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Side by Side Diff: sky/engine/core/animation/AnimationClock.cpp

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (c) 2014, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #include "sky/engine/core/animation/AnimationClock.h"
32
33 #include <math.h>
34 #include "sky/engine/wtf/CurrentTime.h"
35
36 namespace {
37
38 // FIXME: This is an approximation of time between frames, used when
39 // ticking the animation clock outside of animation frame callbacks.
40 // Ideally this would be generated by the compositor.
41 const double approximateFrameTime = 1 / 60.0;
42
43 }
44
45 namespace blink {
46
47 unsigned AnimationClock::s_currentTask = 0;
48
49 void AnimationClock::updateTime(double time)
50 {
51 if (time > m_time)
52 m_time = time;
53 m_currentTask = s_currentTask;
54 }
55
56 double AnimationClock::currentTime()
57 {
58 if (m_currentTask != s_currentTask) {
59 const double currentTime = m_monotonicallyIncreasingTime();
60 if (m_time < currentTime) {
61 // Advance to the first estimated frame after the current time.
62 const double frameShift = fmod(currentTime - m_time, approximateFram eTime);
63 const double newTime = currentTime + (approximateFrameTime - frameSh ift);
64 ASSERT(newTime >= currentTime);
65 ASSERT(newTime <= currentTime + approximateFrameTime);
66 updateTime(newTime);
67 } else {
68 m_currentTask = s_currentTask;
69 }
70 }
71 return m_time;
72 }
73
74 void AnimationClock::resetTimeForTesting()
75 {
76 m_time = 0;
77 m_currentTask = 0;
78 s_currentTask = 0;
79 }
80
81 }
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