Index: src/core/SkBitmapProcShader.cpp |
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp |
index 258a1f8ac30306e45a2a76657bd6bd9547001880..80c179c43512e615bd610541342e31ce54d71dc2 100644 |
--- a/src/core/SkBitmapProcShader.cpp |
+++ b/src/core/SkBitmapProcShader.cpp |
@@ -365,7 +365,8 @@ void SkBitmapProcShader::toString(SkString* str) const { |
bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& paint, |
const SkMatrix& viewM, |
const SkMatrix* localMatrix, GrColor* paintColor, |
- GrShaderDataManager*, GrFragmentProcessor** fp) const { |
+ GrProcessorDataManager*, |
+ GrFragmentProcessor** fp) const { |
SkMatrix matrix; |
matrix.setIDiv(fRawBitmap.width(), fRawBitmap.height()); |
@@ -451,7 +452,7 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint& |
#else |
bool SkBitmapProcShader::asFragmentProcessor(GrContext*, const SkPaint&, const SkMatrix&, |
- const SkMatrix*, GrColor*, GrShaderDataManager*, |
+ const SkMatrix*, GrColor*, GrProcessorDataManager*, |
GrFragmentProcessor**) const { |
SkDEBUGFAIL("Should not call in GPU-less build"); |
return false; |