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Side by Side Diff: cc/math_util.h

Issue 12280014: cc: Don't consider HUD layer for touches (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: moved funcs around Created 7 years, 10 months ago
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1 // Copyright 2012 The Chromium Authors. All rights reserved. 1 // Copyright 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CC_MATH_UTIL_H_ 5 #ifndef CC_MATH_UTIL_H_
6 #define CC_MATH_UTIL_H_ 6 #define CC_MATH_UTIL_H_
7 7
8 #include "base/logging.h" 8 #include "base/logging.h"
9 #include "base/memory/scoped_ptr.h" 9 #include "base/memory/scoped_ptr.h"
10 #include "cc/cc_export.h" 10 #include "cc/cc_export.h"
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112 112
113 static gfx::Vector2dF computeTransform2dScaleComponents(const gfx::Transform &, float fallbackValue); 113 static gfx::Vector2dF computeTransform2dScaleComponents(const gfx::Transform &, float fallbackValue);
114 114
115 // Returns the smallest angle between the given two vectors in degrees. Neit her vector is 115 // Returns the smallest angle between the given two vectors in degrees. Neit her vector is
116 // assumed to be normalized. 116 // assumed to be normalized.
117 static float smallestAngleBetweenVectors(gfx::Vector2dF, gfx::Vector2dF); 117 static float smallestAngleBetweenVectors(gfx::Vector2dF, gfx::Vector2dF);
118 118
119 // Projects the |source| vector onto |destination|. Neither vector is assume d to be normalized. 119 // Projects the |source| vector onto |destination|. Neither vector is assume d to be normalized.
120 static gfx::Vector2dF projectVector(gfx::Vector2dF source, gfx::Vector2dF de stination); 120 static gfx::Vector2dF projectVector(gfx::Vector2dF source, gfx::Vector2dF de stination);
121 121
122 // Returns true if screen point hits a rect
123 static bool pointHitsRect(const gfx::PointF& screenSpacePoint, const gfx::Tr ansform& localSpaceToScreenSpaceTransform, gfx::RectF localSpaceRect);
124
122 // Conversion to value. 125 // Conversion to value.
123 static scoped_ptr<base::Value> asValue(gfx::Size s); 126 static scoped_ptr<base::Value> asValue(gfx::Size s);
124 static scoped_ptr<base::Value> asValue(gfx::PointF q); 127 static scoped_ptr<base::Value> asValue(gfx::PointF q);
125 static scoped_ptr<base::Value> asValue(gfx::QuadF q); 128 static scoped_ptr<base::Value> asValue(gfx::QuadF q);
126 129
127 // Returns a base::Value representation of the floating point value. 130 // Returns a base::Value representation of the floating point value.
128 // If the value is inf, returns max double/float representation. 131 // If the value is inf, returns max double/float representation.
129 static scoped_ptr<base::Value> asValueSafely(double value); 132 static scoped_ptr<base::Value> asValueSafely(double value);
130 static scoped_ptr<base::Value> asValueSafely(float value); 133 static scoped_ptr<base::Value> asValueSafely(float value);
131 134
132 }; 135 };
133 136
134 } // namespace cc 137 } // namespace cc
135 138
136 #endif // CC_MATH_UTIL_H_ 139 #endif // CC_MATH_UTIL_H_
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