| Index: gm/bleed.cpp
|
| diff --git a/gm/bleed.cpp b/gm/bleed.cpp
|
| index a96917baa227439e26c18d50b2db13d477037b0f..5bef31dfc1f9c2bdfaeb3209c90b87f82c75bb06 100644
|
| --- a/gm/bleed.cpp
|
| +++ b/gm/bleed.cpp
|
| @@ -9,12 +9,39 @@
|
| #include "SkBlurMask.h"
|
| #include "SkBlurMaskFilter.h"
|
| #include "SkCanvas.h"
|
| +#include "SkImage.h"
|
|
|
| #if SK_SUPPORT_GPU
|
| #include "GrContext.h"
|
| #include "GrContextOptions.h"
|
| #endif
|
|
|
| +static void draw_bitmap_rect(SkCanvas* canvas, const SkBitmap& bitmap, const SkImage*,
|
| + const SkRect* src, const SkRect& dst,
|
| + const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) {
|
| + canvas->drawBitmapRect(bitmap, src, dst, paint, constraint);
|
| +}
|
| +
|
| +static void draw_image_rect(SkCanvas* canvas, const SkBitmap&, const SkImage* image,
|
| + const SkRect* src, const SkRect& dst,
|
| + const SkPaint* paint, SkCanvas::SrcRectConstraint constraint) {
|
| + canvas->drawImageRect(image, src, dst, paint, constraint);
|
| +}
|
| +
|
| +enum BleedTest {
|
| + kUseBitmap_BleedTest,
|
| + kUseImage_BleedTest,
|
| +};
|
| +
|
| +const struct {
|
| + const char* fName;
|
| + void (*fDraw)(SkCanvas*, const SkBitmap&, const SkImage*, const SkRect*, const SkRect&,
|
| + const SkPaint*, SkCanvas::SrcRectConstraint);
|
| +} gBleedRec[] = {
|
| + { "bleed", draw_bitmap_rect },
|
| + { "bleed_image", draw_image_rect },
|
| +};
|
| +
|
| // Create a black&white checked texture with 2 1-pixel rings
|
| // around the outside edge. The inner ring is red and the outer ring is blue.
|
| static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| @@ -80,15 +107,15 @@ static void make_ringed_bitmap(SkBitmap* result, int width, int height) {
|
| result->setImmutable();
|
| }
|
|
|
| -// This GM exercises the drawBitmapRectToRect "bleed" flag
|
| +// This GM exercises the drawBitmapRect constraints
|
| class BleedGM : public skiagm::GM {
|
| public:
|
| - BleedGM() {}
|
| + BleedGM(BleedTest bt) : fBT(bt) {}
|
|
|
| protected:
|
|
|
| SkString onShortName() override {
|
| - return SkString("bleed");
|
| + return SkString(gBleedRec[fBT].fName);
|
| }
|
|
|
| SkISize onISize() override {
|
| @@ -97,81 +124,75 @@ protected:
|
|
|
| void onOnceBeforeDraw() override {
|
| make_ringed_bitmap(&fBitmapSmall, kSmallTextureSize, kSmallTextureSize);
|
| + fImageSmall.reset(SkImage::NewFromBitmap(fBitmapSmall));
|
|
|
| // To exercise the GPU's tiling path we need a texture
|
| // too big for the GPU to handle in one go
|
| make_ringed_bitmap(&fBitmapBig, 2*kMaxTextureSize, 2*kMaxTextureSize);
|
| + fImageBig.reset(SkImage::NewFromBitmap(fBitmapBig));
|
| }
|
|
|
| // Draw only the center of the small bitmap
|
| void drawCase1(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(kSmallTextureSize-4),
|
| SkIntToScalar(kSmallTextureSize-4));
|
| - SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
|
|
| - canvas->save();
|
| - canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| - canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
|
| - canvas->restore();
|
| + gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, &src, dst, &paint, constraint);
|
| }
|
|
|
| // Draw almost all of the large bitmap
|
| void drawCase2(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(fBitmapBig.width()-4),
|
| SkIntToScalar(fBitmapBig.height()-4));
|
| - SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
|
|
| - canvas->save();
|
| - canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| - canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
|
| - canvas->restore();
|
| + gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, &src, dst, &paint, constraint);
|
| }
|
|
|
| // Draw ~1/4 of the large bitmap
|
| void drawCase3(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(fBitmapBig.width()/2-2),
|
| SkIntToScalar(fBitmapBig.height()/2-2));
|
| - SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
|
|
| - canvas->save();
|
| - canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| - canvas->drawBitmapRectToRect(fBitmapBig, &src, dst, &paint, flags);
|
| - canvas->restore();
|
| + gBleedRec[fBT].fDraw(canvas, fBitmapBig, fImageBig, &src, dst, &paint, constraint);
|
| }
|
|
|
| // Draw the center of the small bitmap with a mask filter
|
| void drawCase4(SkCanvas* canvas, int transX, int transY,
|
| - SkCanvas::DrawBitmapRectFlags flags, SkFilterQuality filter) {
|
| + SkCanvas::SrcRectConstraint constraint, SkFilterQuality filter) {
|
| SkRect src = SkRect::MakeXYWH(2, 2,
|
| SkIntToScalar(kSmallTextureSize-4),
|
| SkIntToScalar(kSmallTextureSize-4));
|
| - SkRect dst = SkRect::MakeXYWH(0, 0, SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
| + SkRect dst = SkRect::MakeXYWH(SkIntToScalar(transX), SkIntToScalar(transY),
|
| + SkIntToScalar(kBlockSize), SkIntToScalar(kBlockSize));
|
|
|
| SkPaint paint;
|
| paint.setFilterQuality(filter);
|
| SkMaskFilter* mf = SkBlurMaskFilter::Create(kNormal_SkBlurStyle,
|
| - SkBlurMask::ConvertRadiusToSigma(SkIntToScalar(3)));
|
| + SkBlurMask::ConvertRadiusToSigma(3));
|
| paint.setMaskFilter(mf)->unref();
|
|
|
| - canvas->save();
|
| - canvas->translate(SkIntToScalar(transX), SkIntToScalar(transY));
|
| - canvas->drawBitmapRectToRect(fBitmapSmall, &src, dst, &paint, flags);
|
| - canvas->restore();
|
| + gBleedRec[fBT].fDraw(canvas, fBitmapSmall, fImageSmall, &src, dst, &paint, constraint);
|
| }
|
|
|
| void onDraw(SkCanvas* canvas) override {
|
| @@ -190,40 +211,40 @@ protected:
|
| }
|
|
|
| // First draw a column with no bleeding and no filtering
|
| - this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| + this->drawCase1(canvas, kCol0X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol0X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol0X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol0X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kNone_SkFilterQuality);
|
|
|
| // Then draw a column with no bleeding and low filtering
|
| - this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| + this->drawCase1(canvas, kCol1X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol1X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol1X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol1X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kLow_SkFilterQuality);
|
|
|
| // Then draw a column with no bleeding and high filtering
|
| - this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kNone_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| + this->drawCase1(canvas, kCol2X, kRow0Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol2X, kRow1Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol2X, kRow2Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol2X, kRow3Y, SkCanvas::kStrict_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
|
| // Then draw a column with bleeding and no filtering (bleed should have no effect w/out blur)
|
| - this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kNone_SkFilterQuality);
|
| + this->drawCase1(canvas, kCol3X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol3X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol3X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol3X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kNone_SkFilterQuality);
|
|
|
| // Then draw a column with bleeding and low filtering
|
| - this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kLow_SkFilterQuality);
|
| + this->drawCase1(canvas, kCol4X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol4X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol4X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol4X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kLow_SkFilterQuality);
|
|
|
| // Finally draw a column with bleeding and high filtering
|
| - this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| - this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| - this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| - this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kBleed_DrawBitmapRectFlag, kHigh_SkFilterQuality);
|
| + this->drawCase1(canvas, kCol5X, kRow0Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase2(canvas, kCol5X, kRow1Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase3(canvas, kCol5X, kRow2Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
| + this->drawCase4(canvas, kCol5X, kRow3Y, SkCanvas::kFast_SrcRectConstraint, kHigh_SkFilterQuality);
|
|
|
| canvas->restore();
|
| }
|
| @@ -257,8 +278,12 @@ private:
|
|
|
| SkBitmap fBitmapSmall;
|
| SkBitmap fBitmapBig;
|
| + SkAutoTUnref<SkImage> fImageSmall;
|
| + SkAutoTUnref<SkImage> fImageBig;
|
| + const BleedTest fBT;
|
|
|
| typedef GM INHERITED;
|
| };
|
|
|
| -DEF_GM( return new BleedGM(); )
|
| +DEF_GM( return new BleedGM(kUseBitmap_BleedTest); )
|
| +DEF_GM( return new BleedGM(kUseImage_BleedTest); )
|
|
|