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Side by Side Diff: sky/engine/platform/graphics/gpu/DrawingBuffer.h

Issue 1229113003: Remove some unneeded DEPS from //sky (Closed) Base URL: git@github.com:domokit/mojo.git@master
Patch Set: Created 5 years, 5 months ago
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1 /*
2 * Copyright (c) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are
6 * met:
7 *
8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above
11 * copyright notice, this list of conditions and the following disclaimer
12 * in the documentation and/or other materials provided with the
13 * distribution.
14 * * Neither the name of Google Inc. nor the names of its
15 * contributors may be used to endorse or promote products derived from
16 * this software without specific prior written permission.
17 *
18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */
30
31 #ifndef SKY_ENGINE_PLATFORM_GRAPHICS_GPU_DRAWINGBUFFER_H_
32 #define SKY_ENGINE_PLATFORM_GRAPHICS_GPU_DRAWINGBUFFER_H_
33
34 #include "sky/engine/platform/PlatformExport.h"
35 #include "sky/engine/platform/geometry/IntSize.h"
36 #include "sky/engine/platform/graphics/GraphicsTypes3D.h"
37 #include "sky/engine/platform/graphics/gpu/WebGLImageConversion.h"
38 #include "sky/engine/public/platform/WebExternalTextureLayerClient.h"
39 #include "sky/engine/public/platform/WebExternalTextureMailbox.h"
40 #include "sky/engine/public/platform/WebGraphicsContext3D.h"
41 #include "sky/engine/wtf/Deque.h"
42 #include "sky/engine/wtf/Noncopyable.h"
43 #include "sky/engine/wtf/OwnPtr.h"
44 #include "sky/engine/wtf/PassOwnPtr.h"
45 #include "third_party/khronos/GLES2/gl2.h"
46 #include "third_party/khronos/GLES2/gl2ext.h"
47 #include "third_party/skia/include/core/SkBitmap.h"
48
49 namespace blink {
50
51 class Extensions3DUtil;
52 class ImageBuffer;
53 class WebExternalBitmap;
54 class WebExternalTextureLayer;
55 class WebGraphicsContext3D;
56 class WebLayer;
57
58 // Abstract interface to allow basic context eviction management
59 class PLATFORM_EXPORT ContextEvictionManager : public RefCounted<ContextEviction Manager> {
60 public:
61 virtual ~ContextEvictionManager() {};
62
63 virtual void forciblyLoseOldestContext(const String& reason) = 0;
64 virtual IntSize oldestContextSize() = 0;
65 };
66
67 // Manages a rendering target (framebuffer + attachment) for a canvas. Can publ ish its rendering
68 // results to a WebLayer for compositing.
69 class PLATFORM_EXPORT DrawingBuffer : public RefCounted<DrawingBuffer>, public W ebExternalTextureLayerClient {
70 // If we used CHROMIUM_image as the backing storage for our buffers,
71 // we need to know the mapping from texture id to image.
72 struct TextureInfo {
73 Platform3DObject textureId;
74 WGC3Duint imageId;
75
76 TextureInfo()
77 : textureId(0)
78 , imageId(0)
79 {
80 }
81 };
82
83 struct MailboxInfo : public RefCounted<MailboxInfo> {
84 WebExternalTextureMailbox mailbox;
85 TextureInfo textureInfo;
86 IntSize size;
87 // This keeps the parent drawing buffer alive as long as the compositor is
88 // referring to one of the mailboxes DrawingBuffer produced. The parent drawing buffer is
89 // cleared when the compositor returns the mailbox. See mailboxReleased( ).
90 RefPtr<DrawingBuffer> m_parentDrawingBuffer;
91 };
92 public:
93 enum PreserveDrawingBuffer {
94 Preserve,
95 Discard
96 };
97
98 static PassRefPtr<DrawingBuffer> create(PassOwnPtr<WebGraphicsContext3D>, co nst IntSize&, PreserveDrawingBuffer, WebGraphicsContext3D::Attributes requestedA ttributes, PassRefPtr<ContextEvictionManager>);
99
100 virtual ~DrawingBuffer();
101
102 // Destruction will be completed after all mailboxes are released.
103 void beginDestruction();
104
105 // Issues a glClear() on all framebuffers associated with this DrawingBuffer . The caller is responsible for
106 // making the context current and setting the clear values and masks. Modifi es the framebuffer binding.
107 void clearFramebuffers(GLbitfield clearMask);
108
109 // Given the desired buffer size, provides the largest dimensions that will fit in the pixel budget.
110 static IntSize adjustSize(const IntSize& desiredSize, const IntSize& curSize , int maxTextureSize);
111 bool reset(const IntSize&);
112 void bind();
113 IntSize size() const { return m_size; }
114
115 // Copies the multisample color buffer to the normal color buffer and leaves m_fbo bound.
116 void commit(long x = 0, long y = 0, long width = -1, long height = -1);
117
118 // commit should copy the full multisample buffer, and not respect the
119 // current scissor bounds. Track the state of the scissor test so that it
120 // can be disabled during calls to commit.
121 void setScissorEnabled(bool scissorEnabled) { m_scissorEnabled = scissorEnab led; }
122
123 // The DrawingBuffer needs to track the texture bound to texture unit 0.
124 // The bound texture is tracked to avoid costly queries during rendering.
125 void setTexture2DBinding(Platform3DObject texture) { m_texture2DBinding = te xture; }
126
127 // The DrawingBuffer needs to track the currently bound framebuffer so it
128 // restore the binding when needed.
129 void setFramebufferBinding(Platform3DObject fbo) { m_framebufferBinding = fb o; }
130
131 // Track the currently active texture unit. Texture unit 0 is used as host f or a scratch
132 // texture.
133 void setActiveTextureUnit(GLint textureUnit) { m_activeTextureUnit = texture Unit; }
134
135 bool multisample() const;
136
137 Platform3DObject framebuffer() const;
138
139 void markContentsChanged();
140 void markLayerComposited();
141 bool layerComposited() const;
142 void setIsHidden(bool);
143
144 WebLayer* platformLayer();
145 void paintCompositedResultsToCanvas(ImageBuffer*);
146
147 WebGraphicsContext3D* context();
148
149 // Returns the actual context attributes for this drawing buffer which may d iffer from the
150 // requested context attributes due to implementation limits.
151 WebGraphicsContext3D::Attributes getActualAttributes() const { return m_actu alAttributes; }
152
153 // WebExternalTextureLayerClient implementation.
154 virtual bool prepareMailbox(WebExternalTextureMailbox*, WebExternalBitmap*) override;
155 virtual void mailboxReleased(const WebExternalTextureMailbox&, bool lostReso urce = false) override;
156
157 // Destroys the TEXTURE_2D binding for the owned context
158 bool copyToPlatformTexture(WebGraphicsContext3D*, Platform3DObject texture, GLenum internalFormat,
159 GLenum destType, GLint level, bool premultiplyAlpha, bool flipY, bool fr omFrontBuffer = false);
160
161 void setPackAlignment(GLint param);
162
163 void paintRenderingResultsToCanvas(ImageBuffer*);
164 PassRefPtr<Uint8ClampedArray> paintRenderingResultsToImageData(int&, int&);
165
166 protected: // For unittests
167 DrawingBuffer(
168 PassOwnPtr<WebGraphicsContext3D>,
169 PassOwnPtr<Extensions3DUtil>,
170 bool multisampleExtensionSupported,
171 bool packedDepthStencilExtensionSupported,
172 PreserveDrawingBuffer,
173 WebGraphicsContext3D::Attributes requestedAttributes,
174 PassRefPtr<ContextEvictionManager>);
175
176 bool initialize(const IntSize&);
177
178 private:
179 void mailboxReleasedWithoutRecycling(const WebExternalTextureMailbox&);
180
181 unsigned createColorTexture();
182 // Create the depth/stencil and multisample buffers, if needed.
183 void createSecondaryBuffers();
184 bool resizeFramebuffer(const IntSize&);
185 bool resizeMultisampleFramebuffer(const IntSize&);
186 void resizeDepthStencil(const IntSize&);
187
188 // Bind to the m_framebufferBinding if it's not 0.
189 void restoreFramebufferBinding();
190
191 void clearPlatformLayer();
192
193 PassRefPtr<MailboxInfo> recycledMailbox();
194 PassRefPtr<MailboxInfo> createNewMailbox(const TextureInfo&);
195 void deleteMailbox(const WebExternalTextureMailbox&);
196 void freeRecycledMailboxes();
197
198 // Updates the current size of the buffer, ensuring that s_currentResourceUs ePixels is updated.
199 void setSize(const IntSize& size);
200
201 // Calculates the difference in pixels between the current buffer size and t he proposed size.
202 static int pixelDelta(const IntSize& newSize, const IntSize& curSize);
203
204 // Given the desired buffer size, provides the largest dimensions that will fit in the pixel budget
205 // Returns true if the buffer will only fit if the oldest WebGL context is f orcibly lost
206 IntSize adjustSizeWithContextEviction(const IntSize&, bool& evictContext);
207
208 void paintFramebufferToCanvas(int framebuffer, int width, int height, bool p remultiplyAlpha, ImageBuffer*);
209
210 // This is the order of bytes to use when doing a readback.
211 enum ReadbackOrder {
212 ReadbackRGBA,
213 ReadbackSkia
214 };
215
216 // Helper function which does a readback from the currently-bound
217 // framebuffer into a buffer of a certain size with 4-byte pixels.
218 void readBackFramebuffer(unsigned char* pixels, int width, int height, Readb ackOrder, WebGLImageConversion::AlphaOp);
219
220 // Helper function to flip a bitmap vertically.
221 void flipVertically(uint8_t* data, int width, int height);
222
223 // Helper to texImage2D with pixel==0 case: pixels are initialized to 0.
224 // By default, alignment is 4, the OpenGL default setting.
225 void texImage2DResourceSafe(GLenum target, GLint level, GLenum internalforma t, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, GLin t alignment = 4);
226 // Allocate buffer storage to be sent to compositor using either texImage2D or CHROMIUM_image based on available support.
227 void allocateTextureMemory(TextureInfo*, const IntSize&);
228 void deleteChromiumImageForTexture(TextureInfo*);
229
230 PreserveDrawingBuffer m_preserveDrawingBuffer;
231 bool m_scissorEnabled;
232 Platform3DObject m_texture2DBinding;
233 Platform3DObject m_framebufferBinding;
234 GLenum m_activeTextureUnit;
235
236 OwnPtr<WebGraphicsContext3D> m_context;
237 OwnPtr<Extensions3DUtil> m_extensionsUtil;
238 IntSize m_size;
239 WebGraphicsContext3D::Attributes m_requestedAttributes;
240 bool m_multisampleExtensionSupported;
241 bool m_packedDepthStencilExtensionSupported;
242 Platform3DObject m_fbo;
243 // DrawingBuffer's output is double-buffered. m_colorBuffer is the back buff er.
244 TextureInfo m_colorBuffer;
245 TextureInfo m_frontColorBuffer;
246
247 // This is used when we have OES_packed_depth_stencil.
248 Platform3DObject m_depthStencilBuffer;
249
250 // These are used when we don't.
251 Platform3DObject m_depthBuffer;
252 Platform3DObject m_stencilBuffer;
253
254 // For multisampling.
255 Platform3DObject m_multisampleFBO;
256 Platform3DObject m_multisampleColorBuffer;
257
258 // True if our contents have been modified since the last presentation of th is buffer.
259 bool m_contentsChanged;
260
261 // True if commit() has been called since the last time markContentsChanged( ) had been called.
262 bool m_contentsChangeCommitted;
263 bool m_layerComposited;
264
265 enum MultisampleMode {
266 None,
267 ImplicitResolve,
268 ExplicitResolve,
269 };
270
271 MultisampleMode m_multisampleMode;
272
273 WebGraphicsContext3D::Attributes m_actualAttributes;
274 unsigned m_internalColorFormat;
275 unsigned m_colorFormat;
276 unsigned m_internalRenderbufferFormat;
277 int m_maxTextureSize;
278 int m_sampleCount;
279 int m_packAlignment;
280 bool m_destructionInProgress;
281 bool m_isHidden;
282
283 OwnPtr<WebExternalTextureLayer> m_layer;
284
285 // All of the mailboxes that this DrawingBuffer has ever created.
286 Vector<RefPtr<MailboxInfo> > m_textureMailboxes;
287 // Mailboxes that were released by the compositor can be used again by this DrawingBuffer.
288 Deque<WebExternalTextureMailbox> m_recycledMailboxQueue;
289
290 RefPtr<ContextEvictionManager> m_contextEvictionManager;
291
292 // If the width and height of the Canvas's backing store don't
293 // match those that we were given in the most recent call to
294 // reshape(), then we need an intermediate bitmap to read back the
295 // frame buffer into. This seems to happen when CSS styles are
296 // used to resize the Canvas.
297 SkBitmap m_resizingBitmap;
298
299 // Used to flip a bitmap vertically.
300 Vector<uint8_t> m_scanline;
301 };
302
303 } // namespace blink
304
305 #endif // SKY_ENGINE_PLATFORM_GRAPHICS_GPU_DRAWINGBUFFER_H_
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