Descriptioncc: Don't discard tiles unless memory is low
The TileManager will discard anything about 4k pixels
out of the viewport. This will keep already-painted
content around until memory pressure kicks it out.
Of note is that painting content outside of the inflated
rect isn't explicitly disabled by this patch (that can
happen, it's just unlikely).
Add a list of the live tiles and only remove from them
when a previously-live tile is no longer in the inflated
rect and doesn't have a Gpu resource.
BUG=176643
Patch Set 1 #
Messages
Total messages: 2 (0 generated)
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