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Side by Side Diff: sky/engine/core/animation/TimingCalculationsTest.cpp

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (c) 2013, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "sky/engine/core/animation/TimingCalculations.h"
32
33 #include <gtest/gtest.h>
34
35 using namespace blink;
36
37 namespace {
38
39 TEST(AnimationTimingCalculationsTest, ActiveTime)
40 {
41 Timing timing;
42
43 // calculateActiveTime(activeDuration, fillMode, localTime, parentPhase, pha se, timing)
44
45 // Before Phase
46 timing.startDelay = 10;
47 EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 0, Anim ationNode::PhaseActive, AnimationNode::PhaseBefore, timing)));
48 EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 0, Animatio nNode::PhaseActive, AnimationNode::PhaseBefore, timing)));
49 EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBackwards, 0, Animation Node::PhaseActive, AnimationNode::PhaseBefore, timing));
50 EXPECT_EQ(0, calculateActiveTime(20, Timing::FillModeBoth, 0, AnimationNode: :PhaseActive, AnimationNode::PhaseBefore, timing));
51
52 // Active Phase
53 timing.startDelay = 10;
54 // Active, and parent Before
55 EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, Animati onNode::PhaseBefore, AnimationNode::PhaseActive, timing)));
56 EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeForwards, 15, Ani mationNode::PhaseBefore, AnimationNode::PhaseActive, timing)));
57 // Active, and parent After
58 EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeNone, 15, Animati onNode::PhaseAfter, AnimationNode::PhaseActive, timing)));
59 EXPECT_TRUE(isNull(calculateActiveTime(20, Timing::FillModeBackwards, 15, An imationNode::PhaseAfter, AnimationNode::PhaseActive, timing)));
60 // Active, and parent Active
61 EXPECT_EQ(5, calculateActiveTime(20, Timing::FillModeForwards, 15, Animation Node::PhaseActive, AnimationNode::PhaseActive, timing));
62
63 // After Phase
64 timing.startDelay = 10;
65 EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeForwards, 45, Animatio nNode::PhaseActive, AnimationNode::PhaseAfter, timing));
66 EXPECT_EQ(21, calculateActiveTime(21, Timing::FillModeBoth, 45, AnimationNod e::PhaseActive, AnimationNode::PhaseAfter, timing));
67 EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeBackwards, 45, An imationNode::PhaseActive, AnimationNode::PhaseAfter, timing)));
68 EXPECT_TRUE(isNull(calculateActiveTime(21, Timing::FillModeNone, 45, Animati onNode::PhaseActive, AnimationNode::PhaseAfter, timing)));
69
70 // None
71 EXPECT_TRUE(isNull(calculateActiveTime(32, Timing::FillModeNone, nullValue() , AnimationNode::PhaseNone, AnimationNode::PhaseNone, timing)));
72 }
73
74 TEST(AnimationTimingCalculationsTest, ScaledActiveTime)
75 {
76 Timing timing;
77
78 // calculateScaledActiveTime(activeDuration, activeTime, startOffset, timing )
79
80 // if the active time is null
81 EXPECT_TRUE(isNull(calculateScaledActiveTime(4, nullValue(), 5, timing)));
82
83 // if the playback rate is negative
84 timing.playbackRate = -1;
85 EXPECT_EQ(35, calculateScaledActiveTime(40, 10, 5, timing));
86
87 // otherwise
88 timing.playbackRate = 0;
89 EXPECT_EQ(5, calculateScaledActiveTime(40, 10, 5, timing));
90 timing.playbackRate = 1;
91 EXPECT_EQ(15, calculateScaledActiveTime(40, 10, 5, timing));
92
93 // infinte activeTime
94 timing.playbackRate = 0;
95 EXPECT_EQ(0, calculateScaledActiveTime(std::numeric_limits<double>::infinity (), std::numeric_limits<double>::infinity(), 0, timing));
96 timing.playbackRate = 1;
97 EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateScaledActiveTime (std::numeric_limits<double>::infinity(), std::numeric_limits<double>::infinity( ), 0, timing));
98 }
99
100 TEST(AnimationTimingCalculationsTest, IterationTime)
101 {
102 Timing timing;
103
104 // calculateIterationTime(iterationDuration, repeatedDuration, scaledActiveT ime, startOffset, timing)
105
106 // if the scaled active time is null
107 EXPECT_TRUE(isNull(calculateIterationTime(1, 1, nullValue(), 1, timing)));
108
109 // if (complex-conditions)...
110 EXPECT_EQ(12, calculateIterationTime(12, 12, 12, 0, timing));
111
112 // otherwise
113 timing.iterationCount = 10;
114 EXPECT_EQ(5, calculateIterationTime(10, 100, 25, 4, timing));
115 EXPECT_EQ(7, calculateIterationTime(11, 110, 29, 1, timing));
116 timing.iterationStart = 1.1;
117 EXPECT_EQ(8, calculateIterationTime(12, 120, 20, 7, timing));
118 }
119
120 TEST(AnimationTimingCalculationsTest, CurrentIteration)
121 {
122 Timing timing;
123
124 // calculateCurrentIteration(iterationDuration, iterationTime, scaledActiveT ime, timing)
125
126 // if the scaled active time is null
127 EXPECT_TRUE(isNull(calculateCurrentIteration(1, 1, nullValue(), timing)));
128
129 // if the scaled active time is zero
130 EXPECT_EQ(0, calculateCurrentIteration(1, 1, 0, timing));
131
132 // if the iteration time equals the iteration duration
133 timing.iterationStart = 4;
134 timing.iterationCount = 7;
135 EXPECT_EQ(10, calculateCurrentIteration(5, 5, 9, timing));
136
137 // otherwise
138 EXPECT_EQ(3, calculateCurrentIteration(3.2, 3.1, 10, timing));
139 }
140
141 TEST(AnimationTimingCalculationsTest, DirectedTime)
142 {
143 Timing timing;
144
145 // calculateDirectedTime(currentIteration, iterationDuration, iterationTime, timing)
146
147 // if the iteration time is null
148 EXPECT_TRUE(isNull(calculateDirectedTime(1, 2, nullValue(), timing)));
149
150 // forwards
151 EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
152 EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
153 timing.direction = Timing::PlaybackDirectionAlternate;
154 EXPECT_EQ(17, calculateDirectedTime(0, 20, 17, timing));
155 EXPECT_EQ(17, calculateDirectedTime(2, 20, 17, timing));
156 timing.direction = Timing::PlaybackDirectionAlternateReverse;
157 EXPECT_EQ(17, calculateDirectedTime(1, 20, 17, timing));
158 EXPECT_EQ(17, calculateDirectedTime(3, 20, 17, timing));
159
160 // reverse
161 timing.direction = Timing::PlaybackDirectionReverse;
162 EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
163 EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
164 timing.direction = Timing::PlaybackDirectionAlternate;
165 EXPECT_EQ(3, calculateDirectedTime(1, 20, 17, timing));
166 EXPECT_EQ(3, calculateDirectedTime(3, 20, 17, timing));
167 timing.direction = Timing::PlaybackDirectionAlternateReverse;
168 EXPECT_EQ(3, calculateDirectedTime(0, 20, 17, timing));
169 EXPECT_EQ(3, calculateDirectedTime(2, 20, 17, timing));
170 }
171
172 TEST(AnimationTimingCalculationsTest, TransformedTime)
173 {
174 Timing timing;
175
176 // calculateTransformedTime(currentIteration, iterationDuration, iterationTi me, timing)
177
178 // Iteration time is null
179 EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
180
181 // PlaybackDirectionForwards
182 EXPECT_EQ(12, calculateTransformedTime(0, 20, 12, timing));
183 EXPECT_EQ(12, calculateTransformedTime(1, 20, 12, timing));
184
185 // PlaybackDirectionForwards with timing function
186 timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction:: StepAtEnd);
187 EXPECT_EQ(10, calculateTransformedTime(0, 20, 12, timing));
188 EXPECT_EQ(10, calculateTransformedTime(1, 20, 12, timing));
189
190 // PlaybackDirectionReverse
191 timing.timingFunction = Timing::defaults().timingFunction;
192 timing.direction = Timing::PlaybackDirectionReverse;
193 EXPECT_EQ(8, calculateTransformedTime(0, 20, 12, timing));
194 EXPECT_EQ(8, calculateTransformedTime(1, 20, 12, timing));
195
196 // PlaybackDirectionReverse with timing function
197 timing.timingFunction = StepsTimingFunction::create(4, StepsTimingFunction:: StepAtEnd);
198 EXPECT_EQ(5, calculateTransformedTime(0, 20, 12, timing));
199 EXPECT_EQ(5, calculateTransformedTime(1, 20, 12, timing));
200
201 // Timing function when directed time is null.
202 EXPECT_TRUE(isNull(calculateTransformedTime(1, 2, nullValue(), timing)));
203
204 // Timing function when iterationDuration is infinity
205 timing.direction = Timing::PlaybackDirectionNormal;
206 EXPECT_EQ(0, calculateTransformedTime(0, std::numeric_limits<double>::infini ty(), 0, timing));
207 EXPECT_EQ(1, calculateTransformedTime(0, std::numeric_limits<double>::infini ty(), 1, timing));
208 timing.direction = Timing::PlaybackDirectionReverse;
209 EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateTransformedTime( 0, std::numeric_limits<double>::infinity(), 0, timing));
210 EXPECT_EQ(std::numeric_limits<double>::infinity(), calculateTransformedTime( 0, std::numeric_limits<double>::infinity(), 1, timing));
211 }
212
213 }
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