateForAnimationFrame);
- EXPECT_TRUE(animationNode->eventDelegate()->eventTriggered());
-
-}
-
-TEST(AnimationAnimationNodeTest, TimeToEffectChange)
-{
- Timing timing;
- timing.iterationDuration = 1;
- timing.fillMode = Timing::FillModeForwards;
- timing.iterationStart = 0.2;
- timing.iterationCount = 2.5;
- timing.startDelay = 1;
- timing.direction = Timing::PlaybackDirectionAlternate;
- RefPtr<TestAnimationNode> animationNode = TestAnimationNode::create(timing);
-
- animationNode->updateInheritedTime(0);
- EXPECT_EQ(0, animationNode->takeLocalTime());
- EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
-
- // Normal iteration.
- animationNode->updateInheritedTime(1.75);
- EXPECT_EQ(1.75, animationNode->takeLocalTime());
- EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.000000000000001);
-
- // Reverse iteration.
- animationNode->updateInheritedTime(2.75);
- EXPECT_EQ(2.75, animationNode->takeLocalTime());
- EXPECT_NEAR(0.05, animationNode->takeTimeToNextIteration(), 0.000000000000001);
-
- // Item ends before iteration finishes.
- animationNode->updateInheritedTime(3.4);
- EXPECT_EQ(AnimationNode::PhaseActive, animationNode->phase());
- EXPECT_EQ(3.4, animationNode->takeLocalTime());
- EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
-
- // Item has finished.
- animationNode->updateInheritedTime(3.5);
- EXPECT_EQ(AnimationNode::PhaseAfter, animationNode->phase());
- EXPECT_EQ(3.5, animationNode->takeLocalTime());
- EXPECT_TRUE(std::isinf(animationNode->takeTimeToNextIteration()));
-}
-
-}
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