| Index: Source/core/win/Precompile-core.h
|
| diff --git a/Source/core/win/Precompile-core.h b/Source/core/win/Precompile-core.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..eb71e93beda911b760bf21fbc1e27f5f28617a92
|
| --- /dev/null
|
| +++ b/Source/core/win/Precompile-core.h
|
| @@ -0,0 +1,33 @@
|
| +// Copyright 2015 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +/*
|
| + * Precompiled header for WebKit when built on Windows using
|
| + * GYP-generated project files. Not used by other build
|
| + * configurations.
|
| + *
|
| + * Using precompiled headers speeds the build up significantly. On a
|
| + * fast machine (HP Z600, 12 GB of RAM), an ~18% decrease in full
|
| + * build time was measured with only the stdlib headers added. More
|
| + * with the Blink specific headers.
|
| + */
|
| +
|
| +#if defined(PrecompileCore_h_)
|
| +#error You shouldn't include the precompiled header file more than once.
|
| +#endif
|
| +
|
| +#define PrecompileCore_h_
|
| +
|
| +#include "build/win/Precompile.h"
|
| +
|
| +// In Blink a lot of operations center around dom and Document, or around
|
| +// layout/rendering and LayoutObject. Those two headers are in turn pulling
|
| +// in large parts of Blink's other headers which means that every compilation
|
| +// unit is compiling large parts of Blink. By precompiling Document.h and
|
| +// LayoutObject.h we only have to compile those parts once rather than
|
| +// 1500 times. It can make a large difference in compilation times.
|
| +// config.h contains some base macros that headers can expect are present.
|
| +#include "config.h"
|
| +#include "core/dom/Document.h"
|
| +#include "core/layout/LayoutObject.h"
|
|
|