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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef SKY_ENGINE_CORE_ANIMATION_EFFECTINPUT_H_ | |
| 6 #define SKY_ENGINE_CORE_ANIMATION_EFFECTINPUT_H_ | |
| 7 | |
| 8 #include "sky/engine/core/animation/AnimationEffect.h" | |
| 9 #include "sky/engine/wtf/Vector.h" | |
| 10 | |
| 11 namespace blink { | |
| 12 | |
| 13 class AnimationEffect; | |
| 14 class Dictionary; | |
| 15 class Element; | |
| 16 class ExceptionState; | |
| 17 | |
| 18 class EffectInput { | |
| 19 public: | |
| 20 static PassRefPtr<AnimationEffect> convert(Element*, const Vector<Dictionary
>& keyframeDictionaryVector, ExceptionState&); | |
| 21 }; | |
| 22 | |
| 23 } // namespace blink | |
| 24 | |
| 25 #endif // SKY_ENGINE_CORE_ANIMATION_EFFECTINPUT_H_ | |
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