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Side by Side Diff: sky/engine/core/animation/ElementAnimation.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_
32 #define SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_
33
34 #include "gen/sky/platform/RuntimeEnabledFeatures.h"
35 #include "sky/engine/core/animation/ActiveAnimations.h"
36 #include "sky/engine/core/animation/Animation.h"
37 #include "sky/engine/core/animation/AnimationTimeline.h"
38 #include "sky/engine/core/animation/EffectInput.h"
39 #include "sky/engine/core/animation/TimingInput.h"
40 #include "sky/engine/core/dom/Document.h"
41 #include "sky/engine/core/dom/Element.h"
42
43
44 namespace blink {
45
46 class Dictionary;
47
48 class ElementAnimation {
49 public:
50 static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect > effect, const Dictionary& timingInputDictionary)
51 {
52 return animateInternal(element, effect, TimingInput::convert(timingInput Dictionary));
53 }
54
55 static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect > effect, double duration)
56 {
57 return animateInternal(element, effect, TimingInput::convert(duration));
58 }
59
60 static AnimationPlayer* animate(Element& element, PassRefPtr<AnimationEffect > effect)
61 {
62 return animateInternal(element, effect, Timing());
63 }
64
65 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, const Dictionary& timingInputDictionary, ExceptionStat e& exceptionState)
66 {
67 RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframe DictionaryVector, exceptionState);
68 if (exceptionState.had_exception())
69 return 0;
70 ASSERT(effect);
71 return animateInternal(element, effect.release(), TimingInput::convert(t imingInputDictionary));
72 }
73
74 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, double duration, ExceptionState& exceptionState)
75 {
76 RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframe DictionaryVector, exceptionState);
77 if (exceptionState.had_exception())
78 return 0;
79 ASSERT(effect);
80 return animateInternal(element, effect.release(), TimingInput::convert(d uration));
81 }
82
83 static AnimationPlayer* animate(Element& element, const Vector<Dictionary>& keyframeDictionaryVector, ExceptionState& exceptionState)
84 {
85 RefPtr<AnimationEffect> effect = EffectInput::convert(&element, keyframe DictionaryVector, exceptionState);
86 if (exceptionState.had_exception())
87 return 0;
88 ASSERT(effect);
89 return animateInternal(element, effect.release(), Timing());
90 }
91
92 static Vector<RefPtr<AnimationPlayer> > getAnimationPlayers(Element& element )
93 {
94 Vector<RefPtr<AnimationPlayer> > animationPlayers;
95
96 if (!element.hasActiveAnimations())
97 return animationPlayers;
98
99 const AnimationPlayerCountedSet& players = element.activeAnimations()->p layers();
100
101 for (AnimationPlayerCountedSet::const_iterator it = players.begin(); it != players.end(); ++it) {
102 ASSERT(it->key->source());
103 if (it->key->source()->isCurrent())
104 animationPlayers.append(it->key);
105 }
106 return animationPlayers;
107 }
108
109 private:
110 static AnimationPlayer* animateInternal(Element& element, PassRefPtr<Animati onEffect> effect, const Timing& timing)
111 {
112 RefPtr<Animation> animation = Animation::create(&element, effect, timing );
113 return element.document().timeline().play(animation.get());
114 }
115 };
116
117 } // namespace blink
118
119 #endif // SKY_ENGINE_CORE_ANIMATION_ELEMENTANIMATION_H_
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