| OLD | NEW |
| 1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ | 5 #ifndef V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ | 6 #define V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| 7 | 7 |
| 8 #include "src/ast.h" | 8 #include "src/ast.h" |
| 9 #include "src/compiler/js-graph.h" | 9 #include "src/compiler/js-graph.h" |
| 10 #include "src/compiler/liveness-analyzer.h" | 10 #include "src/compiler/liveness-analyzer.h" |
| (...skipping 266 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 277 BailoutId bailout_id, | 277 BailoutId bailout_id, |
| 278 FrameStateBeforeAndAfter& states, | 278 FrameStateBeforeAndAfter& states, |
| 279 OutputFrameStateCombine framestate_combine = | 279 OutputFrameStateCombine framestate_combine = |
| 280 OutputFrameStateCombine::Ignore()); | 280 OutputFrameStateCombine::Ignore()); |
| 281 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, | 281 Node* BuildVariableDelete(Variable* variable, BailoutId bailout_id, |
| 282 OutputFrameStateCombine framestate_combine); | 282 OutputFrameStateCombine framestate_combine); |
| 283 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, | 283 Node* BuildVariableLoad(Variable* variable, BailoutId bailout_id, |
| 284 FrameStateBeforeAndAfter& states, | 284 FrameStateBeforeAndAfter& states, |
| 285 const VectorSlotPair& feedback, | 285 const VectorSlotPair& feedback, |
| 286 OutputFrameStateCombine framestate_combine, | 286 OutputFrameStateCombine framestate_combine, |
| 287 ContextualMode mode = CONTEXTUAL); | 287 TypeofMode typeof_mode = NOT_INSIDE_TYPEOF); |
| 288 | 288 |
| 289 // Builders for property loads and stores. | 289 // Builders for property loads and stores. |
| 290 Node* BuildKeyedLoad(Node* receiver, Node* key, | 290 Node* BuildKeyedLoad(Node* receiver, Node* key, |
| 291 const VectorSlotPair& feedback); | 291 const VectorSlotPair& feedback); |
| 292 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, | 292 Node* BuildNamedLoad(Node* receiver, Handle<Name> name, |
| 293 const VectorSlotPair& feedback); | 293 const VectorSlotPair& feedback); |
| 294 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, | 294 Node* BuildKeyedStore(Node* receiver, Node* key, Node* value, |
| 295 const VectorSlotPair& feedback, TypeFeedbackId id); | 295 const VectorSlotPair& feedback, TypeFeedbackId id); |
| 296 Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value, | 296 Node* BuildNamedStore(Node* receiver, Handle<Name> name, Node* value, |
| 297 const VectorSlotPair& feedback, TypeFeedbackId id); | 297 const VectorSlotPair& feedback, TypeFeedbackId id); |
| 298 | 298 |
| 299 // Builders for super property loads and stores. | 299 // Builders for super property loads and stores. |
| 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, | 300 Node* BuildKeyedSuperStore(Node* receiver, Node* home_object, Node* key, |
| 301 Node* value, TypeFeedbackId id); | 301 Node* value, TypeFeedbackId id); |
| 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, | 302 Node* BuildNamedSuperStore(Node* receiver, Node* home_object, |
| 303 Handle<Name> name, Node* value, TypeFeedbackId id); | 303 Handle<Name> name, Node* value, TypeFeedbackId id); |
| 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, | 304 Node* BuildNamedSuperLoad(Node* receiver, Node* home_object, |
| 305 Handle<Name> name, const VectorSlotPair& feedback); | 305 Handle<Name> name, const VectorSlotPair& feedback); |
| 306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, | 306 Node* BuildKeyedSuperLoad(Node* receiver, Node* home_object, Node* key, |
| 307 const VectorSlotPair& feedback); | 307 const VectorSlotPair& feedback); |
| 308 | 308 |
| 309 // Builders for global variable loads and stores. | 309 // Builders for global variable loads and stores. |
| 310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name, | 310 Node* BuildGlobalLoad(Node* script_context, Node* global, Handle<Name> name, |
| 311 const VectorSlotPair& feedback, ContextualMode mode, | 311 const VectorSlotPair& feedback, TypeofMode typeof_mode, |
| 312 int slot_index); | 312 int slot_index); |
| 313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name, | 313 Node* BuildGlobalStore(Node* script_context, Node* global, Handle<Name> name, |
| 314 Node* value, const VectorSlotPair& feedback, | 314 Node* value, const VectorSlotPair& feedback, |
| 315 TypeFeedbackId id, int slot_index); | 315 TypeFeedbackId id, int slot_index); |
| 316 | 316 |
| 317 // Builders for accessing the function context. | 317 // Builders for accessing the function context. |
| 318 Node* BuildLoadBuiltinsObject(); | 318 Node* BuildLoadBuiltinsObject(); |
| 319 Node* BuildLoadGlobalObject(); | 319 Node* BuildLoadGlobalObject(); |
| 320 Node* BuildLoadGlobalProxy(); | 320 Node* BuildLoadGlobalProxy(); |
| 321 Node* BuildLoadFeedbackVector(); | 321 Node* BuildLoadFeedbackVector(); |
| (...skipping 233 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 555 | 555 |
| 556 // Prepare environment to be used as loop header. | 556 // Prepare environment to be used as loop header. |
| 557 void PrepareForLoop(BitVector* assigned, bool is_osr = false); | 557 void PrepareForLoop(BitVector* assigned, bool is_osr = false); |
| 558 }; | 558 }; |
| 559 | 559 |
| 560 } // namespace compiler | 560 } // namespace compiler |
| 561 } // namespace internal | 561 } // namespace internal |
| 562 } // namespace v8 | 562 } // namespace v8 |
| 563 | 563 |
| 564 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ | 564 #endif // V8_COMPILER_AST_GRAPH_BUILDER_H_ |
| OLD | NEW |