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1 /* | 1 /* |
2 * Copyright 2011 Google Inc. | 2 * Copyright 2011 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #ifndef GrGLGpu_DEFINED | 8 #ifndef GrGLGpu_DEFINED |
9 #define GrGLGpu_DEFINED | 9 #define GrGLGpu_DEFINED |
10 | 10 |
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63 GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, | 63 GrPixelConfig preferredWritePixelsConfig(GrPixelConfig writeConfig, |
64 GrPixelConfig surfaceConfig) const
override; | 64 GrPixelConfig surfaceConfig) const
override; |
65 bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const
override; | 65 bool canWriteTexturePixels(const GrTexture*, GrPixelConfig srcConfig) const
override; |
66 bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, | 66 bool readPixelsWillPayForYFlip(GrRenderTarget* renderTarget, |
67 int left, int top, | 67 int left, int top, |
68 int width, int height, | 68 int width, int height, |
69 GrPixelConfig config, | 69 GrPixelConfig config, |
70 size_t rowBytes) const override; | 70 size_t rowBytes) const override; |
71 bool fullReadPixelsIsFasterThanPartial() const override; | 71 bool fullReadPixelsIsFasterThanPartial() const override; |
72 | 72 |
73 bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) overr
ide; | 73 bool initCopySurfaceDstDesc(const GrSurface* src, GrSurfaceDesc* desc) const
override; |
74 | 74 |
75 // These functions should be used to bind GL objects. They track the GL stat
e and skip redundant | 75 // These functions should be used to bind GL objects. They track the GL stat
e and skip redundant |
76 // bindings. Making the equivalent glBind calls directly will confuse the st
ate tracking. | 76 // bindings. Making the equivalent glBind calls directly will confuse the st
ate tracking. |
77 void bindVertexArray(GrGLuint id) { | 77 void bindVertexArray(GrGLuint id) { |
78 fHWGeometryState.setVertexArrayID(this, id); | 78 fHWGeometryState.setVertexArrayID(this, id); |
79 } | 79 } |
80 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { | 80 void bindIndexBufferAndDefaultVertexArray(GrGLuint id) { |
81 fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, id); | 81 fHWGeometryState.setIndexBufferIDOnDefaultVertexArray(this, id); |
82 } | 82 } |
83 void bindVertexBuffer(GrGLuint id) { | 83 void bindVertexBuffer(GrGLuint id) { |
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500 | 500 |
501 // we record what stencil format worked last time to hopefully exit early | 501 // we record what stencil format worked last time to hopefully exit early |
502 // from our loop that tries stencil formats and calls check fb status. | 502 // from our loop that tries stencil formats and calls check fb status. |
503 int fLastSuccessfulStencilFmtIdx; | 503 int fLastSuccessfulStencilFmtIdx; |
504 | 504 |
505 typedef GrGpu INHERITED; | 505 typedef GrGpu INHERITED; |
506 friend class GrGLPathRendering; // For accessing setTextureUnit. | 506 friend class GrGLPathRendering; // For accessing setTextureUnit. |
507 }; | 507 }; |
508 | 508 |
509 #endif | 509 #endif |
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