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1 /* | 1 /* |
2 * Copyright 2013 Google Inc. | 2 * Copyright 2013 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPaintPriv.h" | 8 #include "SkPaintPriv.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkColorFilter.h" | 11 #include "SkColorFilter.h" |
12 #include "SkImage.h" | 12 #include "SkImage.h" |
13 #include "SkPaint.h" | 13 #include "SkPaint.h" |
14 #include "SkShader.h" | 14 #include "SkShader.h" |
15 | 15 |
16 bool isPaintOpaque(const SkPaint* paint, SkPaintBitmapOpacity contentType) { | 16 static bool changes_alpha(const SkPaint& paint) { |
17 SkColorFilter* cf = paint.getColorFilter(); | |
18 return cf && !(cf->getFlags() & SkColorFilter::kAlphaUnchanged_Flag); | |
19 } | |
20 | |
21 bool SkPaintPriv::Overwrites(const SkPaint* paint, ShaderOverrideOpacity overrid eOpacity) { | |
17 if (!paint) { | 22 if (!paint) { |
18 return contentType != kUnknown_SkPaintBitmapOpacity; | 23 // No paint means we default to SRC_OVER, so we overwrite iff our shader -override |
24 // is opaque, or we don't have one. | |
25 return overrideOpacity != kNotOpaque_ShaderOverrideOpacity; | |
19 } | 26 } |
27 | |
20 SkXfermode::SrcColorOpacity opacityType = SkXfermode::kUnknown_SrcColorOpaci ty; | 28 SkXfermode::SrcColorOpacity opacityType = SkXfermode::kUnknown_SrcColorOpaci ty; |
21 | 29 |
22 if (!paint->getColorFilter() || | 30 if (!changes_alpha(*paint)) { |
23 ((paint->getColorFilter()->getFlags() & | 31 const unsigned paintAlpha = paint->getAlpha(); |
24 SkColorFilter::kAlphaUnchanged_Flag) != 0)) { | 32 if (0xff == paintAlpha && |
robertphillips
2015/07/15 15:53:51
Can this go on the prior line ?
reed1
2015/07/15 18:03:03
Done.
| |
25 if (0xff == paint->getAlpha() && | 33 overrideOpacity != kNotOpaque_ShaderOverrideOpacity && |
26 contentType != kUnknown_SkPaintBitmapOpacity && | 34 (!paint->getShader() || paint->getShader()->isOpaque())) |
27 (!paint->getShader() || paint->getShader()->isOpaque())) { | 35 { |
28 opacityType = SkXfermode::kOpaque_SrcColorOpacity; | 36 opacityType = SkXfermode::kOpaque_SrcColorOpacity; |
29 } else if (0 == paint->getColor() && | 37 } else if (0 == paintAlpha) { |
30 contentType == kNoBitmap_SkPaintBitmapOpacity && | 38 if (overrideOpacity == kNone_ShaderOverrideOpacity && !paint->getSha der()) { |
31 !paint->getShader()) { | 39 opacityType = SkXfermode::kTransparentBlack_SrcColorOpacity; |
32 opacityType = SkXfermode::kTransparentBlack_SrcColorOpacity; | 40 } else { |
33 } else if (0 == paint->getAlpha()) { | 41 opacityType = SkXfermode::kTransparentAlpha_SrcColorOpacity; |
34 opacityType = SkXfermode::kTransparentAlpha_SrcColorOpacity; | 42 } |
35 } | 43 } |
36 } | 44 } |
37 | 45 |
38 return SkXfermode::IsOpaque(paint->getXfermode(), opacityType); | 46 return SkXfermode::IsOpaque(paint->getXfermode(), opacityType); |
39 } | 47 } |
40 | 48 |
41 bool isPaintOpaque(const SkPaint* paint, const SkBitmap* bmpReplacesShader) { | 49 bool SkPaintPriv::Overwrites(const SkPaint* paint, const SkBitmap& bitmap) { |
42 SkPaintBitmapOpacity contentType; | 50 return Overwrites(paint, bitmap.isOpaque() ? kOpaque_ShaderOverrideOpacity |
43 | 51 : kNotOpaque_ShaderOverrideOpacit y); |
44 if(!bmpReplacesShader) | |
45 contentType = kNoBitmap_SkPaintBitmapOpacity; | |
46 else if(bmpReplacesShader->isOpaque()) | |
47 contentType = kOpaque_SkPaintBitmapOpacity; | |
48 else | |
49 contentType = kUnknown_SkPaintBitmapOpacity; | |
50 | |
51 return isPaintOpaque(paint, contentType); | |
52 } | 52 } |
53 | 53 |
54 bool isPaintOpaque(const SkPaint* paint, const SkImage* image) { | 54 bool SkPaintPriv::Overwrites(const SkPaint* paint, const SkImage* image) { |
55 return isPaintOpaque(paint, image->isOpaque() ? | 55 return Overwrites(paint, image->isOpaque() ? kOpaque_ShaderOverrideOpacity |
56 kOpaque_SkPaintBitmapOpacity : kUnknown_SkPaintBitmapOp acity); | 56 : kNotOpaque_ShaderOverrideOpacit y); |
57 } | 57 } |
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