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Side by Side Diff: sky/engine/core/animation/AnimationPlayer.cpp

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "sky/engine/core/animation/AnimationPlayer.h"
32
33 #include "sky/engine/core/animation/Animation.h"
34 #include "sky/engine/core/animation/AnimationTimeline.h"
35 #include "sky/engine/core/dom/Document.h"
36 #include "sky/engine/core/events/AnimationPlayerEvent.h"
37
38 namespace blink {
39
40 namespace {
41
42 static unsigned nextSequenceNumber()
43 {
44 static unsigned next = 0;
45 return ++next;
46 }
47
48 }
49
50 PassRefPtr<AnimationPlayer> AnimationPlayer::create(ExecutionContext* executionC ontext, AnimationTimeline& timeline, AnimationNode* content)
51 {
52 RefPtr<AnimationPlayer> player = adoptRef(new AnimationPlayer(executionConte xt, timeline, content));
53 timeline.document()->pendingAnimations().add(player.get());
54 player->suspendIfNeeded();
55 return player.release();
56 }
57
58 AnimationPlayer::AnimationPlayer(ExecutionContext* executionContext, AnimationTi meline& timeline, AnimationNode* content)
59 : ActiveDOMObject(executionContext)
60 , m_playbackRate(1)
61 , m_startTime(nullValue())
62 , m_holdTime(0)
63 , m_sequenceNumber(nextSequenceNumber())
64 , m_content(content)
65 , m_timeline(&timeline)
66 , m_paused(false)
67 , m_held(true)
68 , m_isPausedForTesting(false)
69 , m_outdated(true)
70 , m_finished(false)
71 , m_pending(true)
72 , m_currentTimePending(false)
73 {
74 if (m_content) {
75 if (m_content->player())
76 m_content->player()->cancel();
77 m_content->attach(this);
78 }
79 }
80
81 AnimationPlayer::~AnimationPlayer()
82 {
83 if (m_content)
84 m_content->detach();
85 if (m_timeline)
86 m_timeline->playerDestroyed(this);
87 }
88
89 double AnimationPlayer::sourceEnd() const
90 {
91 return m_content ? m_content->endTimeInternal() : 0;
92 }
93
94 bool AnimationPlayer::limited(double currentTime) const
95 {
96 return (m_playbackRate < 0 && currentTime <= 0) || (m_playbackRate > 0 && cu rrentTime >= sourceEnd());
97 }
98
99 void AnimationPlayer::setCurrentTimeInternal(double newCurrentTime, TimingUpdate Reason reason)
100 {
101 ASSERT(std::isfinite(newCurrentTime));
102
103 bool oldHeld = m_held;
104 bool outdated = false;
105 bool isLimited = limited(newCurrentTime);
106 m_held = m_paused || !m_playbackRate || isLimited || std::isnan(m_startTime) ;
107 if (m_held) {
108 if (!oldHeld || m_holdTime != newCurrentTime)
109 outdated = true;
110 m_holdTime = newCurrentTime;
111 if (m_paused || !m_playbackRate) {
112 m_startTime = nullValue();
113 } else if (isLimited && std::isnan(m_startTime) && reason == TimingUpdat eForAnimationFrame) {
114 m_startTime = calculateStartTime(newCurrentTime);
115 }
116 } else {
117 m_holdTime = nullValue();
118 m_startTime = calculateStartTime(newCurrentTime);
119 m_finished = false;
120 outdated = true;
121 }
122
123 if (outdated) {
124 setOutdated();
125 }
126 }
127
128 // Update timing to reflect updated animation clock due to tick
129 void AnimationPlayer::updateCurrentTimingState(TimingUpdateReason reason)
130 {
131 if (m_held) {
132 setCurrentTimeInternal(m_holdTime, reason);
133 return;
134 }
135 if (!limited(calculateCurrentTime()))
136 return;
137 m_held = true;
138 m_holdTime = m_playbackRate < 0 ? 0 : sourceEnd();
139 }
140
141 double AnimationPlayer::startTime() const
142 {
143 return m_startTime * 1000;
144 }
145
146 double AnimationPlayer::currentTime()
147 {
148 if (m_currentTimePending)
149 return std::numeric_limits<double>::quiet_NaN();
150 return currentTimeInternal() * 1000;
151 }
152
153 double AnimationPlayer::currentTimeInternal()
154 {
155 updateCurrentTimingState(TimingUpdateOnDemand);
156 if (m_held)
157 return m_holdTime;
158 return calculateCurrentTime();
159 }
160
161 void AnimationPlayer::preCommit()
162 {
163 if (!playing()) {
164 m_currentTimePending = false;
165 }
166 }
167
168 void AnimationPlayer::postCommit(double timelineTime)
169 {
170 m_pending = false;
171 }
172
173 void AnimationPlayer::notifyCompositorStartTime(double timelineTime)
174 {
175 if (playing()) {
176 ASSERT(std::isnan(m_startTime));
177 ASSERT(m_held);
178
179 if (m_playbackRate == 0) {
180 setStartTimeInternal(timelineTime);
181 } else {
182 setStartTimeInternal(timelineTime + currentTimeInternal() / -m_playb ackRate);
183 }
184
185 // FIXME: This avoids marking this player as outdated needlessly when a start time
186 // is notified, but we should refactor how outdating works to avoid this .
187 m_outdated = false;
188
189 m_currentTimePending = false;
190 }
191 }
192
193 double AnimationPlayer::calculateStartTime(double currentTime) const
194 {
195 return m_timeline->effectiveTime() - currentTime / m_playbackRate;
196 }
197
198 double AnimationPlayer::calculateCurrentTime() const
199 {
200 ASSERT(!m_held);
201 if (isNull(m_startTime) || !m_timeline)
202 return 0;
203 return (m_timeline->effectiveTime() - m_startTime) * m_playbackRate;
204 }
205
206 void AnimationPlayer::setCurrentTime(double newCurrentTime)
207 {
208 if (!std::isfinite(newCurrentTime))
209 return;
210
211 setPending();
212
213 // Setting current time while pending forces a start time.
214 if (m_currentTimePending) {
215 m_startTime = 0;
216 m_currentTimePending = false;
217 }
218
219 setCurrentTimeInternal(newCurrentTime / 1000, TimingUpdateOnDemand);
220 }
221
222 void AnimationPlayer::setStartTime(double startTime)
223 {
224 if (m_paused) // FIXME: Should this throw an exception?
225 return;
226 if (!std::isfinite(startTime))
227 return;
228 if (startTime == m_startTime)
229 return;
230
231 setPending();
232 m_currentTimePending = false;
233 setStartTimeInternal(startTime / 1000);
234 }
235
236 void AnimationPlayer::setStartTimeInternal(double newStartTime)
237 {
238 ASSERT(!m_paused);
239 ASSERT(std::isfinite(newStartTime));
240 ASSERT(newStartTime != m_startTime);
241
242 bool hadStartTime = hasStartTime();
243 double previousCurrentTime = currentTimeInternal();
244 m_startTime = newStartTime;
245 if (m_held && m_playbackRate) {
246 // If held, the start time would still be derrived from the hold time.
247 // Force a new, limited, current time.
248 m_held = false;
249 double currentTime = calculateCurrentTime();
250 if (m_playbackRate > 0 && currentTime > sourceEnd()) {
251 currentTime = sourceEnd();
252 } else if (m_playbackRate < 0 && currentTime < 0) {
253 currentTime = 0;
254 }
255 setCurrentTimeInternal(currentTime, TimingUpdateOnDemand);
256 }
257 double newCurrentTime = currentTimeInternal();
258
259 if (previousCurrentTime != newCurrentTime) {
260 setOutdated();
261 } else if (!hadStartTime && m_timeline) {
262 // Even though this player is not outdated, time to effect change is
263 // infinity until start time is set.
264 m_timeline->wake();
265 }
266 }
267
268 void AnimationPlayer::setSource(AnimationNode* newSource)
269 {
270 if (m_content == newSource)
271 return;
272
273 setPending();
274
275 double storedCurrentTime = currentTimeInternal();
276 if (m_content)
277 m_content->detach();
278 m_content = newSource;
279 if (newSource) {
280 // FIXME: This logic needs to be updated once groups are implemented
281 if (newSource->player())
282 newSource->player()->cancel();
283 newSource->attach(this);
284 setOutdated();
285 }
286 setCurrentTimeInternal(storedCurrentTime, TimingUpdateOnDemand);
287 }
288
289 String AnimationPlayer::playState()
290 {
291 switch (playStateInternal()) {
292 case Idle:
293 return "idle";
294 case Pending:
295 return "pending";
296 case Running:
297 return "running";
298 case Paused:
299 return "paused";
300 case Finished:
301 return "finished";
302 default:
303 ASSERT_NOT_REACHED();
304 return "";
305 }
306 }
307
308 AnimationPlayer::AnimationPlayState AnimationPlayer::playStateInternal()
309 {
310 // FIXME(shanestephens): Add clause for in-idle-state here.
311 if (m_currentTimePending || (isNull(m_startTime) && !m_paused && m_playbackR ate != 0))
312 return Pending;
313 // FIXME(shanestephens): Add idle handling here.
314 if (m_paused)
315 return Paused;
316 if (finished())
317 return Finished;
318 return Running;
319 }
320
321 void AnimationPlayer::pause()
322 {
323 if (m_paused)
324 return;
325 if (playing()) {
326 setPending();
327 m_currentTimePending = true;
328 }
329 m_paused = true;
330 setCurrentTimeInternal(currentTimeInternal(), TimingUpdateOnDemand);
331 }
332
333 void AnimationPlayer::unpause()
334 {
335 if (!m_paused)
336 return;
337 setPending();
338 m_currentTimePending = true;
339 unpauseInternal();
340 }
341
342 void AnimationPlayer::unpauseInternal()
343 {
344 if (!m_paused)
345 return;
346 m_paused = false;
347 setCurrentTimeInternal(currentTimeInternal(), TimingUpdateOnDemand);
348 }
349
350 void AnimationPlayer::play()
351 {
352 if (!playing())
353 m_startTime = nullValue();
354
355 setPending();
356 unpauseInternal();
357 if (!m_content)
358 return;
359 double currentTime = this->currentTimeInternal();
360 if (m_playbackRate > 0 && (currentTime < 0 || currentTime >= sourceEnd()))
361 setCurrentTimeInternal(0, TimingUpdateOnDemand);
362 else if (m_playbackRate < 0 && (currentTime <= 0 || currentTime > sourceEnd( )))
363 setCurrentTimeInternal(sourceEnd(), TimingUpdateOnDemand);
364 m_finished = false;
365 }
366
367 void AnimationPlayer::reverse()
368 {
369 if (!m_playbackRate) {
370 return;
371 }
372 if (m_content) {
373 if (m_playbackRate > 0 && currentTimeInternal() > sourceEnd()) {
374 setCurrentTimeInternal(sourceEnd(), TimingUpdateOnDemand);
375 ASSERT(finished());
376 } else if (m_playbackRate < 0 && currentTimeInternal() < 0) {
377 setCurrentTimeInternal(0, TimingUpdateOnDemand);
378 ASSERT(finished());
379 }
380 }
381 setPlaybackRate(-m_playbackRate);
382 unpauseInternal();
383 }
384
385 void AnimationPlayer::finish(ExceptionState& exceptionState)
386 {
387 if (!m_playbackRate) {
388 return;
389 }
390 if (m_playbackRate > 0 && sourceEnd() == std::numeric_limits<double>::infini ty()) {
391 exceptionState.ThrowDOMException(InvalidStateError, "AnimationPlayer has source content whose end time is infinity.");
392 return;
393 }
394 if (playing()) {
395 setPending();
396 }
397 if (m_playbackRate < 0) {
398 setCurrentTimeInternal(0, TimingUpdateOnDemand);
399 } else {
400 setCurrentTimeInternal(sourceEnd(), TimingUpdateOnDemand);
401 }
402 ASSERT(finished());
403 }
404
405 const AtomicString& AnimationPlayer::interfaceName() const
406 {
407 return EventTargetNames::AnimationPlayer;
408 }
409
410 ExecutionContext* AnimationPlayer::executionContext() const
411 {
412 return ActiveDOMObject::executionContext();
413 }
414
415 bool AnimationPlayer::hasPendingActivity() const
416 {
417 return m_pendingFinishedEvent || (!m_finished && hasEventListeners(EventType Names::finish));
418 }
419
420 void AnimationPlayer::stop()
421 {
422 m_finished = true;
423 m_pendingFinishedEvent = nullptr;
424 }
425
426 bool AnimationPlayer::dispatchEvent(PassRefPtr<Event> event)
427 {
428 if (m_pendingFinishedEvent == event)
429 m_pendingFinishedEvent = nullptr;
430 return EventTargetWithInlineData::dispatchEvent(event);
431 }
432
433 void AnimationPlayer::setPlaybackRate(double playbackRate)
434 {
435 if (!std::isfinite(playbackRate))
436 return;
437 if (playbackRate == m_playbackRate)
438 return;
439
440 setPending();
441 if (!finished() && !paused())
442 m_currentTimePending = true;
443
444 double storedCurrentTime = currentTimeInternal();
445 if ((m_playbackRate < 0 && playbackRate >= 0) || (m_playbackRate > 0 && play backRate <= 0))
446 m_finished = false;
447
448 m_playbackRate = playbackRate;
449 m_startTime = std::numeric_limits<double>::quiet_NaN();
450 setCurrentTimeInternal(storedCurrentTime, TimingUpdateOnDemand);
451 }
452
453 void AnimationPlayer::setOutdated()
454 {
455 m_outdated = true;
456 if (m_timeline)
457 m_timeline->setOutdatedAnimationPlayer(this);
458 }
459
460 void AnimationPlayer::setPending()
461 {
462 if (!m_pending) {
463 m_pending = true;
464 timeline()->document()->pendingAnimations().add(this);
465 }
466 }
467
468 bool AnimationPlayer::update(TimingUpdateReason reason)
469 {
470 if (!m_timeline)
471 return false;
472
473 updateCurrentTimingState(reason);
474 m_outdated = false;
475
476 if (m_content) {
477 double inheritedTime = isNull(m_timeline->currentTimeInternal()) ? nullV alue() : currentTimeInternal();
478 m_content->updateInheritedTime(inheritedTime, reason);
479 }
480
481 if (finished() && !m_finished) {
482 if (reason == TimingUpdateForAnimationFrame && hasStartTime()) {
483 const AtomicString& eventType = EventTypeNames::finish;
484 if (executionContext() && hasEventListeners(eventType)) {
485 m_pendingFinishedEvent = AnimationPlayerEvent::create(eventType, currentTime(), timeline()->currentTime());
486 m_pendingFinishedEvent->setTarget(this);
487 m_pendingFinishedEvent->setCurrentTarget(this);
488 m_timeline->document()->enqueueAnimationFrameEvent(m_pendingFini shedEvent);
489 }
490 m_finished = true;
491 }
492 }
493 ASSERT(!m_outdated);
494 return !m_finished || !finished();
495 }
496
497 double AnimationPlayer::timeToEffectChange()
498 {
499 ASSERT(!m_outdated);
500 if (m_held || !hasStartTime())
501 return std::numeric_limits<double>::infinity();
502 if (!m_content)
503 return -currentTimeInternal() / m_playbackRate;
504 if (m_playbackRate > 0)
505 return m_content->timeToForwardsEffectChange() / m_playbackRate;
506 return m_content->timeToReverseEffectChange() / -m_playbackRate;
507 }
508
509 void AnimationPlayer::cancel()
510 {
511 setSource(0);
512 }
513
514 bool AnimationPlayer::canFree() const
515 {
516 ASSERT(m_content);
517 return hasOneRef() && m_content->isAnimation() && m_content->hasOneRef();
518 }
519
520 bool AnimationPlayer::addEventListener(const AtomicString& eventType, PassRefPtr <EventListener> listener, bool useCapture)
521 {
522 return EventTargetWithInlineData::addEventListener(eventType, listener, useC apture);
523 }
524
525 void AnimationPlayer::pauseForTesting(double pauseTime)
526 {
527 RELEASE_ASSERT(!paused());
528 setCurrentTimeInternal(pauseTime, TimingUpdateOnDemand);
529 m_isPausedForTesting = true;
530 pause();
531 }
532
533 } // namespace
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