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Side by Side Diff: sky/engine/core/animation/Animation.h

Issue 1229273004: Remove Animations and Transitions. (Closed) Base URL: https://github.com/domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_
32 #define SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_
33
34 #include "sky/engine/core/animation/AnimationEffect.h"
35 #include "sky/engine/core/animation/AnimationNode.h"
36 #include "sky/engine/core/animation/EffectInput.h"
37 #include "sky/engine/core/animation/TimingInput.h"
38 #include "sky/engine/wtf/RefPtr.h"
39
40 namespace blink {
41
42 class Element;
43 class ExceptionState;
44 class SampledEffect;
45
46 class Animation final : public AnimationNode {
47 DEFINE_WRAPPERTYPEINFO();
48 public:
49 enum Priority { DefaultPriority, TransitionPriority };
50
51 static PassRefPtr<Animation> create(Element*, PassRefPtr<AnimationEffect> ef fect, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nul lptr);
52 // Web Animations API Bindings constructors.
53 static PassRefPtr<Animation> create(Element*, ExceptionState&);
54 static PassRefPtr<Animation> create(Element*, double duration, ExceptionStat e&);
55
56 virtual ~Animation();
57
58 virtual bool isAnimation() const override { return true; }
59
60 bool affects(CSSPropertyID) const;
61 const AnimationEffect* effect() const { return m_effect.get(); }
62 AnimationEffect* effect() { return m_effect.get(); }
63 Priority priority() const { return m_priority; }
64 Element* target() { return m_target; }
65
66 void notifySampledEffectRemovedFromAnimationStack();
67 void notifyElementDestroyed();
68
69 protected:
70 void applyEffects();
71 void clearEffects();
72 virtual void updateChildrenAndEffects() const override;
73 virtual void attach(AnimationPlayer*) override;
74 virtual void detach() override;
75 virtual void specifiedTimingChanged() override;
76 virtual double calculateTimeToEffectChange(bool forwards, double inheritedTi me, double timeToNextIteration) const override;
77
78 private:
79 Animation(Element*, PassRefPtr<AnimationEffect> effect, const Timing&, Prior ity, PassOwnPtr<EventDelegate>);
80
81 RawPtr<Element> m_target;
82 RefPtr<AnimationEffect> m_effect;
83 RawPtr<SampledEffect> m_sampledEffect;
84
85 Priority m_priority;
86
87 friend class AnimationAnimationV8Test;
88 };
89
90 DEFINE_TYPE_CASTS(Animation, AnimationNode, animationNode, animationNode->isAnim ation(), animationNode.isAnimation());
91
92 } // namespace blink
93
94 #endif // SKY_ENGINE_CORE_ANIMATION_ANIMATION_H_
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