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| 1 /* | |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | |
| 3 * | |
| 4 * Redistribution and use in source and binary forms, with or without | |
| 5 * modification, are permitted provided that the following conditions are | |
| 6 * met: | |
| 7 * | |
| 8 * * Redistributions of source code must retain the above copyright | |
| 9 * notice, this list of conditions and the following disclaimer. | |
| 10 * * Redistributions in binary form must reproduce the above | |
| 11 * copyright notice, this list of conditions and the following disclaimer | |
| 12 * in the documentation and/or other materials provided with the | |
| 13 * distribution. | |
| 14 * * Neither the name of Google Inc. nor the names of its | |
| 15 * contributors may be used to endorse or promote products derived from | |
| 16 * this software without specific prior written permission. | |
| 17 * | |
| 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 29 */ | |
| 30 | |
| 31 #ifndef SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_ | |
| 32 #define SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_ | |
| 33 | |
| 34 #include "gen/sky/platform/RuntimeEnabledFeatures.h" | |
| 35 #include "sky/engine/core/animation/ActiveAnimations.h" | |
| 36 #include "sky/engine/core/animation/Animation.h" | |
| 37 #include "sky/engine/core/animation/AnimationTimeline.h" | |
| 38 #include "sky/engine/core/animation/EffectInput.h" | |
| 39 #include "sky/engine/core/animation/TimingInput.h" | |
| 40 #include "sky/engine/core/dom/Document.h" | |
| 41 #include "sky/engine/core/dom/Element.h" | |
| 42 | |
| 43 | |
| 44 namespace blink { | |
| 45 | |
| 46 class Dictionary; | |
| 47 | |
| 48 class ElementAnimation { | |
| 49 public: | |
| 50 static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect
> effect, const Dictionary& timingInputDictionary) | |
| 51 { | |
| 52 return animateInternal(element, effect, TimingInput::convert(timingInput
Dictionary)); | |
| 53 } | |
| 54 | |
| 55 static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect
> effect, double duration) | |
| 56 { | |
| 57 return animateInternal(element, effect, TimingInput::convert(duration)); | |
| 58 } | |
| 59 | |
| 60 static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect
> effect) | |
| 61 { | |
| 62 return animateInternal(element, effect, Timing()); | |
| 63 } | |
| 64 | |
| 65 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>&
keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionStat
e& exceptionState) | |
| 66 { | |
| 67 RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframe
DictionaryVector, exceptionState); | |
| 68 if (exceptionState.had_exception()) | |
| 69 return 0; | |
| 70 ASSERT(effect); | |
| 71 return animateInternal(element, effect.release(), TimingInput::convert(t
imingInputDictionary)); | |
| 72 } | |
| 73 | |
| 74 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>&
keyframeDictionaryVector, double duration, ExceptionState& exceptionState) | |
| 75 { | |
| 76 RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframe
DictionaryVector, exceptionState); | |
| 77 if (exceptionState.had_exception()) | |
| 78 return 0; | |
| 79 ASSERT(effect); | |
| 80 return animateInternal(element, effect.release(), TimingInput::convert(d
uration)); | |
| 81 } | |
| 82 | |
| 83 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>&
keyframeDictionaryVector, ExceptionState& exceptionState) | |
| 84 { | |
| 85 RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframe
DictionaryVector, exceptionState); | |
| 86 if (exceptionState.had_exception()) | |
| 87 return 0; | |
| 88 ASSERT(effect); | |
| 89 return animateInternal(element, effect.release(), Timing()); | |
| 90 } | |
| 91 | |
| 92 static Vector<RefPtr<AnimationPlayer> > getAnimationPlayers(Element& element
) | |
| 93 { | |
| 94 Vector<RefPtr<AnimationPlayer> > animationPlayers; | |
| 95 | |
| 96 if (!element.hasActiveAnimations()) | |
| 97 return animationPlayers; | |
| 98 | |
| 99 const AnimationPlayerCountedSet& players = element.activeAnimations()->p
layers(); | |
| 100 | |
| 101 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it
!= players.end(); ++it) { | |
| 102 ASSERT(it->key->source()); | |
| 103 if (it->key->source()->isCurrent()) | |
| 104 animationPlayers.append(it->key); | |
| 105 } | |
| 106 return animationPlayers; | |
| 107 } | |
| 108 | |
| 109 private: | |
| 110 static AnimationPlayer* animateInternal(Element& element, PassRefPtr<Animati
onEffect> effect, const Timing& timing) | |
| 111 { | |
| 112 RefPtr<Animation> animation = Animation::create(&element, effect, timing
); | |
| 113 return element.document().timeline().play(animation.get()); | |
| 114 } | |
| 115 }; | |
| 116 | |
| 117 } // namespace blink | |
| 118 | |
| 119 #endif // SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_ | |
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