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Unified Diff: cc/layer_tree_host_impl_unittest.cc

Issue 12280014: cc: Don't consider HUD layer for touches (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: moved funcs around Created 7 years, 10 months ago
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Index: cc/layer_tree_host_impl_unittest.cc
diff --git a/cc/layer_tree_host_impl_unittest.cc b/cc/layer_tree_host_impl_unittest.cc
index c30b6b0c90e9d1a0799a10d3809597148e00390d..8f7d10951f9e5412445720f5edcb2b62c213a746 100644
--- a/cc/layer_tree_host_impl_unittest.cc
+++ b/cc/layer_tree_host_impl_unittest.cc
@@ -14,6 +14,7 @@
#include "cc/gl_renderer.h"
#include "cc/heads_up_display_layer_impl.h"
#include "cc/io_surface_layer_impl.h"
+#include "cc/layer.h"
#include "cc/layer_impl.h"
#include "cc/layer_tiling_data.h"
#include "cc/layer_tree_impl.h"
@@ -25,6 +26,8 @@
#include "cc/single_thread_proxy.h"
#include "cc/solid_color_draw_quad.h"
#include "cc/test/animation_test_common.h"
+#include "cc/test/fake_impl_proxy.h"
+#include "cc/test/fake_layer_tree_host_impl.h"
#include "cc/test/fake_output_surface.h"
#include "cc/test/fake_proxy.h"
#include "cc/test/fake_video_frame_provider.h"
@@ -54,6 +57,29 @@ using media::VideoFrame;
namespace cc {
namespace {
+template<typename LayerType>
+void setLayerPropertiesForTestingInternal(LayerType* layer, const gfx::Transform& transform, const gfx::Transform& sublayerTransform, const gfx::PointF& anchor, const gfx::PointF& position, const gfx::Size& bounds, bool preserves3D)
+{
+ layer->setTransform(transform);
+ layer->setSublayerTransform(sublayerTransform);
+ layer->setAnchorPoint(anchor);
+ layer->setPosition(position);
+ layer->setBounds(bounds);
+ layer->setPreserves3D(preserves3D);
+}
+
+void setLayerPropertiesForTesting(Layer* layer, const gfx::Transform& transform, const gfx::Transform& sublayerTransform, const gfx::PointF& anchor, const gfx::PointF& position, const gfx::Size& bounds, bool preserves3D)
+{
+ setLayerPropertiesForTestingInternal<Layer>(layer, transform, sublayerTransform, anchor, position, bounds, preserves3D);
+ layer->setAutomaticallyComputeRasterScale(true);
+}
+
+void setLayerPropertiesForTesting(LayerImpl* layer, const gfx::Transform& transform, const gfx::Transform& sublayerTransform, const gfx::PointF& anchor, const gfx::PointF& position, const gfx::Size& bounds, bool preserves3D)
+{
+ setLayerPropertiesForTestingInternal<LayerImpl>(layer, transform, sublayerTransform, anchor, position, bounds, preserves3D);
+ layer->setContentBounds(bounds);
+}
+
// This test is parametrized to run all tests with the
// m_settings.pageScalePinchZoomEnabled field enabled and disabled.
class LayerTreeHostImplTest : public testing::TestWithParam<bool>,
@@ -4343,6 +4369,789 @@ TEST_P(LayerTreeHostImplTest, maskLayerWithDifferentBounds)
}
}
+TEST(LayerTreeHostImplTest, verifyHitTestingForEmptyLayerList)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+
+ // Hit testing on an empty renderSurfaceLayerList should return a null pointer.
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+
+ gfx::Point testPoint(0, 0);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(10, 20);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForSingleLayer)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 12345);
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ gfx::Point testPoint(101, 101);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(-1, -1);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the root layer.
+ testPoint = gfx::Point(1, 1);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+
+ testPoint = gfx::Point(99, 99);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForUninvertibleTransform)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 12345);
+
+ gfx::Transform uninvertibleTransform;
+ uninvertibleTransform.matrix().setDouble(0, 0, 0);
+ uninvertibleTransform.matrix().setDouble(1, 1, 0);
+ uninvertibleTransform.matrix().setDouble(2, 2, 0);
+ uninvertibleTransform.matrix().setDouble(3, 3, 0);
+ ASSERT_FALSE(uninvertibleTransform.IsInvertible());
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), uninvertibleTransform, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+ ASSERT_FALSE(root->screenSpaceTransform().IsInvertible());
+
+ // Hit testing any point should not hit the layer. If the invertible matrix is
+ // accidentally ignored and treated like an identity, then the hit testing will
+ // incorrectly hit the layer when it shouldn't.
+ gfx::Point testPoint(1, 1);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(10, 10);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(10, 30);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(50, 50);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(67, 48);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(99, 99);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(-1, -1);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForSinglePositionedLayer)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 12345);
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(50, 50); // this layer is positioned, and hit testing should correctly know where the layer is located.
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ gfx::Point testPoint(49, 49);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Even though the layer exists at (101, 101), it should not be visible there since the root renderSurface would clamp it.
+ testPoint = gfx::Point(101, 101);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the root layer.
+ testPoint = gfx::Point(51, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+
+ testPoint = gfx::Point(99, 99);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForSingleRotatedLayer)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 12345);
+
+ gfx::Transform identityMatrix;
+ gfx::Transform rotation45DegreesAboutCenter;
+ rotation45DegreesAboutCenter.Translate(50, 50);
+ rotation45DegreesAboutCenter.RotateAboutZAxis(45);
+ rotation45DegreesAboutCenter.Translate(-50, -50);
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), rotation45DegreesAboutCenter, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+
+ // Hit testing for points outside the layer.
+ // These corners would have been inside the un-transformed layer, but they should not hit the correctly transformed layer.
+ gfx::Point testPoint(99, 99);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(1, 1);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the root layer.
+ testPoint = gfx::Point(1, 50);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+
+ // Hit testing the corners that would overlap the unclipped layer, but are outside the clipped region.
+ testPoint = gfx::Point(50, -1);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(-1, 50);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_FALSE(resultLayer);
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForSinglePerspectiveLayer)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 12345);
+
+ gfx::Transform identityMatrix;
+
+ // perspectiveProjectionAboutCenter * translationByZ is designed so that the 100 x 100 layer becomes 50 x 50, and remains centered at (50, 50).
+ gfx::Transform perspectiveProjectionAboutCenter;
+ perspectiveProjectionAboutCenter.Translate(50, 50);
+ perspectiveProjectionAboutCenter.ApplyPerspectiveDepth(1);
+ perspectiveProjectionAboutCenter.Translate(-50, -50);
+ gfx::Transform translationByZ;
+ translationByZ.Translate3d(0, 0, -1);
+
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), perspectiveProjectionAboutCenter * translationByZ, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+
+ // Hit testing for points outside the layer.
+ // These corners would have been inside the un-transformed layer, but they should not hit the correctly transformed layer.
+ gfx::Point testPoint(24, 24);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(76, 76);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the root layer.
+ testPoint = gfx::Point(26, 26);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+
+ testPoint = gfx::Point(74, 74);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForSingleLayerWithScaledContents)
+{
+ // A layer's visibleContentRect is actually in the layer's content space. The
+ // screenSpaceTransform converts from the layer's origin space to screen space. This
+ // test makes sure that hit testing works correctly accounts for the contents scale.
+ // A contentsScale that is not 1 effectively forces a non-identity transform between
+ // layer's content space and layer's origin space. The hit testing code must take this into account.
+ //
+ // To test this, the layer is positioned at (25, 25), and is size (50, 50). If
+ // contentsScale is ignored, then hit testing will mis-interpret the visibleContentRect
+ // as being larger than the actual bounds of the layer.
+ //
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 1);
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, gfx::PointF(0, 0), gfx::Size(100, 100), false);
+
+ {
+ gfx::PointF position(25, 25);
+ gfx::Size bounds(50, 50);
+ scoped_ptr<LayerImpl> testLayer = LayerImpl::create(hostImpl.activeTree(), 12345);
+ setLayerPropertiesForTesting(testLayer.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+
+ // override contentBounds and contentsScale
+ testLayer->setContentBounds(gfx::Size(100, 100));
+ testLayer->setContentsScale(2, 2);
+
+ testLayer->setDrawsContent(true);
+ root->addChild(testLayer.Pass());
+ }
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ // The visibleContentRect for testLayer is actually 100x100, even though its layout size is 50x50, positioned at 25x25.
+ LayerImpl* testLayer = root->children()[0];
+ EXPECT_RECT_EQ(gfx::Rect(gfx::Point(), gfx::Size(100, 100)), testLayer->visibleContentRect());
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+
+ // Hit testing for a point outside the layer should return a null pointer (the root layer does not draw content, so it will not be hit tested either).
+ gfx::Point testPoint(101, 101);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(24, 24);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(76, 76);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the test layer.
+ testPoint = gfx::Point(26, 26);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+
+ testPoint = gfx::Point(74, 74);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(12345, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForSimpleClippedLayer)
+{
+ // Test that hit-testing will only work for the visible portion of a layer, and not
+ // the entire layer bounds. Here we just test the simple axis-aligned case.
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 1);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, gfx::PointF(0, 0), gfx::Size(100, 100), false);
+
+ {
+ scoped_ptr<LayerImpl> clippingLayer = LayerImpl::create(hostImpl.activeTree(), 123);
+ gfx::PointF position(25, 25); // this layer is positioned, and hit testing should correctly know where the layer is located.
+ gfx::Size bounds(50, 50);
+ setLayerPropertiesForTesting(clippingLayer.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ clippingLayer->setMasksToBounds(true);
+
+ scoped_ptr<LayerImpl> child = LayerImpl::create(hostImpl.activeTree(), 456);
+ position = gfx::PointF(-50, -50);
+ bounds = gfx::Size(300, 300);
+ setLayerPropertiesForTesting(child.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child->setDrawsContent(true);
+ clippingLayer->addChild(child.Pass());
+ root->addChild(clippingLayer.Pass());
+ }
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+ ASSERT_EQ(456, root->renderSurface()->layerList()[0]->id());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ // Despite the child layer being very large, it should be clipped to the root layer's bounds.
+ gfx::Point testPoint(24, 24);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Even though the layer exists at (101, 101), it should not be visible there since the clippingLayer would clamp it.
+ testPoint = gfx::Point(76, 76);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the child layer.
+ testPoint = gfx::Point(26, 26);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(456, resultLayer->id());
+
+ testPoint = gfx::Point(74, 74);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(456, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForMultiClippedRotatedLayer)
+{
+ // This test checks whether hit testing correctly avoids hit testing with multiple
+ // ancestors that clip in non axis-aligned ways. To pass this test, the hit testing
+ // algorithm needs to recognize that multiple parent layers may clip the layer, and
+ // should not actually hit those clipped areas.
+ //
+ // The child and grandChild layers are both initialized to clip the rotatedLeaf. The
+ // child layer is rotated about the top-left corner, so that the root + child clips
+ // combined create a triangle. The rotatedLeaf will only be visible where it overlaps
+ // this triangle.
+ //
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 123);
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ root->setMasksToBounds(true);
+
+ {
+ scoped_ptr<LayerImpl> child = LayerImpl::create(hostImpl.activeTree(), 456);
+ scoped_ptr<LayerImpl> grandChild = LayerImpl::create(hostImpl.activeTree(), 789);
+ scoped_ptr<LayerImpl> rotatedLeaf = LayerImpl::create(hostImpl.activeTree(), 2468);
+
+ position = gfx::PointF(10, 10);
+ bounds = gfx::Size(80, 80);
+ setLayerPropertiesForTesting(child.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child->setMasksToBounds(true);
+
+ gfx::Transform rotation45DegreesAboutCorner;
+ rotation45DegreesAboutCorner.RotateAboutZAxis(45);
+
+ position = gfx::PointF(0, 0); // remember, positioned with respect to its parent which is already at 10, 10
+ bounds = gfx::Size(200, 200); // to ensure it covers at least sqrt(2) * 100.
+ setLayerPropertiesForTesting(grandChild.get(), rotation45DegreesAboutCorner, identityMatrix, anchor, position, bounds, false);
+ grandChild->setMasksToBounds(true);
+
+ // Rotates about the center of the layer
+ gfx::Transform rotatedLeafTransform;
+ rotatedLeafTransform.Translate(-10, -10); // cancel out the grandParent's position
+ rotatedLeafTransform.RotateAboutZAxis(-45); // cancel out the corner 45-degree rotation of the parent.
+ rotatedLeafTransform.Translate(50, 50);
+ rotatedLeafTransform.RotateAboutZAxis(45);
+ rotatedLeafTransform.Translate(-50, -50);
+ position = gfx::PointF(0, 0);
+ bounds = gfx::Size(100, 100);
+ setLayerPropertiesForTesting(rotatedLeaf.get(), rotatedLeafTransform, identityMatrix, anchor, position, bounds, false);
+ rotatedLeaf->setDrawsContent(true);
+
+ grandChild->addChild(rotatedLeaf.Pass());
+ child->addChild(grandChild.Pass());
+ root->addChild(child.Pass());
+ }
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ // The grandChild is expected to create a renderSurface because it masksToBounds and is not axis aligned.
+ ASSERT_EQ(2u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, renderSurfaceLayerList[0]->renderSurface()->layerList().size());
+ ASSERT_EQ(789, renderSurfaceLayerList[0]->renderSurface()->layerList()[0]->id()); // grandChild's surface.
+ ASSERT_EQ(1u, renderSurfaceLayerList[1]->renderSurface()->layerList().size());
+ ASSERT_EQ(2468, renderSurfaceLayerList[1]->renderSurface()->layerList()[0]->id());
+
+ // (11, 89) is close to the the bottom left corner within the clip, but it is not inside the layer.
+ gfx::Point testPoint(11, 89);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Closer inwards from the bottom left will overlap the layer.
+ testPoint = gfx::Point(25, 75);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(2468, resultLayer->id());
+
+ // (4, 50) is inside the unclipped layer, but that corner of the layer should be
+ // clipped away by the grandParent and should not get hit. If hit testing blindly uses
+ // visibleContentRect without considering how parent may clip the layer, then hit
+ // testing would accidentally think that the point successfully hits the layer.
+ testPoint = gfx::Point(4, 50);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // (11, 50) is inside the layer and within the clipped area.
+ testPoint = gfx::Point(11, 50);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(2468, resultLayer->id());
+
+ // Around the middle, just to the right and up, would have hit the layer except that
+ // that area should be clipped away by the parent.
+ testPoint = gfx::Point(51, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Around the middle, just to the left and down, should successfully hit the layer.
+ testPoint = gfx::Point(49, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(2468, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForNonClippingIntermediateLayer)
+{
+ // This test checks that hit testing code does not accidentally clip to layer
+ // bounds for a layer that actually does not clip.
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 1);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, gfx::PointF(0, 0), gfx::Size(100, 100), false);
+
+ {
+ scoped_ptr<LayerImpl> intermediateLayer = LayerImpl::create(hostImpl.activeTree(), 123);
+ gfx::PointF position(10, 10); // this layer is positioned, and hit testing should correctly know where the layer is located.
+ gfx::Size bounds(50, 50);
+ setLayerPropertiesForTesting(intermediateLayer.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ // Sanity check the intermediate layer should not clip.
+ ASSERT_FALSE(intermediateLayer->masksToBounds());
+ ASSERT_FALSE(intermediateLayer->maskLayer());
+
+ // The child of the intermediateLayer is translated so that it does not overlap intermediateLayer at all.
+ // If child is incorrectly clipped, we would not be able to hit it successfully.
+ scoped_ptr<LayerImpl> child = LayerImpl::create(hostImpl.activeTree(), 456);
+ position = gfx::PointF(60, 60); // 70, 70 in screen space
+ bounds = gfx::Size(20, 20);
+ setLayerPropertiesForTesting(child.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child->setDrawsContent(true);
+ intermediateLayer->addChild(child.Pass());
+ root->addChild(intermediateLayer.Pass());
+ }
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(1u, root->renderSurface()->layerList().size());
+ ASSERT_EQ(456, root->renderSurface()->layerList()[0]->id());
+
+ // Hit testing for a point outside the layer should return a null pointer.
+ gfx::Point testPoint(69, 69);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ testPoint = gfx::Point(91, 91);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ EXPECT_FALSE(resultLayer);
+
+ // Hit testing for a point inside should return the child layer.
+ testPoint = gfx::Point(71, 71);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(456, resultLayer->id());
+
+ testPoint = gfx::Point(89, 89);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(456, resultLayer->id());
+}
+
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForMultipleLayers)
+{
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 1);
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ {
+ // child 1 and child2 are initialized to overlap between x=50 and x=60.
+ // grandChild is set to overlap both child1 and child2 between y=50 and y=60.
+ // The expected stacking order is:
+ // (front) child2, (second) grandChild, (third) child1, and (back) the root layer behind all other layers.
+
+ scoped_ptr<LayerImpl> child1 = LayerImpl::create(hostImpl.activeTree(), 2);
+ scoped_ptr<LayerImpl> child2 = LayerImpl::create(hostImpl.activeTree(), 3);
+ scoped_ptr<LayerImpl> grandChild1 = LayerImpl::create(hostImpl.activeTree(), 4);
+
+ position = gfx::PointF(10, 10);
+ bounds = gfx::Size(50, 50);
+ setLayerPropertiesForTesting(child1.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child1->setDrawsContent(true);
+
+ position = gfx::PointF(50, 10);
+ bounds = gfx::Size(50, 50);
+ setLayerPropertiesForTesting(child2.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child2->setDrawsContent(true);
+
+ // Remember that grandChild is positioned with respect to its parent (i.e. child1).
+ // In screen space, the intended position is (10, 50), with size 100 x 50.
+ position = gfx::PointF(0, 40);
+ bounds = gfx::Size(100, 50);
+ setLayerPropertiesForTesting(grandChild1.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ grandChild1->setDrawsContent(true);
+
+ child1->addChild(grandChild1.Pass());
+ root->addChild(child1.Pass());
+ root->addChild(child2.Pass());
+ }
+
+ LayerImpl* child1 = root->children()[0];
+ LayerImpl* child2 = root->children()[1];
+ LayerImpl* grandChild1 = child1->children()[0];
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_TRUE(child1);
+ ASSERT_TRUE(child2);
+ ASSERT_TRUE(grandChild1);
+ ASSERT_EQ(1u, renderSurfaceLayerList.size());
+ ASSERT_EQ(4u, root->renderSurface()->layerList().size());
+ ASSERT_EQ(1, root->renderSurface()->layerList()[0]->id()); // root layer
+ ASSERT_EQ(2, root->renderSurface()->layerList()[1]->id()); // child1
+ ASSERT_EQ(4, root->renderSurface()->layerList()[2]->id()); // grandChild1
+ ASSERT_EQ(3, root->renderSurface()->layerList()[3]->id()); // child2
+
+ // Nothing overlaps the rootLayer at (1, 1), so hit testing there should find the root layer.
+ gfx::Point testPoint = gfx::Point(1, 1);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(1, resultLayer->id());
+
+ // At (15, 15), child1 and root are the only layers. child1 is expected to be on top.
+ testPoint = gfx::Point(15, 15);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(2, resultLayer->id());
+
+ // At (51, 20), child1 and child2 overlap. child2 is expected to be on top.
+ testPoint = gfx::Point(51, 20);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(3, resultLayer->id());
+
+ // At (80, 51), child2 and grandChild1 overlap. child2 is expected to be on top.
+ testPoint = gfx::Point(80, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(3, resultLayer->id());
+
+ // At (51, 51), all layers overlap each other. child2 is expected to be on top of all other layers.
+ testPoint = gfx::Point(51, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(3, resultLayer->id());
+
+ // At (20, 51), child1 and grandChild1 overlap. grandChild1 is expected to be on top.
+ testPoint = gfx::Point(20, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(4, resultLayer->id());
+}
+
+TEST(LayerTreeHostImplTest, verifyHitTestingForMultipleLayerLists)
+{
+ //
+ // The geometry is set up similarly to the previous case, but
+ // all layers are forced to be renderSurfaces now.
+ //
+ FakeImplProxy proxy;
+ FakeLayerTreeHostImpl hostImpl(&proxy);
+ scoped_ptr<LayerImpl> root = LayerImpl::create(hostImpl.activeTree(), 1);
+
+ gfx::Transform identityMatrix;
+ gfx::PointF anchor(0, 0);
+ gfx::PointF position(0, 0);
+ gfx::Size bounds(100, 100);
+ setLayerPropertiesForTesting(root.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ root->setDrawsContent(true);
+
+ {
+ // child 1 and child2 are initialized to overlap between x=50 and x=60.
+ // grandChild is set to overlap both child1 and child2 between y=50 and y=60.
+ // The expected stacking order is:
+ // (front) child2, (second) grandChild, (third) child1, and (back) the root layer behind all other layers.
+
+ scoped_ptr<LayerImpl> child1 = LayerImpl::create(hostImpl.activeTree(), 2);
+ scoped_ptr<LayerImpl> child2 = LayerImpl::create(hostImpl.activeTree(), 3);
+ scoped_ptr<LayerImpl> grandChild1 = LayerImpl::create(hostImpl.activeTree(), 4);
+
+ position = gfx::PointF(10, 10);
+ bounds = gfx::Size(50, 50);
+ setLayerPropertiesForTesting(child1.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child1->setDrawsContent(true);
+ child1->setForceRenderSurface(true);
+
+ position = gfx::PointF(50, 10);
+ bounds = gfx::Size(50, 50);
+ setLayerPropertiesForTesting(child2.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ child2->setDrawsContent(true);
+ child2->setForceRenderSurface(true);
+
+ // Remember that grandChild is positioned with respect to its parent (i.e. child1).
+ // In screen space, the intended position is (10, 50), with size 100 x 50.
+ position = gfx::PointF(0, 40);
+ bounds = gfx::Size(100, 50);
+ setLayerPropertiesForTesting(grandChild1.get(), identityMatrix, identityMatrix, anchor, position, bounds, false);
+ grandChild1->setDrawsContent(true);
+ grandChild1->setForceRenderSurface(true);
+
+ child1->addChild(grandChild1.Pass());
+ root->addChild(child1.Pass());
+ root->addChild(child2.Pass());
+ }
+
+ LayerImpl* child1 = root->children()[0];
+ LayerImpl* child2 = root->children()[1];
+ LayerImpl* grandChild1 = child1->children()[0];
+
+ std::vector<LayerImpl*> renderSurfaceLayerList;
+ int dummyMaxTextureSize = 512;
+ LayerTreeHostCommon::calculateDrawProperties(root.get(), root->bounds(), 1, 1, dummyMaxTextureSize, false, renderSurfaceLayerList, false);
+
+ // Sanity check the scenario we just created.
+ ASSERT_TRUE(child1);
+ ASSERT_TRUE(child2);
+ ASSERT_TRUE(grandChild1);
+ ASSERT_TRUE(child1->renderSurface());
+ ASSERT_TRUE(child2->renderSurface());
+ ASSERT_TRUE(grandChild1->renderSurface());
+ ASSERT_EQ(4u, renderSurfaceLayerList.size());
+ ASSERT_EQ(3u, root->renderSurface()->layerList().size()); // The root surface has the root layer, and child1's and child2's renderSurfaces.
+ ASSERT_EQ(2u, child1->renderSurface()->layerList().size()); // The child1 surface has the child1 layer and grandChild1's renderSurface.
+ ASSERT_EQ(1u, child2->renderSurface()->layerList().size());
+ ASSERT_EQ(1u, grandChild1->renderSurface()->layerList().size());
+ ASSERT_EQ(1, renderSurfaceLayerList[0]->id()); // root layer
+ ASSERT_EQ(2, renderSurfaceLayerList[1]->id()); // child1
+ ASSERT_EQ(4, renderSurfaceLayerList[2]->id()); // grandChild1
+ ASSERT_EQ(3, renderSurfaceLayerList[3]->id()); // child2
+
+ // Nothing overlaps the rootLayer at (1, 1), so hit testing there should find the root layer.
+ gfx::Point testPoint = gfx::Point(1, 1);
+ LayerImpl* resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(1, resultLayer->id());
+
+ // At (15, 15), child1 and root are the only layers. child1 is expected to be on top.
+ testPoint = gfx::Point(15, 15);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(2, resultLayer->id());
+
+ // At (51, 20), child1 and child2 overlap. child2 is expected to be on top.
+ testPoint = gfx::Point(51, 20);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(3, resultLayer->id());
+
+ // At (80, 51), child2 and grandChild1 overlap. child2 is expected to be on top.
+ testPoint = gfx::Point(80, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(3, resultLayer->id());
+
+ // At (51, 51), all layers overlap each other. child2 is expected to be on top of all other layers.
+ testPoint = gfx::Point(51, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(3, resultLayer->id());
+
+ // At (20, 51), child1 and grandChild1 overlap. grandChild1 is expected to be on top.
+ testPoint = gfx::Point(20, 51);
+ resultLayer = hostImpl.findLayerThatIsHitByPoint(testPoint, renderSurfaceLayerList);
+ ASSERT_TRUE(resultLayer);
+ EXPECT_EQ(4, resultLayer->id());
+}
+
INSTANTIATE_TEST_CASE_P(LayerTreeHostImplTests,
LayerTreeHostImplTest,
::testing::Values(false, true));
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