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1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/code-factory.h" | 5 #include "src/code-factory.h" |
6 #include "src/compiler/access-builder.h" | 6 #include "src/compiler/access-builder.h" |
7 #include "src/compiler/js-graph.h" | 7 #include "src/compiler/js-graph.h" |
8 #include "src/compiler/js-operator.h" | 8 #include "src/compiler/js-operator.h" |
9 #include "src/compiler/js-typed-lowering.h" | 9 #include "src/compiler/js-typed-lowering.h" |
10 #include "src/compiler/machine-operator.h" | 10 #include "src/compiler/machine-operator.h" |
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943 Node* const context = Parameter(Type::Any()); | 943 Node* const context = Parameter(Type::Any()); |
944 Node* const vector = UndefinedConstant(); | 944 Node* const vector = UndefinedConstant(); |
945 Node* const frame_state = EmptyFrameState(); | 945 Node* const frame_state = EmptyFrameState(); |
946 Node* const effect = graph()->start(); | 946 Node* const effect = graph()->start(); |
947 Node* const control = graph()->start(); | 947 Node* const control = graph()->start(); |
948 Handle<String> name = factory()->object_string(); | 948 Handle<String> name = factory()->object_string(); |
949 VectorSlotPair feedback; | 949 VectorSlotPair feedback; |
950 for (int i = 0; i < DynamicGlobalAccess::kMaxCheckDepth; ++i) { | 950 for (int i = 0; i < DynamicGlobalAccess::kMaxCheckDepth; ++i) { |
951 uint32_t bitset = 1 << i; // Only single check. | 951 uint32_t bitset = 1 << i; // Only single check. |
952 Reduction r = Reduce(graph()->NewNode( | 952 Reduction r = Reduce(graph()->NewNode( |
953 javascript()->LoadDynamicGlobal(name, bitset, feedback, NOT_CONTEXTUAL), | 953 javascript()->LoadDynamicGlobal(name, bitset, feedback, |
| 954 NOT_INSIDE_TYPEOF), |
954 vector, context, context, frame_state, frame_state, effect, control)); | 955 vector, context, context, frame_state, frame_state, effect, control)); |
955 ASSERT_TRUE(r.Changed()); | 956 ASSERT_TRUE(r.Changed()); |
956 EXPECT_THAT( | 957 EXPECT_THAT( |
957 r.replacement(), | 958 r.replacement(), |
958 IsPhi(kMachAnyTagged, _, _, | 959 IsPhi(kMachAnyTagged, _, _, |
959 IsMerge( | 960 IsMerge( |
960 IsIfTrue(IsBranch( | 961 IsIfTrue(IsBranch( |
961 IsReferenceEqual( | 962 IsReferenceEqual( |
962 Type::Tagged(), | 963 Type::Tagged(), |
963 IsLoadContext( | 964 IsLoadContext( |
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1125 EXPECT_THAT(r.replacement(), | 1126 EXPECT_THAT(r.replacement(), |
1126 IsFinish(IsAllocate(IsNumberConstant(Context::SizeFor( | 1127 IsFinish(IsAllocate(IsNumberConstant(Context::SizeFor( |
1127 Context::MIN_CONTEXT_SLOTS)), | 1128 Context::MIN_CONTEXT_SLOTS)), |
1128 effect, control), | 1129 effect, control), |
1129 _)); | 1130 _)); |
1130 } | 1131 } |
1131 | 1132 |
1132 } // namespace compiler | 1133 } // namespace compiler |
1133 } // namespace internal | 1134 } // namespace internal |
1134 } // namespace v8 | 1135 } // namespace v8 |
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