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Issue 12280014: cc: Don't consider HUD layer for touches (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Added a test Created 7 years, 10 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/layer_tree_host_common.h" 5 #include "cc/layer_tree_host_common.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 8
9 #include "base/debug/trace_event.h" 9 #include "base/debug/trace_event.h"
10 #include "cc/heads_up_display_layer_impl.h"
danakj 2013/02/19 20:08:12 you don't need this header i don't think?
10 #include "cc/layer.h" 11 #include "cc/layer.h"
11 #include "cc/layer_impl.h" 12 #include "cc/layer_impl.h"
12 #include "cc/layer_iterator.h" 13 #include "cc/layer_iterator.h"
13 #include "cc/layer_sorter.h" 14 #include "cc/layer_sorter.h"
15 #include "cc/layer_tree_impl.h"
14 #include "cc/math_util.h" 16 #include "cc/math_util.h"
15 #include "cc/render_surface.h" 17 #include "cc/render_surface.h"
16 #include "cc/render_surface_impl.h" 18 #include "cc/render_surface_impl.h"
17 #include "ui/gfx/point_conversions.h" 19 #include "ui/gfx/point_conversions.h"
18 #include "ui/gfx/rect_conversions.h" 20 #include "ui/gfx/rect_conversions.h"
19 #include "ui/gfx/transform.h" 21 #include "ui/gfx/transform.h"
20 22
21 namespace cc { 23 namespace cc {
22 24
23 ScrollAndScaleSet::ScrollAndScaleSet() 25 ScrollAndScaleSet::ScrollAndScaleSet()
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1126 currentLayer = currentLayer->parent(); 1128 currentLayer = currentLayer->parent();
1127 } 1129 }
1128 1130
1129 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors. 1131 // If we have finished walking all ancestors without having already exited, then the point is not clipped by any ancestors.
1130 return false; 1132 return false;
1131 } 1133 }
1132 1134
1133 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& scr eenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList) 1135 LayerImpl* LayerTreeHostCommon::findLayerThatIsHitByPoint(const gfx::PointF& scr eenSpacePoint, const std::vector<LayerImpl*>& renderSurfaceLayerList)
1134 { 1136 {
1135 LayerImpl* foundLayer = 0; 1137 LayerImpl* foundLayer = 0;
1138 LayerImpl* hudLayer = 0;
1139 if (renderSurfaceLayerList.empty())
1140 return foundLayer;
1141 else
1142 hudLayer = renderSurfaceLayerList.front()->layerTreeImpl()->hud_layer();
danakj 2013/02/19 20:08:12 If this code is going to move to LTImpl anyways, I
danakj 2013/02/19 22:52:58 Nix that. It will require a lot of test changes..
1136 1143
1137 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType; 1144 typedef LayerIterator<LayerImpl, std::vector<LayerImpl*>, RenderSurfaceImpl, LayerIteratorActions::FrontToBack> LayerIteratorType;
1138 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList); 1145 LayerIteratorType end = LayerIteratorType::end(&renderSurfaceLayerList);
1139 1146
1140 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList ); it != end; ++it) { 1147 for (LayerIteratorType it = LayerIteratorType::begin(&renderSurfaceLayerList ); it != end; ++it) {
1141 // We don't want to consider renderSurfaces for hit testing. 1148 // We don't want to consider renderSurfaces for hit testing.
1142 if (!it.representsItself()) 1149 if (!it.representsItself())
1143 continue; 1150 continue;
1144 1151
1145 LayerImpl* currentLayer = (*it); 1152 LayerImpl* currentLayer = (*it);
1146 1153
1154 if (currentLayer == hudLayer)
danakj 2013/02/19 22:52:58 Since this is the least likely thing to exclude a
1155 continue;
1156
1147 gfx::RectF contentRect(gfx::PointF(), currentLayer->contentBounds()); 1157 gfx::RectF contentRect(gfx::PointF(), currentLayer->contentBounds());
1148 if (!pointHitsRect(screenSpacePoint, currentLayer->screenSpaceTransform( ), contentRect)) 1158 if (!pointHitsRect(screenSpacePoint, currentLayer->screenSpaceTransform( ), contentRect))
1149 continue; 1159 continue;
1150 1160
1151 // At this point, we think the point does hit the layer, but we need to walk up 1161 // At this point, we think the point does hit the layer, but we need to walk up
1152 // the parents to ensure that the layer was not clipped in such a way th at the 1162 // the parents to ensure that the layer was not clipped in such a way th at the
1153 // hit point actually should not hit the layer. 1163 // hit point actually should not hit the layer.
1154 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer)) 1164 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, currentLayer))
1155 continue; 1165 continue;
1156 1166
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1196 1206
1197 // At this point, we think the point does hit the touch event handler region o n the layer, but we need to walk up 1207 // At this point, we think the point does hit the touch event handler region o n the layer, but we need to walk up
1198 // the parents to ensure that the layer was not clipped in such a way that the 1208 // the parents to ensure that the layer was not clipped in such a way that the
1199 // hit point actually should not hit the layer. 1209 // hit point actually should not hit the layer.
1200 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl)) 1210 if (pointIsClippedBySurfaceOrClipRect(screenSpacePoint, layerImpl))
1201 return false; 1211 return false;
1202 1212
1203 return true; 1213 return true;
1204 } 1214 }
1205 } // namespace cc 1215 } // namespace cc
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