| Index: cc/trees/layer_tree_host_impl.cc
|
| diff --git a/cc/trees/layer_tree_host_impl.cc b/cc/trees/layer_tree_host_impl.cc
|
| index abe2e84f10ed85fcea75f88277495e1a49b210f9..a9fbff52bfa10f2dfb3f7ae7439c358c6710a133 100644
|
| --- a/cc/trees/layer_tree_host_impl.cc
|
| +++ b/cc/trees/layer_tree_host_impl.cc
|
| @@ -200,12 +200,6 @@
|
| : client_(client),
|
| proxy_(proxy),
|
| current_begin_frame_tracker_(BEGINFRAMETRACKER_FROM_HERE),
|
| - tile_manager_(
|
| - TileManager::Create(this,
|
| - GetTaskRunner(),
|
| - IsSynchronousSingleThreaded()
|
| - ? std::numeric_limits<size_t>::max()
|
| - : settings.scheduled_raster_task_limit)),
|
| content_is_suitable_for_gpu_rasterization_(true),
|
| has_gpu_rasterization_trigger_(false),
|
| use_gpu_rasterization_(false),
|
| @@ -312,7 +306,7 @@
|
| animation_host_->SetMutatorHostClient(nullptr);
|
| }
|
|
|
| - CleanUpTileManager();
|
| + DestroyTileManager();
|
| }
|
|
|
| void LayerTreeHostImpl::BeginMainFrameAborted(CommitEarlyOutReason reason) {
|
| @@ -354,10 +348,9 @@
|
| bool update_lcd_text = true;
|
| sync_tree()->UpdateDrawProperties(update_lcd_text);
|
| // Start working on newly created tiles immediately if needed.
|
| - // TODO(vmpstr): Investigate always having PrepareTiles issue
|
| - // NotifyReadyToActivate, instead of handling it here.
|
| - bool did_prepare_tiles = PrepareTiles();
|
| - if (!did_prepare_tiles) {
|
| + if (tile_manager_ && tile_priorities_dirty_) {
|
| + PrepareTiles();
|
| + } else {
|
| NotifyReadyToActivate();
|
|
|
| // Ensure we get ReadyToDraw signal even when PrepareTiles not run. This
|
| @@ -433,16 +426,16 @@
|
| AnimateTopControls(monotonic_time);
|
| }
|
|
|
| -bool LayerTreeHostImpl::PrepareTiles() {
|
| +void LayerTreeHostImpl::PrepareTiles() {
|
| + if (!tile_manager_)
|
| + return;
|
| if (!tile_priorities_dirty_)
|
| - return false;
|
| + return;
|
|
|
| client_->WillPrepareTiles();
|
| - bool did_prepare_tiles = tile_manager_->PrepareTiles(global_tile_state_);
|
| - if (did_prepare_tiles)
|
| - tile_priorities_dirty_ = false;
|
| + tile_priorities_dirty_ = false;
|
| + tile_manager_->PrepareTiles(global_tile_state_);
|
| client_->DidPrepareTiles();
|
| - return did_prepare_tiles;
|
| }
|
|
|
| void LayerTreeHostImpl::StartPageScaleAnimation(
|
| @@ -1192,7 +1185,7 @@
|
|
|
| void LayerTreeHostImpl::UpdateTileManagerMemoryPolicy(
|
| const ManagedMemoryPolicy& policy) {
|
| - if (!resource_pool_)
|
| + if (!tile_manager_)
|
| return;
|
|
|
| global_tile_state_.hard_memory_limit_in_bytes = 0;
|
| @@ -1344,11 +1337,14 @@
|
| // This is short term solution to synchronously drop tile resources when
|
| // using synchronous compositing to avoid memory usage regression.
|
| // TODO(boliu): crbug.com/499004 to track removing this.
|
| - if (!policy.bytes_limit_when_visible && resource_pool_ &&
|
| + if (!policy.bytes_limit_when_visible && tile_manager_ &&
|
| settings_.using_synchronous_renderer_compositor) {
|
| ReleaseTreeResources();
|
| - CleanUpTileManager();
|
| - CreateTileManagerResources();
|
| + // TileManager destruction will synchronoulsy wait for all tile workers to
|
| + // be cancelled or completed. This allows all resources to be freed
|
| + // synchronously.
|
| + DestroyTileManager();
|
| + CreateAndSetTileManager();
|
| RecreateTreeResources();
|
| }
|
| }
|
| @@ -1455,7 +1451,9 @@
|
|
|
| // In OOM, we now might be able to release more resources that were held
|
| // because they were exported.
|
| - if (resource_pool_) {
|
| + if (tile_manager_) {
|
| + DCHECK(resource_pool_);
|
| +
|
| resource_pool_->CheckBusyResources(false);
|
| resource_pool_->ReduceResourceUsage();
|
| }
|
| @@ -1700,13 +1698,11 @@
|
| return;
|
|
|
| // Clean up and replace existing tile manager with another one that uses
|
| - // appropriate rasterizer. Only do this however if we already have a
|
| - // resource pool, since otherwise we might not be able to create a new
|
| - // one.
|
| + // appropriate rasterizer.
|
| ReleaseTreeResources();
|
| - if (resource_pool_) {
|
| - CleanUpTileManager();
|
| - CreateTileManagerResources();
|
| + if (tile_manager_) {
|
| + DestroyTileManager();
|
| + CreateAndSetTileManager();
|
| }
|
| RecreateTreeResources();
|
|
|
| @@ -2070,13 +2066,24 @@
|
| client_->UpdateRendererCapabilitiesOnImplThread();
|
| }
|
|
|
| -void LayerTreeHostImpl::CreateTileManagerResources() {
|
| +void LayerTreeHostImpl::CreateAndSetTileManager() {
|
| + DCHECK(!tile_manager_);
|
| + DCHECK(output_surface_);
|
| + DCHECK(resource_provider_);
|
| +
|
| CreateResourceAndTileTaskWorkerPool(&tile_task_worker_pool_, &resource_pool_,
|
| &staging_resource_pool_);
|
| - tile_manager_->SetResources(
|
| - resource_pool_.get(), tile_task_worker_pool_->AsTileTaskRunner(),
|
| + DCHECK(tile_task_worker_pool_);
|
| + DCHECK(resource_pool_);
|
| +
|
| + DCHECK(GetTaskRunner());
|
| + size_t scheduled_raster_task_limit =
|
| IsSynchronousSingleThreaded() ? std::numeric_limits<size_t>::max()
|
| - : settings_.scheduled_raster_task_limit);
|
| + : settings_.scheduled_raster_task_limit;
|
| + tile_manager_ = TileManager::Create(
|
| + this, GetTaskRunner(), resource_pool_.get(),
|
| + tile_task_worker_pool_->AsTileTaskRunner(), scheduled_raster_task_limit);
|
| +
|
| UpdateTileManagerMemoryPolicy(ActualManagedMemoryPolicy());
|
| }
|
|
|
| @@ -2196,8 +2203,8 @@
|
| main_frame_events.Pass());
|
| }
|
|
|
| -void LayerTreeHostImpl::CleanUpTileManager() {
|
| - tile_manager_->FinishTasksAndCleanUp();
|
| +void LayerTreeHostImpl::DestroyTileManager() {
|
| + tile_manager_ = nullptr;
|
| resource_pool_ = nullptr;
|
| staging_resource_pool_ = nullptr;
|
| tile_task_worker_pool_ = nullptr;
|
| @@ -2219,7 +2226,7 @@
|
|
|
| // Note: order is important here.
|
| renderer_ = nullptr;
|
| - CleanUpTileManager();
|
| + DestroyTileManager();
|
| resource_provider_ = nullptr;
|
| output_surface_ = nullptr;
|
|
|
| @@ -2244,7 +2251,7 @@
|
| // Since the new renderer may be capable of MSAA, update status here.
|
| UpdateGpuRasterizationStatus();
|
|
|
| - CreateTileManagerResources();
|
| + CreateAndSetTileManager();
|
| RecreateTreeResources();
|
|
|
| // Initialize vsync parameters to sane values.
|
|
|